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Yekim

Testers
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About Yekim

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    Hatchling

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  1. The thought having campaigns like that actually sounds awesome and appeals to both sides which is really cool. It makes me really hopeful, I can't wait to see what the game has in store when the game releases and the population gets bigger.
  2. I respect the opinions given on it and appreciate a well thought out response to what I said, so thank you. I do think we have different mindsets on how we want to see the game played out and I also think that's completely fine. Your way plays out more like a traditional MMO, you level up, you get stronger, etc. I guess I was hoping with the campaigns to break that mold a bit. Campaigns with varying lengths, 2-4 weeks for example with a full reset appeals to me because it allows people to race the content, bring new players in with out them getting discouraged, and essentially play it out
  3. The game while fun seems to have missed the mark on a few topics. New campaigns should always be a full fresh restart, no old characters, no pulling things in from EK, no preserved skill trees. This would give easier entrance to newer players to the game, they could hop in for these campaigns basically like a season in an ARPG. The length of the campaign would have to be either extended slightly or skill point gain slightly tuned up, but starting fresh is key. That way the game starts, and there's always a sense of progression. Guilds could work out plans and have people assign
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