K so I lied.....but for the better I think.
im gonna drop a lot of different things here in this post as its drawing ALOT of attention.(yes im shameless)
1) MR COLEMAN: take a break dude take a week off or so you have def earned it. ive watched posts of you 3-4? years back near the begining. WTF Happened, I can see the stress and the frustration, hell ALL OF ACE NEEDS A WEEK FREE!. I for one wont gripe...giver.
2)MR BLAIR:Dude how da **** do you keep the math going? KUDO'S. but....(see below) imo(that's all it is) you need to make crafting easier and more viable. I appreciate the grind...but (imo) todays society dosent want old school grind(cept in dregs were it will really count) we want fast n easy(IM NOT ONE!, I LIKE THE GRIND!...just sayin) taking out the 9 layers was awesome but now they(we) have to "farm" war tribes to get the good stuff...maybe not so good.
3) Pann(sorry ill dig up your real name as you have also "earned my respect" 500 coins per war story was an awesome idea.....but....(imo) not enough to generate what you were trying to achieve. Im not sure who is behind the lore...but more "definitive" lore would be awesome, I consider myself a creative writer, and have stuff "published and floating on the ether" and would LOVE to do a written concept of some things(at this point ill say no more, intellectual rights and all that bs)...but need more. So what if you let the founders/backers in on it and hold a contest or something, where we(the players) offer up concepts(im sure there are peeps that would blow me outta the water with ideas) and you as the Devs pick an choose and offer a "unique" reward that can ONLY be earned in this fashion.
4)I'm rambling...yes im aware but plz bear with
5) The rest of ACE...plz thank your bosses for bringing you on this journey...what an epic ride!. And I for one thank you for helping and making this all possible (ya im brown nosing but credit is due where its deserved)
SO WITH THAT ALL SAID...TO THE MEAT OF THE MATTER.....
I also said.....
and last but not least I also said...….
k so here I go...
1) if we had a gold sink economy, I think it would make low end crafting worth doing. for example: I like to craft, but with passive skill training(barring multiple accounts) dosent make this a fun thing, without a reward system. so if I could "sell" my "white and or green" items to a "NPC" vendors for a few gp(say 2 gp for a white tool). NOW I get rewarded for crafting those low end items, not much but its something, and us gamers will do a lot for a lil as long as there is "some profit" involved.
2)This is a continuation of 1: make all the "junk" we make/find/gather.... have value...any value in a way that will in the "long run" benefit those who persevere. Not just salvage, but as a "monetary value"...why?...you ask?....ask the pvpers who can sell junk for gold. ask the crafters who made 500 runepicks to get those 20 op picks that blows your mind. Ask the Harvesters who now have a reason to farm white mats. This will generate an ever flowing economy that fits hand in glove with the"Random Loot" drops...which as Mr Coleman stated......allows pvpers and the like to not to "HAVE" to wait on other guild members to do stuff so they can play. IE: stuff will be harvested all over the maps(random pvp?) as now they are rewarded for doing so(again not much...but its a reward )and not just r7+ I mean low enders can hit r3's(low end pvp in random spots?) and get something for it..again not much but hey its "something". Those sets of basic armour and weapons and stuff? Crafters go hog, cause now you get paid for it without having to wait to sell(you will take a hit ..but something is more then nothing..am I right?)(also ties into low end pvp) see where im wandering off to? we as players will jump in balls deep for some sorta setup like this...why? Because no matter "WHAT" we are doing in game we benefit in a way that gives us...wait for it....PURPOSE....to do these things.
and now for 3...(I feel the stare's)(I sense the weapons being readied)...but I will not back off......so first complaint I can see: AUCTION HOUSE?????? ARE YOU STUPID?....maybe..but lets run with this for a second....IF and ONLY IF its a materials ONLY auction house then IMO this gives a reason to SPECIALIZE into harvesting...as now your product reaches a LARGER market.
