Top 5 Crowfall likes (things you feel we're doing great on).
I like this community outreach that this Post is doing. Collecting the data from the testers is a great way to find the best feedback and apply it to the game. Thanks!
I like the disciplines, although I think there could be some more of them (or allow for more cross-domain disciplines). For example, I miss having the escape artist and some mobility disciplines and I'm not sure my class has access to it.
I like the idea of Free Cities and hope it expands to allow more player vendors & construction.
I like the 1v1 PvP when I do happen to encounter someone in the game.
I like the full loot mechanic.
Top 5 Crowfall dislikes (what you feel we could be doing better on or a pesky game mechanic that you don't enjoy) and how can we make it better?
I dislike that a majority of players are in God's Reach and I think it should be lessened by adding more incentives to leave God's Reach for other "realms". For example, limit the resources to Tier 1 & move lvl 25-30 mobs into Infected Campaign.
Remove the seige timer's for Forts. I feel like this is something left over from the "point system" from the previous faction vs faction gameplay. To be honest, I think the future is the Dregs campaign and it would be safe to remove the Fort timers from Infected Campaigns and Dregs campaigns. Make the large siege battles for the Keeps (in order to hold on to those crafting tables!)
I dislike how empty and inorganic the world can seem at times. There should be something to fill the time from running from point X to Y. I am a solo player, so if there isn't other solo players to fight I would like to see more plants to harvest, more roaming rare creatures to hunt and harvest, or some other small and quick tasks.
I dislike how there doesn't seem to be a player based economy. There is all this focus on crafting and resources, but there should also be a way for a player to set up an afk shop or sell items to players that is more accessible.
I dislike that I have to create a new vessel if I misplaced a talent point. I would like to see a way to purchase max level vessels like other people are suggesting. Make it so you can even buy Tier 1 white vessels at max level. Please.
Top 5 bugs on LIVE (that we may have missed and wish would be fixed). Please be specific and constructive.
I don't like how the enemies disappear through the floor.
I dislike how enemies can seemingly keep hitting you at range after you have lost LOS (line of sight). For example if I run through a mine and aggro a bunch of enemies, I keep taking tons of damage after dashing and gaining distance and trying to put a rock between us.
Performance I think generally needs to be improved so we can eventually have the game that I think crowfall envisioned with destructible player-built houses and Keeps.
If you could ask the Team member one question, what would you like to know?
What are the top 5 features that will be in the game prior to launch (that are not currently in the game or something that will be changed).
When was the last time you logged into Crowfall?
I logged in at 6.2 and was enjoying the new experience but lost interest after I wasn't happy with a spent talent point and I didn't want to level a new character of the same class just to change it,