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Everything posted by Nueby

  1. Just say something in the welcome channel and one of the officers will get with you.
  2. It is still pre-alpha, BUT not being able to participate in seiges as the larger guilds of our faction were leaving we decided to go. It was a decision I made so my people could participate and learn, as the learning curve in this game is huge.
  3. I don't know whether to be scared or flattered
  4. Who is Transcendence, and what are our goals for Crowfall? Transcendence (hereafter known as TRA), is a guild of adults (at least in age)who in our free time, enjoy playing this game of Crowfall, while learning and trying to improve in its many aspects. We are a guild who seeks to grow through quality of player--this is more about ones personality than their game-play skill. Though Crowfall is still in a pre-alpha state, we are striving to leave our mark on the community in a positive manner, through our decorum and guild personality. We also seek to leave our positive mark in the in game sense as well, by being active on the fighting front, and having friendly competition on the leader-boards. Our overall goal in Crowfall is to have fun. There is a fine line between taking the game overly serious, and overly casual, and we're trying to ensure we find our balance somewhere in the middle. Also, being a multi-national English-speaking guild it allows us to have players on at all times of the day. Who should apply to Transcendence? TRA has little patience for drama, and in a game of this nature, that's bound to happen. So if you thrive on drama, and seek to spurn it on, you're not going to find a lot of support here. If drama tires you out, and you just want to go crack some heads on the digital battlefield, or harvest the shiny things, or make the shiny things, then you may be in luck. TRA is of adult age ranges, which means people have jobs, families they care for, and real life troubles of their own. To this, we know that people don't always want to play Crowfall. Even when they do, real life may not simply allow it. We don't have any manner of required play time, or an expectation that you'll be all night every night. Do you have to play X class, or participate in Y activity? The answer to this is 'No'. If your only real desire to to mine ore, and that's the kind of thing that makes you happy, then mine to your heart's content. If you have the blood-lust that roils in your veins, and you'll find only satisfaction in crushing your enemies, and making their women weep in lamentations, then crush away. If you want to be armorer and quartermaster, taking pride as guild members harvest those tasty shiny things, or crush said enemies, by the gear you've provided--then put on that blacksmith's apron. Whatever your focus or interest, it's welcomed. If PVP is not at all your thing, you are not required to indulge in it--though we think it's a lot of fun, and we do invite you to join us. If combat is your sole goal, you are not required to arm yourself with a pickaxe, instead of combat axe--though any harvested material you bring in does help. When it comes to PVP, there are situations where some classes are more necessary and preferable than others. Does this mean we will force you to switch to said class? No. If you find the class that you love, and it's all you want to play and improve and master--than continue to do so. Though being flexible in class and build does allow the guild to be more impactful on the battlefield. I've read all this and I want to join. What's next? If you've read through our brief post, and the style of our guild seems to resonate with what you'd want, then we invite you to drop by our Discord: https://discord.gg/3PSmZtj Once there, find Nueby (our guild boss) and message her, and she'll conduct an interview. Why is the interview important? It ensures that your personality, and our guild personality, sync up well. The last thing you'll want to do, is be here a month, and not feel like you fit in well. It also helps you to know going into things, what as a guild we expect of our guild members, so there's no surprises along the way. If after the interview, you decide we're not the guild for you, then no worries. TRA tries to keep in good contact with our factional guilds (and some cross-faction), so that if you don't find what you're looking with us, chances are, we'll know where to send you. We hope to see you on the battlefield, whether as friend or foe.
  5. I hate to open this can of worms as i said I would stay out of it but it's not any one person or guilds fault this occurred, pointing fingers and placing blame is not going to solve the issue at all and it will continue to cause is animosity among the population, so what if two guilds that are more organized are on the same faction, the game design allowed. You can't blame them for it, they just did what they wanted as guilds. Its not their job alone to balance the factions. Pointing fingers and placing blame on bad design is not going to solve the issue.
  6. I think as a community we should work together to help the new players gets started even if they are an opposing faction. Say you see someone out in basics.intermediates and you know you well out gear them ( I know this is hard as we all are out for blood) but maybe leave these new players alone or help them out somehow. It will build the population even more. Of course alts not withstanding here because names do get known pretty quickly if you are active. Just my thoughts on the matter. Unfortunately Sins are built just for this the ganking of new and un-experienced players but it is still alpha and we want people to get geared so we can have these epic fights on the battlefield.
  7. We appreciate the fights as we are learning more every day no matter win or lose.
  8. I tend to agree here, what about the farmers, crafters, and the other support doing the busy work for those that focus on PVP. Should be guilds or something else that determines rewards besides capture points.
  9. The forums have been more interesting than the campaign to be honest.
  10. Nueby

    Grave Spawns!

    You may like it this way but limits on exports will be live. Eventually there will be no exports for certain campaigns, why not fix the imbalance now as it stands. There should be all races accounted for of every level each new map. They have nodes of every other type on the map fix the graves too.
  11. Each Race should have a high level grave site each campaign. Especially if you plan on having 6 Month Campaigns.
  12. I was thinking about the issues with the lvl 1 capping at start. Separate the regions of the 9 PVP zones into different factions. Start say 3 zones/maps closest to each faction would be divided with forts, keeps and camps all for said faction and the points would start on an even playing field and you would have to actively enter those maps and take the forts, camps, and keeps in order to increase your factions points. Or... Put aggressive NPCs in all in forts, outposts and camps until taken by a faction. Also maybe add a miniboss in the fort like a sentinal for instance to keep just solo/duo players capping forts.
  13. https://gyazo.com/0c31bdea3f4a2d6dd4379dbd6afa3afd I unlocked my vessel to go to my EK and this happened yesterday after EU test. I'm sure the other bugs have been posted but the resetting of talents basically on zone, death, discipline change. Group bugs where you can't invite to party or you/others are not found. Death bug -- Overflow inventory See pic below on attempting to trade. https://gyazo.com/21c685f5e4823e8063ae57654cf8974a
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