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Everything posted by Makuza

  1. Weaponexecuted skills are slashing for the templar beside from the timeframe of holy warrior. The only firedmg source of a templar is in fact divine light. ...clerics are throwing "mystical hammers" and not their actuall weapon^^ a Confessor is also not throwing Books and cause Papercut-dmg Firedots from several different persons do not stack. This is how all dots work and also debuffs like sin btw.
  2. Ja seh ich exakt so. Ich verwende FB wirklich nur noch sehr selten und quasi nur um mit ein paar wenigen Leuten in Kontakt zu bleiben. FB ist aber so oder so in meinen Augen ziemlich gestorben über die letzen Jahre und nicht wirklich für solche Dinge zu gebrauchen.
  3. Its just a not finished job there. As example for a vendor-mail-chest: Gants 1500 Armor, but adds 25% mitigation instead of 15%. The reason is simple. They remade the tooltip of the chestpiece but did not remove the previously granted 10% mitigation on all kinds of dmg-sources. As soon they finish that job, the chest should work like everything else with 100 armor = 1% mitigation
  4. Your charged shots are counted as basic attacks it comes to values like "Basic Atk Dmg" increase from stuff like necklaces or the sparring minor-disc. However it doesnt apply alot of stuff from discs which should be applied on the third basicatk (as you mentioned illusionist for example). For the "True Atk"- part I'am not 100% sure. My theory is, that everything beside from DoTs and Basic Atks is counted as True Atk...Need to look into this once more
  5. Stamina did run out shortly before the end of the sprintsequence, so sprinting is on pretty much the same time as jumping. And in fact.. you are not faster than mounted at any given point BUT if you go into survivalmode and start jumping, you are as fast as a active Trailmaster, while Pathfinding is still loading.
  6. 100% of my PvP atm, because Iam only login on Live for the siegetimer Wish I would have met any highelf-assassin player which can show off what you guys are trying to tell me here...but I did not on EU yet. I can barely remember the last time I met one...and this was some sologank attempt in the pits which ended horrible for him. Looking forward to see more of these, since it seems there are players believing in that and maybe the upcoming charactercontroller will also mix up things here.
  7. Iam just wondering on which kind of battles you are referring to. Ganking/Small/Mid/Largescale? We will have different views on that topic anyway if you speak about ganking or smallscale, since thats not what I have in mind while Iam talking like that about Highelf/Fae
  8. Just a quick note, since its going offtopic with that disc...and this disc could even better be used on a fae than on a highelf tbh Yes, I know how clearcast works, since I played a fessor for over 2 campaigns as a highelf. I just would never want to rely on such procs (which do not even have a chance of 50%... prove me wrong, but its more like 20% at best). Sure it can make a really good chain but critical dodge is sheit in the way it works and the hidden background dodge-pipgeneration is not helping on that either. The proc goes also off, if you have already 2 dodgepips, which is the most stupid thing which could happen in the case of an assassin in my view. If you engage out of stealth, you have most likely all your dodgepips and you will trigger that inner cooldown of critical dodge before you use them. Let me ask you: How long you stay on the target after the engagement before you usually disengage for another stealth attack? More than 25 seconds? I dont think so.. at least not from my experiences with that class in proper fights. Iam not talking about ganksituations in which the victim is just a victim and will not even fight back. _______ I also like the dodge of the highelf, there is no doubt about that and on top you get that nice necklace for free, but still...it doesnt make it on one level with the Fae if it comes to the assassin. The highelf-dodge is grounded. I want to see an assassin which is used to jump out of dangerous situations by using slopes, walls or any other obstacles or gaps doing the same with an highelf. It just doesnt work. The only movement advantage the highelf has over the fae is uphill, which can avoided if you know your surroundings. Also the dodge-execution of the highelf is way slower than the fae-dodgeroll. You need that speedy dodgerolls to cover as much distance in the shortest amount of time to disengage; more short slow jumps after another do not help you especially because you want to stealth on the end of your dodgeroll-disengagechain and here comes the stealthspeed to it...dont need to go into that once more I guess. I hope you understand my points.
  9. I gave an example for a race which has a good value out of that passive... go farm your posts somewhere else
  10. Isnt the critical dodge passive bound to a 30 sec inner CD? That passive is worth it on woodelfs if executed correctly but not on short dodge-cd's in my view. It also got silently nerfed and doesnt give you 2 pips on the proc anymore
  11. You guys should not necro a thread which was mad way before 5.8 was even in the pipe^^
  12. Like I stated above, this doesnt help. for 1. You need to be in the winning faction to be in the best 20, so your point is already invalid. for 2. The dominating faction has better access to ressources, so the harvest and crafting is already invalid. Kills is interesting, since the lowpop factions will have more easy targets to pick, but this can be counterd with alt-acc farming if you really need to go for the K/D. Captures is also invalid because ppl will just use alt-acc to capture-recapture for hours to push their score. There is always a way to exploit these mechanics. Give me something better
  13. Because there is no design, which can fight this. So tell me how you would design it to prevent ppl from doing the best they can to get the best outcome. Just give me one good example of gamedesign which would change this. JT would appreciate that for sure! Even if the loosing faction would get the best rewards, ppl would start doing everything they can possibly do to loose, even if they would have to make alt-accs to play another faction to push the score up on the other side.
