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Nextelum

Testers
  • Content Count

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Reputation Activity

  1. Like
    Nextelum got a reaction from JamesGoblin in TEST Server Monday: An update to 6.100 is available!   
    what about Infected?
     
  2. Thanks
    Nextelum reacted to ACE-Tiggs in TEST Server Monday: An update to 6.100 is available!   
    Happy Monday Crows!
    The TEST server is now available with a new update for Alliances. We’re still working on addressing a few additional issues, some of which are specific to the Dregs World and if all goes well, we’ll then have a clearer vision on when a Campaign can go live. You can access the full patch notes for the TEST server here. 
    We’re taking our time to make sure that you’ll be able to continue with your game play in a stable environment once we release the update; that we have resolved all of the current issues.   Remember even though there are no Campaigns on LIVE, any playtime assistance you can offer on the TEST or LIVE server helps us continue to increase quality and stability. 
    To access the TEST server you’ll need to download a separate installer at http://crowfall.com/en/client 
    Please remember, if you encounter unexpected issues or bugs, please post them to the Bug Forum  so we can locate them quickly and take action to remediate.
  3. Thanks
    Nextelum reacted to ACE-Tiggs in Issues on Live   
    Happy Friday Crows,
    Here’s an update on the status from overnight testing.  We've identified an issue with the death and resurrection system that was exposed by one of the fixes that went to LIVE yesterday.  We’re working on a potential solution that we believe will fix those issues and are moving that to internal testing now. Based on the testing results, we are hoping to get that live later today.  Although we know you are eager for us to move the Infected World back to LIVE, please be aware that we must complete the testing process in full to ensure all the issues are resolved. We're also investigating the Characters that were left in a broken state and looking at options for a possible resolution on that issue. 
    Please remember, if you encounter unexpected issues or bugs, please post them to the Bug Forum so we can locate them quickly and take action to remediate.
    Thanks for your support.  
     
  4. Thanks
    Nextelum reacted to jtoddcoleman in Issues on Live   
    Hey folks,
    We are aware that many of you are waiting for the new version (6.100) to go live with a Dregs campaign; the anticipation and energy is palpable.  We are moving fast to accommodate that excitement, making changes as quickly as we can -- apparently too quickly, because this morning's update presented a strange new assortment of bugs and behaviors that we have never seen before.  
    Please know that we are looking into the issues now, and hope to have them resolved as soon as possible.   Thank you for your patience. 
    Todd
  5. Haha
    Nextelum reacted to ZYBAK in Issues on Live   
    Meanwhile at Artcraft
     
     
    In all seriousness I definitely understand how big updates can break things. This patch will be a ton of fun once the weird quirks get ironed out. Keep at it!
    👍👍
  6. Thanks
    Nextelum reacted to ACE-Tiggs in Issues on Live   
    Just popping in to let you know, we're still working hard on getting these new issues fixed. We'll post shortly once there is more information. 
  7. Thanks
    Nextelum reacted to ACE-Tiggs in Issues on Live   
    That's not silly at all.  If you don't know what's going on you can't plan out  your play testing by yourself, with friends or others and you can't help us to move on to things we should be working on right now.  It's great to see the community so passionate. 
  8. Like
    Nextelum got a reaction from JamesGoblin in So long and thanks for the fish!   
    BUT BUT BUT MOOOOOOOOM!... >:) wish you the best of luck....do what you need to do...….Half-Giant Mrym ❤️
     
  9. Like
    Nextelum got a reaction from Tyrant in So long and thanks for the fish!   
    BUT BUT BUT MOOOOOOOOM!... >:) wish you the best of luck....do what you need to do...….Half-Giant Mrym ❤️
     
  10. Like
    Nextelum got a reaction from Chrissy The Blesser in So long and thanks for the fish!   
    BUT BUT BUT MOOOOOOOOM!... >:) wish you the best of luck....do what you need to do...….Half-Giant Mrym ❤️
     
