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About HippoShark

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  1. Was pretty good all round, this build makes the game play a lot like EQ2. I don't feel overly drawn into the world or the combat yet so hopefully that changes. The ranger is pretty fun, combat at this point feels pretty buggy still at range. I would frequently shoot a mob that wouldn't take damage when the crosshairs were highlighted and found that I needed to be really close to consistently hit a target. Also ranged combat was very over powered with the AI in its current state. With very minor kiting things dropped easily. Using the ranger ability rapid fire seemed worse than just using a well charged shot because maybe the accuracy seemed low and that might have been the problem. Crafting is much improved in this build, I finally feel like I could get a few things more than just the most basic gear and it was pretty satisfying to wear something different.
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