  14. No, I expect ppl to act like people. Dont even understand the question...did you see that this was related to that quoted part?
  15. I dont agree with that. The ppl are the problem here and everywhere else. You will always have a few, which are not going for the "easy and lucrative"-way, but these will not pull the difference. There is no design you can pull out of your cylinder to change that behavior beside from punishing the winning team... which doenst make sense, right? Since this IS JUST an example, I cant take it serious anyway, because this wouldnt change anything Iam really wondering if you have any plan how to grab this issue, since I cant remember any game which was able to pull something out design-wise to counter this human behavior. Actually I'am impressed that you sound kind of surprised that this did occur.
  16. More dps because he doesnt have to kite all the day and need to get to a savespot to get healed up, which are most likley healingcircles which are under pressure anyway. Thats were uptime of dps is important. You prolly have like 20% more dps output by that spec, but you are running away alot and dodge stuff, not being in range for the important targets (prolly doesnt matter in smallscale) and so on, so you cant bring your dps consistently on the enemies. We have different views or experience on groupfights I guess. Its fine for me
  17. Different playstyles prolly. I can imagine how you stand in an imaginery backline and let ppl "peel for you" (which isnt really athing i this game with the current cc mechanics anyway). While dealing tons of dmg with your slow traveling tornados which need 8 seconds to reach their destination and everyone there is allready pulled together, clumped, cc'ed and ready to get smashed. The ranged-sanctifier play is different. With this spec you are the pushing unit, always in the middle or directly in the flank of the foe's groups and zergs. You are able to put stuff down were it hurts the most. You are a sustaintank with knockupcc and aoe dmg but still able to use that stuff on a usefull range without being gimped to a firewall directly under your feeds. I agree that the inquisitor has in fact higher dps on the trainingdummies, but if it comes to real dps and uptimes in actuall pvp situations, there is no way you can put more pressure on them if somebody is playing the sanctifier the right way. Like I mentioned in my previous post: This will be changed for sure. They have to force this build to the range of spitting distance, otherwise they have to revamp the shieldproc. Both changes would let me prefer the inquisitor over the sanctifier (if i would want to stick to the confessor), but in the current state, the sanctifier is superior.
  18. Plz read my post from saturday for my point of view and maybe test it, before you take a position on that. Inquisitor is in fact squishy as hell and cant deal more consistent dmg as the leather sacrifier in group fights because of the missing sustain.
  19. Look at the pic of my skilltree. Iam not putting the talentpoint into that thing which forces you to 8m. If you activate this perk, your firewall is always directly below you.
  20. EDIT: Doublepost because of ongoing forumbug...fix this alreasy gosh...
  21. You need to equip the passive Righteousness to make it work
  22. Its going like this for a while now. This is from the official discord: Jan 30, 2019 'Thank you for the reports concerning problems with the forum. We have contacted the service provider for the forum software and hope to have the issues resolved quickly.'
  23. Yes it does. Also a lil bit feedback of the sanctifier from my side: Played the sanctifier now for arround 2 weeks, but without the spitting distance perk since they announced the change of forcing you to 8m if you pick it (the removal of the passive). At this point and in particular after this last campaign, I have to say that its still way to strong. For sure its a lil bit less tanky because you have to play him in leather but 90% of his sustain comes from "Righterous Shield" procs. It doesnt matter if you wear leather or plate, if you are shielded for 95% of the time. There is no cooldown on that proc and the chance to proc it is extremly high. Since your selfheal is almost not existend or respectively extrem weak, you should always have a stack of bandages with you. That condermination is just there to deal a massive ammount of dmg in a short timeframe if you got spare mana to do so. The shieldproc should be combined into that spitting distance perk to fix this, otherwise that "nerf" was completly useless. I provoked alot of outnumberd fights like 3v1, 4v1, 5v1 and one was even 6v1 and its rediciulous...its getting addicting at some point, so dont overdo it. Iam not outgearing anyone beside from that guys in intermediate, but they are rare in known guilds. Iam just running a basicvessel with commonquality stuff without rings and amulets on a highelf. If you got the right surroundings like down in the pits with alot of Motherloads to break LoS, there is almost nothing which can kill you without receiving a loss or a couple of deaths and ends in your disengagment if the whole map starts to hunt you down....I guess balance can tell stories about that This can be archieved even without abusing fallingdmg (which doesnt work really good down there, since they always hit walls or land on ML's). The uptime of the ultimate is also extremly high, which give you the ability to stealth out and reposition yourself almost whenever you want to. Nerf plz.
  24. There is no salt. Is that that some kind of last resort argument? Iam impartial. I have no problem either fighting or playing with the assassin and Iam not maining any class. The whole point of this thread is, that there is only one valid choice for this one class and I agree with that. Do whatever you want, but stay on topic and try atleast to be objective. 'Thanks for the hands and gold btw.' Even if it wouldnt have wiped.. it was gold from ~6 mobs (1k). How about posting that vid how awesome you managed to kill me in the pits with 6 others on your side in a fight which took over 2min xD
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