  11. Thanks
    Nextelum got a reaction from Pann in Update on getting 5.110 to Test Server   
    Mr Colmen Mr Blair and Mom n gang...do what u need to do to bring a product to market that outclass's ANYTHING out thr atm. You have hands down thee BEST quality product on the market atm imho. This is a kickstarter game not trip a company. What Artsn Craft are making quality wise blow EVERYTHING outta the water on market atm and trust me im looking for filler games and NOTHING comes close to Crowfall...take your time do it right you gots a bomb on your hands just waiting to go boom. that's my 2 cents for what it is worth :)
  12. Confused
    Nextelum got a reaction from APE in Update on getting 5.110 to Test Server   
    Mr Colmen Mr Blair and Mom n gang...do what u need to do to bring a product to market that outclass's ANYTHING out thr atm. You have hands down thee BEST quality product on the market atm imho. This is a kickstarter game not trip a company. What Artsn Craft are making quality wise blow EVERYTHING outta the water on market atm and trust me im looking for filler games and NOTHING comes close to Crowfall...take your time do it right you gots a bomb on your hands just waiting to go boom. that's my 2 cents for what it is worth :)
  13. Haha
    Nextelum got a reaction from Archaos in Update on getting 5.110 to Test Server   
    Mr Colmen Mr Blair and Mom n gang...do what u need to do to bring a product to market that outclass's ANYTHING out thr atm. You have hands down thee BEST quality product on the market atm imho. This is a kickstarter game not trip a company. What Artsn Craft are making quality wise blow EVERYTHING outta the water on market atm and trust me im looking for filler games and NOTHING comes close to Crowfall...take your time do it right you gots a bomb on your hands just waiting to go boom. that's my 2 cents for what it is worth :)
  14. Like
    Nextelum got a reaction from Tofyzer in Update on getting 5.110 to Test Server   
    Mr Colmen Mr Blair and Mom n gang...do what u need to do to bring a product to market that outclass's ANYTHING out thr atm. You have hands down thee BEST quality product on the market atm imho. This is a kickstarter game not trip a company. What Artsn Craft are making quality wise blow EVERYTHING outta the water on market atm and trust me im looking for filler games and NOTHING comes close to Crowfall...take your time do it right you gots a bomb on your hands just waiting to go boom. that's my 2 cents for what it is worth :)
  15. Like
    Nextelum got a reaction from JamesGoblin in Willing to Buy: Bandage (clip)   
    DAAAAAAANG!....nice plays...well done (makes mental note:confessers in cq are not nice... >:)
  16. Like
    Nextelum got a reaction from JamesGoblin in YO!! Waddup new fam!   
    If your looking to help build the dream,basically from the ground floor up (its come along way) then hell ya jump in. If your looking for a "close to finished product" then its not quite thr but VERY close. Either way its an awesome game with a great team....just need patience. :)
     
  17. Thanks
    Nextelum reacted to PopeUrban in Dust Based Economy   
    With a single mighty swing of his basic axe Nextelum destroyed every node in crowfall. The dustpacalypse began that day, and Nextelum sat astride his pile of riches tapping the plus sign on his basic calculator application, the cleverest man alive.
    Who among us could have prevented this?
    Who among us could have discovered the arcane secrets of elementary school mathematics?
    Woe was crowfall in the wake of Nextelum. A man simultaneously in all places at once and powered by the revolutionary idea of equipping items. Never again would any other harvest dust, for all now belonged to the Destroyer of Nodes, Harbinger of Arithmetic, the only man in crowfall with a dust harvesting account.
    What secrets lie behind his ascent to power?
    What techniques lost to time did he employ?
    Why did no one else in the entire game have these revolutionary ideas?
  18. Like
    Nextelum got a reaction from EdZ in my frustration with crowdfunding, explained   
    To MR. Coleman and Gang...…..DO NOT GIVE UP.....the road is rocky...…..idc what others think....KEEP UP THE AWSOME WORK!!!!!...….I BELIEVE!...….You got the MMO peeps are looking for...just need to get it going(easyier said then done I gets it). Gamers (im one so can say this) We GAMERS are dicks, impatient and want ALL our cookies NOW!!….we need to be patient with you guys. Im here in the wings waiting and checking, and my heart goes out to you guys. TY SOOOO MUUUUCH!...…….look into a goold sink economy that would lets us get rid of stuff we don't want for gold...but somehow maintain vendors for the blues and up stuff :)…….I said I was here for the long haul..and I meant it. I havnt seen the broadcast yet but checking it out shortly.
     
