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Makuza

Testers
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About Makuza

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  1. Makuza

    Lvl 25 passives ?

    Trick shots give you the ability to move on normal combattrayspeed while using charged shots (LMB of the Bow) and buffs the Doubleshot from earlier in the tree. Double shot increases the DMG of Charged Shots while that Buff is running. To get the Buff you can just simply use any Charged Ability of the bow, no matter how long its charged as long it hits a target. Aero spin stacks permanently up until it reaches 10 stacks. If you use aero spin it will use all the stacks you have to increase the dmg of daggerspin. Booby Traps cuts the CDs of your 3 Traps in halv and adds extra effects on it. The explosion Trap gets a stonger Dot, while it will the knockup on it as example
  2. Weaponexecuted skills are slashing for the templar beside from the timeframe of holy warrior. The only firedmg source of a templar is in fact divine light. ...clerics are throwing "mystical hammers" and not their actuall weapon^^ a Confessor is also not throwing Books and cause Papercut-dmg Firedots from several different persons do not stack. This is how all dots work and also debuffs like sin btw.
  3. Ja seh ich exakt so. Ich verwende FB wirklich nur noch sehr selten und quasi nur um mit ein paar wenigen Leuten in Kontakt zu bleiben. FB ist aber so oder so in meinen Augen ziemlich gestorben über die letzen Jahre und nicht wirklich für solche Dinge zu gebrauchen.
  4. Your charged shots are counted as basic attacks it comes to values like "Basic Atk Dmg" increase from stuff like necklaces or the sparring minor-disc. However it doesnt apply alot of stuff from discs which should be applied on the third basicatk (as you mentioned illusionist for example). For the "True Atk"- part I'am not 100% sure. My theory is, that everything beside from DoTs and Basic Atks is counted as True Atk...Need to look into this once more
  5. Stamina did run out shortly before the end of the sprintsequence, so sprinting is on pretty much the same time as jumping. And in fact.. you are not faster than mounted at any given point BUT if you go into survivalmode and start jumping, you are as fast as a active Trailmaster, while Pathfinding is still loading.
  6. 100% of my PvP atm, because Iam only login on Live for the siegetimer Wish I would have met any highelf-assassin player which can show off what you guys are trying to tell me here...but I did not on EU yet. I can barely remember the last time I met one...and this was some sologank attempt in the pits which ended horrible for him. Looking forward to see more of these, since it seems there are players believing in that and maybe the upcoming charactercontroller will also mix up things here.
  7. Iam just wondering on which kind of battles you are referring to. Ganking/Small/Mid/Largescale? We will have different views on that topic anyway if you speak about ganking or smallscale, since thats not what I have in mind while Iam talking like that about Highelf/Fae
  8. Just a quick note, since its going offtopic with that disc...and this disc could even better be used on a fae than on a highelf tbh Yes, I know how clearcast works, since I played a fessor for over 2 campaigns as a highelf. I just would never want to rely on such procs (which do not even have a chance of 50%... prove me wrong, but its more like 20% at best). Sure it can make a really good chain but critical dodge is sheit in the way it works and the hidden background dodge-pipgeneration is not helping on that either. The proc goes also off, if you have already 2 dodgepips, which is the most stupid thing which could happen in the case of an assassin in my view. If you engage out of stealth, you have most likely all your dodgepips and you will trigger that inner cooldown of critical dodge before you use them. Let me ask you: How long you stay on the target after the engagement before you usually disengage for another stealth attack? More than 25 seconds? I dont think so.. at least not from my experiences with that class in proper fights. Iam not talking about ganksituations in which the victim is just a victim and will not even fight back. _______ I also like the dodge of the highelf, there is no doubt about that and on top you get that nice necklace for free, but still...it doesnt make it on one level with the Fae if it comes to the assassin. The highelf-dodge is grounded. I want to see an assassin which is used to jump out of dangerous situations by using slopes, walls or any other obstacles or gaps doing the same with an highelf. It just doesnt work. The only movement advantage the highelf has over the fae is uphill, which can avoided if you know your surroundings. Also the dodge-execution of the highelf is way slower than the fae-dodgeroll. You need that speedy dodgerolls to cover as much distance in the shortest amount of time to disengage; more short slow jumps after another do not help you especially because you want to stealth on the end of your dodgeroll-disengagechain and here comes the stealthspeed to it...dont need to go into that once more I guess. I hope you understand my points.
  9. I gave an example for a race which has a good value out of that passive... go farm your posts somewhere else
  10. Isnt the critical dodge passive bound to a 30 sec inner CD? That passive is worth it on woodelfs if executed correctly but not on short dodge-cd's in my view. It also got silently nerfed and doesnt give you 2 pips on the proc anymore
  11. You guys should not necro a thread which was mad way before 5.8 was even in the pipe^^
  12. Like I stated above, this doesnt help. for 1. You need to be in the winning faction to be in the best 20, so your point is already invalid. for 2. The dominating faction has better access to ressources, so the harvest and crafting is already invalid. Kills is interesting, since the lowpop factions will have more easy targets to pick, but this can be counterd with alt-acc farming if you really need to go for the K/D. Captures is also invalid because ppl will just use alt-acc to capture-recapture for hours to push their score. There is always a way to exploit these mechanics. Give me something better
  13. Because there is no design, which can fight this. So tell me how you would design it to prevent ppl from doing the best they can to get the best outcome. Just give me one good example of gamedesign which would change this. JT would appreciate that for sure! Even if the loosing faction would get the best rewards, ppl would start doing everything they can possibly do to loose, even if they would have to make alt-accs to play another faction to push the score up on the other side.
  14. No, I expect ppl to act like people. Dont even understand the question...did you see that this was related to that quoted part?
  15. I dont agree with that. The ppl are the problem here and everywhere else. You will always have a few, which are not going for the "easy and lucrative"-way, but these will not pull the difference. There is no design you can pull out of your cylinder to change that behavior beside from punishing the winning team... which doenst make sense, right? Since this IS JUST an example, I cant take it serious anyway, because this wouldnt change anything Iam really wondering if you have any plan how to grab this issue, since I cant remember any game which was able to pull something out design-wise to counter this human behavior. Actually I'am impressed that you sound kind of surprised that this did occur.
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