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Everything posted by Makuza

  1. Look at the pic of my skilltree. Iam not putting the talentpoint into that thing which forces you to 8m. If you activate this perk, your firewall is always directly below you.
  2. EDIT: Doublepost because of ongoing forumbug...fix this alreasy gosh...
  3. You need to equip the passive Righteousness to make it work
  4. Its going like this for a while now. This is from the official discord: Jan 30, 2019 'Thank you for the reports concerning problems with the forum. We have contacted the service provider for the forum software and hope to have the issues resolved quickly.'
  5. Yes it does. Also a lil bit feedback of the sanctifier from my side: Played the sanctifier now for arround 2 weeks, but without the spitting distance perk since they announced the change of forcing you to 8m if you pick it (the removal of the passive). At this point and in particular after this last campaign, I have to say that its still way to strong. For sure its a lil bit less tanky because you have to play him in leather but 90% of his sustain comes from "Righterous Shield" procs. It doesnt matter if you wear leather or plate, if you are shielded for 95% of the time. There is no cooldown on that proc and the chance to proc it is extremly high. Since your selfheal is almost not existend or respectively extrem weak, you should always have a stack of bandages with you. That condermination is just there to deal a massive ammount of dmg in a short timeframe if you got spare mana to do so. The shieldproc should be combined into that spitting distance perk to fix this, otherwise that "nerf" was completly useless. I provoked alot of outnumberd fights like 3v1, 4v1, 5v1 and one was even 6v1 and its rediciulous...its getting addicting at some point, so dont overdo it. Iam not outgearing anyone beside from that guys in intermediate, but they are rare in known guilds. Iam just running a basicvessel with commonquality stuff without rings and amulets on a highelf. If you got the right surroundings like down in the pits with alot of Motherloads to break LoS, there is almost nothing which can kill you without receiving a loss or a couple of deaths and ends in your disengagment if the whole map starts to hunt you down....I guess balance can tell stories about that This can be archieved even without abusing fallingdmg (which doesnt work really good down there, since they always hit walls or land on ML's). The uptime of the ultimate is also extremly high, which give you the ability to stealth out and reposition yourself almost whenever you want to. Nerf plz.
  6. There is no salt. Is that that some kind of last resort argument? Iam impartial. I have no problem either fighting or playing with the assassin and Iam not maining any class. The whole point of this thread is, that there is only one valid choice for this one class and I agree with that. Do whatever you want, but stay on topic and try atleast to be objective. 'Thanks for the hands and gold btw.' Even if it wouldnt have wiped.. it was gold from ~6 mobs (1k). How about posting that vid how awesome you managed to kill me in the pits with 6 others on your side in a fight which took over 2min xD
  7. So your point for halfelf would be better for your current playstyle is the trailblazer? Good news, there is something called Bard. This makes you even faster. Sad that there is no dicipline for stealthspeed, doublejump, a faster dodgeroll, gliding and midairdodge. Really amusing how you jump on the first post which covers your back...in some point, even if its most likeley offtopic and its not about catching ppl while stealthed, but disengaging. Had a good laugh in here. Thx for the entertainment of yet another "my race/class combination favorite IS NOT IMBALANCED AT ALL"-discussion. Gapcloser... you prolly wish you would have more after failing your jump on me with another assassin and 2 other ppl last night farming cats and not being able to catch up with a Highelf-Confessor xD No worries... will not share that vid to shame you and your awesome hidden knowledge of gameplay. Looking forward to meet you as a halfelf or highelf soon... I guess the duration from 5.8 release till that recent wipe wasnt enough time to get a second necklace. Good luck on getting one in the upcoming weeks till the next itemwipe
  8. No matter how many more attributes or racial abilities the other races have, there is no other option for assassins and it IS MANDATORY to play a fae. Mobility is key, there is no doubt about that for this class. @Soulreaver I never saw you playing something else than Fae for your assassin. Do you believe you could really perform as good with another race, as you do with the fae?
  9. I dont think that brigand is less tanky than a warden. The whole mitigationsystem is a lil bit weird if it comes to actuall mitigations against physical and so on. There is to much penetration atm. The best bonus from more heavy armor is the increased hp-pool in my view. If you compare the skills which lead to get more sustain, the brigand is just doing better, since his fairy-bomb has half the cooldown and the barrier it grants is extremly important. The whole fight with a Ranger (warden/brigand) is all about the stancedance and playing with the cds, utilizing the ultimates to burst in meleerange and disengage into bowrange as soon you are vulnurable (Thats the reason why the daggerspinpassive is even worse....beside from not even dealing tons of dmg if stacked up). Thats also the part were the woodelf comes handy because of his blinkdodge. This class is really fun to play, but it needs practice and awarness. The warden is just a poorly made spec and deals way to less dmg compared to his poor sustain. These things are my opinion, but there is a reason why I cant even remember when I did see a Warden the last time in actuall PvP
  10. Oh warden true...weird that this spec is still used^^
  11. Wasnt playing the ranger recently and iam not into the distance-cap-stuff anymore, but I would assume that master of axes is better than master of bows. You will get a passive which gives you an additional barrier on autoatks in melee... prolly better than that range-root, which almost never works in group fights because of all that cc's and retaltions going on. Banshee's heals is are super bugged atm and that slow is on a way to long cd. Only good thing about banshee is that execution-passive and that critbonus. I dont see any reason for arcane archer either. I dont like elemental bows and the skills of this discipline are crap.
  12. Its not random. But it still doesnt help if you are on the other side of the screen ^^
  13. It is in fact kind of squishy but still good for a leatherboy because of the barriers and a kinda helpfull ulti BUT a minotaur isnt helping there because of the bad dodge-ability. You pretty much have to go for wood-elf if you want to make it work.
  14. Makuza