WHAT MARKET ARE YOU RANTING ABOUT? well if in Factions we had an auction house in our temple.....harvesters don't have to wait on crafters to make money, crafters can get what they need ...WHEN they need....for a price....and then "make stuff "to sell to npc vendors"for a slight mark up value to make it "worth it" and better yet now there is competition for the "high" end mats. Now take it to the next step...set up a universal AH in "free" city so now enemy harvesters can compete for their goods(ARE U INSANE????? SELL TO THE ENEMY???) ...well yes and no...see what if your playing chaos faction and not a lot of harvesters are active? what if ORDER is going HAM in the gully's in 10 man harvesting grps(pvp anyone)rather then let order uncle bob you in the resource department, now they can sell their goods and make money. (BUT HOW DOES THAT HELP CHAOS?) well now if they(chaos) are combat heavy as a faction then they can farm war tribes(pvp anyone) and sell the junk for money that then in turn can be used to "buy" mats that can be given to crafters to craft gear.....and we know that the stock brokers are lurking so now you generate an auction house war...which generates movability of product. BUUUUUT (how many saw this coming >:) ) in order to "use" the AH in "free city" you HAVE to transport them thr(the goods that is)(pvp anyone).
BUT WTF ABOUT THE PLAYER VENDORS???????....what about them? They are only improved not hindered by all of this. If the AH is MATERIAL BASED ONLY! ...how does this affect the player driven crafting economy? IMO...sets it on fire with a healthy dose of WAHOO...lets grind......PVPERS making gold just killing and looting...but they want the "GOOD" gear not some random drop(min/maxers unite)well that gold they "earn" from farming plus all the other good stuff can now also be used to "buy" the good stuff without locking the crafters to a small market. This in turn validates the harvesting market. WITHOUT damaging the player crafting economy. Everyone wins, no waiting, sense of purpose, WANTING to play now, HAVING a reason to play now, can I generate player interest from this...CUSTERED YA!, maybe even INCREASE (god forbid) the player base?..YUP(IMO), harvesters happy?..check, crafters happy? check, pvpers happy?...check, players happy? check.
and now for the hammer >:)
what the EFF about embargo etc?
well ALL of the above mentioned CAN BE DONE IN CAMP! gives purpose to the camp, keeps and forts keep them viable as the crafting centers...…..forces transportation of goods in game...pvp anyone?
WHAT ABOUT END OF CAMP?? and you still have not answered on the embargo part!!!!!!
FULL STEAM AHEAD!!!!!! so first the embargo aspect.....don't change anything imo DEVS you have the ball run with it. pvp anyone? buuuuut with a twist. First any "goods/Matts" etc that players want still must follow the embargo rules to "get" them outta camp and into ek. EZ.
BUT THE EKS ARNT WORTH IT IF THE IMPORT/EXPORT RULE SET is implemented.
o.0 now the twist......ANY "gold" EARNED during the campaign gets a "free" pass outta camp.
THAT HAS TO BE THE MOST IDIOTIC IDEA I HAVE HEARD ...EVER!
Why? ...you just made the ENTIRE EK ECONOMY VIABLE!!!!!!...think about it....first off player ek vendors sell both mats and gear and ,well everything.
gold changes hands
those that used up their embargo slots to bring the good stuff out of camp?...now have a reason to make vendors...to sell their loot...to make gold...to spend on stuff....for the next camp.....rinse repeat.....DEVS win...Players win....GAME WINS....imo, my very very humble opinion.
and FEAR NOT! I see the foaming at the mouth starting...with ALL this gold flying around.....certain "players" will be able to out level the "main flock" generating an imbalance in game play......my turn....are u daft?....just take gold outta the xp equation...full stop. Gives more meaning to harvesting.oh and crafting oh and pvp and sacrificing items?...still viable...even more so now. oh and killing crafting and harvesting each gen thr own xp values? WHY THEN USE GOLD TO XP?
thank you for reading my rant if your still here.....I only did this for love of the game...plz if I missed anything fire away.
grammer Nazis be gentle
haters be diplomatic
DEVS keep the dream alive
players TY for with out us this would not be a thing