This will most likely have a lot of hate or repeated post points, but I have been around a while and not really put anything on here. Forums are somewhat oldfashioned with the likes of Discord and other communication methods.
This Campaign has come as quite a shock, my hopes would be that lessons would have been learned and changes to be made to counter the more widespread continued points raised, so here goes:
Seasons, gathering, pvp and so on:
Well after all the campaigns we have had, we have said all the time that the seasons where out of whack, each forcing a player base to interact with the game in ways they do not like. Spring and Summer, favours the gatherers, crafters and yet still allows for decent pvp, even to the point of farming the gatherers.
With pips altering each season to enforce their gameplay in from PVE to PVP in winter, this campaign we wind up with 5 days of almost forced PvP and a literal penalty to gathering with PIPs making it illogical to do any form of gathering. To be honest, I do both PvP and PvE, but for 5 days I do not want to log in as I am unable to assist the guild and other players in to new gear over the winter and fall. I genuinely think such a monumental issue (and yes I do believe it to be a big issue, as do thousands of other posts) which needs addressing before beta and trials keep going. 'We are working on it' mentality and no reasonable adjustments, should that happen in a production environment in a normal IT department environment would result in serious consequences.
Gathering in general:
Well, let's ignore the issue above as it seems it is being already, a lot of people want to do more solo, it is possible to do a lot solo, but the important stuff such as motherloads for gems and minerals to make vessels, jewelry and so on, that's again stunting a playerbase or forcing interactions with others. For people such as me who do a lot on early hours of the morning when nobody is online, I can't achieve anything of worth in that respect. Again, I can put hours of work in without the rewards required to further myself.
This should be a part of the game and in that, I hope you all take this with a pinch of salt. It is far too easy at the moment for a couple of players to wipe out a group of 5 or more people who are gathering because of the disciplines equipped. A mechanism or some thought in to balance here would be much appreciated. 1v1 I understand, but 2 people breaking 5 people seems a bit much imo
Well, I wont go in to too much detail as I know this is the primary focus of a lot of changes always happening. Honestly, this changes so often I don't know what to put, other than, please keep this at a pace, such big changes so often and breaking classes when disciplines are about to because a massive deal, going forward, changes at a pace like now will be beyond that of alpha in to beta,
I could keep going and going, I will probably serve most use replying to points raised. I would rather these points not be taken as horrible remarks to moan for the sake of moaning, but to take on board the feedback and in return offer some good feedback to these comments.