    Atlas MMORPG

    As far as I can see this game is going hard clientsided. Have fun with all these scriptkiddies and hackers, which are prolly all over the place already
  15. Iam talking about the juggle and everyone is using juggeling to get that save falldmg in nowadays, so it is a porblem and a broken mechanic. You need 2 person which are able to coordinate 1 combo...dont tell me that you support this mechanic. Knockups should at least give kind of falldmgmitigation-buff on the person hit.
  16. With the change of the ultimatemechanics, the templar and knight got actually a buff, while sins, myrms druids and rangers got screwed. Confessors are pretty much untouched by that tho
  17. You can not stack it... Nvm anyway. Current patchnotes in the testserver-client state that it has now a 10% procchance and cant proc itself (which I did not even see yet, but I was only testing for half an hour with that passive). This is not realy acceptable. Even if it was bugged with that 100% on autoatks, it was by far not op. There is pretty much nothing in that dmgspec which let the inquisitor do way more dmg which would compensate his squishyness (no barriers, no lifeleech, no heal and rolling arround with leathermitigations and hp) I agree that his knockups do a poorly made sockston of dmg by abusing fallingdmg-mechanics, but this shouldnt even be a thing, right? Nerf/fix knockups and give the dmg-fessor some real dmg plz...
  18. Firedots are hitting 3 times per second in average (your screenshot is showing only 2, since the first tick started prolly 15:07:25,x). The 5% procchance is stated wrong. My confessor applies the dot 100% with every autoatk, so you can have this up on multiple targets easy. The average dps is arround 80-120 (with armorcalc and depending if applied critical -which let every tick crit- or not) If they fix the procchance, It will be worthless tho.
  19. Ya sorry. I was rude. I had to much time testing stuff and since its not a hassle to level a vessel in a couple minutes to max (even without the archframes), I went a lil bit fast here. Its playerdepend. From a normal mmorpgs perspective its absolutly true, since leveling takes most of the time longer than a week to reach the max, which would be a huge loss of time with the current talent tree. As I started into 5.8 I was reading all the skills till the end before deciding whichone to pick. Since the passive of the tankconfessor clearly stated that picking this passive will reduce all his skills to 8 meters, I knew that I dont have to pick the rangeincrease in the first place (which is a mistake in the current state, but will be important soon). Other players are going in more blindfolded, without reading and planning in beforehand or grabbing info elsewhere... but this is also fine, since the timeloss is not that huge and these 3 points will not ruin your vessel, even if you dont get anything from that. On your second vessel of the same class you will even have more stuff you can skip, like the meteor and so on. Its a learning experience and a tiny issue in my view
  20. Would be kinda wonderful if sins could use 8sec i-frames, while being moved to the stealthtray 2 times in a row, isnt it? ----- The value from the confessor's ulti is the ability to reposition himself while i-framed and stealthed. This is more as a templar for example gets. To be able to use this twice in a row, is extremly strong and doesnt need to be adjusted. Prolly less handy in 1v1 - smallscale, but insanly usefull in bigger groupfights.
  21. The whole duraloss System is kinda weird. Duraloss seems to be devided through the number of parts you have. If you start a new char with only a weapon from the Vendor, it will Decay like 4x faster since you dont have any other parts of gear equipped. I noticed this on my second Champion. I gave him a advanced greataxe from the beginning at Level 1 (I used this weapon for almost a week before on the old Champion and it was on like 40% dura). I went out grinding Mobs with that Setup (without gear) and this weapon was done in minutes. Thats why i believe that the duraloss is devided by parts. Maybe it was a bug, but that System seems to be odd^^
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