    KEEP UP THE AWSOME WORK! DONT LET OUR CRANKY ASS'S KILL THE DREAM!
  19. Like
    Nextelum got a reaction from JamesGoblin in Item Rewards - Official discussion thread   
    and one last thing @ACE …. what about removing race/class restrictions..IE: Keep all the racial benefits as implemented, but say let us play a fae knight or a guine champ or a half(oh god)giant assassin for more mix just don't let the oddballs get the racials, some of us would def work outa a meta for that sorta thing, and would shake things up...is that fae gonna runaway in stealth or wait he just pulled a sword n shield...we got a fight...or am I just blowing smoke on this one?
  20. Like
    Nextelum got a reaction from JamesGoblin in Item Rewards - Official discussion thread   
    K so I lied.....but for the better I think.
    im gonna drop a lot of different things here in this post as its drawing ALOT of attention.(yes im shameless)
    1) MR COLEMAN: take a break dude take a week off or so you have def earned it. ive watched posts of you 3-4? years back near the begining. WTF Happened, I can see the stress and the frustration, hell ALL OF ACE NEEDS A WEEK FREE!. I for one wont gripe...giver.
    2)MR BLAIR:Dude how da **** do you keep the math going? KUDO'S. but....(see below) imo(that's all it is) you need to make crafting easier and more viable. I appreciate the grind...but (imo) todays society dosent want old school grind(cept in dregs were it will really count) we want fast n easy(IM NOT ONE!, I LIKE THE GRIND!...just sayin) taking out the 9 layers was awesome but now they(we) have to "farm" war tribes to get the good stuff...maybe not so good.
    3) Pann(sorry ill dig up your real name as you have also "earned my respect" 500 coins per war story was an awesome idea.....but....(imo) not enough to generate what you were trying to achieve. Im not sure who is behind the lore...but more "definitive" lore would be awesome, I consider myself a creative writer, and have stuff "published and floating on the ether" and would LOVE to do a written concept of some things(at this point ill say no more, intellectual rights and all that bs)...but need more. So what if you let the founders/backers in on it and hold a contest or something, where we(the players) offer up concepts(im sure there are peeps that would blow me outta the water with ideas) and you as the Devs pick an choose and offer a "unique" reward that can ONLY be earned in this fashion.
    4)I'm rambling...yes im aware but plz bear with
    5) The rest of ACE...plz thank your bosses for bringing you on this journey...what an epic ride!. And I for one thank you for helping and making this all possible (ya im brown nosing but credit is due where its deserved)
    SO WITH THAT ALL SAID...TO THE MEAT OF THE MATTER.....
    I said….
    I also said.....
     
    and last but not least I also said...….
     
    k so here I go...
    1) if we had a gold sink economy, I think it would make low end crafting worth doing. for example: I like to craft, but with passive skill training(barring multiple accounts) dosent make this a fun thing, without a reward system. so if I could "sell" my "white and or green" items to a "NPC" vendors for a few gp(say 2 gp for a white tool). NOW I get rewarded for crafting those low end items, not much but its something, and us gamers will do a lot for a lil as long as there is "some profit" involved.
    2)This is a continuation of 1: make all the "junk" we make/find/gather.... have value...any value in a way that will in the "long run" benefit those who persevere. Not just salvage, but as a "monetary value"...why?...you ask?....ask the pvpers who can sell junk for gold. ask the crafters who made 500 runepicks to get those 20 op picks that blows your mind. Ask the Harvesters who now have a reason to farm white mats. This will generate an ever flowing economy that fits hand in glove with the"Random Loot" drops...which as Mr Coleman stated......allows pvpers and the like to not to "HAVE" to wait on other guild members to do stuff so they can play. IE: stuff will be harvested all over the maps(random pvp?) as now they are rewarded for doing so(again not much...but its a reward )and not just r7+ I mean low enders can hit r3's(low end pvp in random spots?) and get something for it..again not much but hey its "something". Those sets of basic armour and weapons and stuff? Crafters go hog, cause now you get paid for it without having to wait to sell(you will take a hit ..but something is more then nothing..am I right?)(also ties into low end pvp) see where im wandering off to? we as players will jump in balls deep for some sorta setup like this...why? Because no matter "WHAT" we are doing in game we benefit in a way that gives us...wait for it....PURPOSE....to do these things.
    and now for 3...(I feel the stare's)(I sense the weapons being readied)...but I will not back off......so first complaint I can see: AUCTION HOUSE?????? ARE YOU STUPID?....maybe..but lets run with this for a second....IF and ONLY IF its a materials ONLY auction house then IMO this gives a reason to SPECIALIZE into harvesting...as now your product reaches a LARGER market.
    WHAT MARKET ARE YOU RANTING ABOUT? well if in Factions we had an auction house in our temple.....harvesters don't have to wait on crafters to make money, crafters can get what they need ...WHEN they need....for a price....and then "make stuff "to sell to npc vendors"for a slight mark up value to make it "worth it" and better yet now there is competition for the "high" end mats. Now take it to the next step...set up a universal AH in "free" city so now enemy harvesters can compete for their goods(ARE U INSANE????? SELL TO THE ENEMY???) ...well yes and no...see what if your playing chaos faction and not a lot of harvesters are active? what if ORDER is going HAM in the gully's in 10 man harvesting grps(pvp anyone)rather then let order uncle bob you in the resource department, now they can sell their goods and make money. (BUT HOW DOES THAT HELP CHAOS?) well now if they(chaos) are combat heavy as a faction then they can farm war tribes(pvp anyone) and sell the junk for money that then in turn can be used to "buy" mats that can be given to crafters to craft gear.....and we know that the stock brokers are lurking so now you generate an auction house war...which generates movability of product. BUUUUUT (how many saw this coming >:) ) in order to "use" the AH in "free city" you HAVE to transport them thr(the goods that is)(pvp anyone).
    BUT WTF ABOUT THE PLAYER VENDORS???????....what about them? They are only improved not hindered by all of this. If the AH is MATERIAL BASED ONLY! ...how does this affect the player driven crafting economy? IMO...sets it on fire with a healthy dose of WAHOO...lets grind......PVPERS making gold just killing and looting...but they want the "GOOD" gear not some random drop(min/maxers unite)well that gold they "earn" from farming plus all the other good stuff can now also be used to "buy" the good stuff without locking the crafters to a small market. This in turn validates the harvesting market. WITHOUT damaging the player crafting economy. Everyone wins, no waiting, sense of purpose, WANTING to play now, HAVING a reason to play now, can I generate player interest from this...CUSTERED YA!, maybe even INCREASE (god forbid) the player base?..YUP(IMO), harvesters happy?..check, crafters happy? check, pvpers happy?...check, players happy? check.
    and now for the hammer >:)
    what the EFF about embargo etc?
    well ALL of the above mentioned CAN BE DONE IN CAMP! gives purpose to the camp, keeps and forts keep them viable as the crafting centers...…..forces transportation of goods in game...pvp anyone?
    WHAT ABOUT END OF CAMP?? and you still have not answered on the embargo part!!!!!!
    FULL STEAM AHEAD!!!!!! so first the embargo aspect.....don't change anything imo DEVS you have the ball run with it. pvp anyone? buuuuut with a twist. First any "goods/Matts" etc that players want still must follow the embargo rules to "get" them outta camp and into ek. EZ.
    BUT THE EKS ARNT WORTH IT IF THE IMPORT/EXPORT RULE SET is implemented.
    o.0 now the twist......ANY "gold" EARNED during the campaign gets a "free" pass outta camp.
    THAT HAS TO BE THE MOST IDIOTIC IDEA I HAVE HEARD ...EVER!
    Why? ...you just made the ENTIRE EK ECONOMY VIABLE!!!!!!...think about it....first off player ek vendors sell both mats and gear and ,well everything.
    gold changes hands
    those that used up their embargo slots to bring the good stuff out of camp?...now have a reason to make vendors...to sell their loot...to make gold...to spend on stuff....for the next camp.....rinse repeat.....DEVS win...Players win....GAME WINS....imo, my very very humble opinion.
    and FEAR NOT! I see the foaming at the mouth starting...with ALL this gold flying around.....certain "players" will be able to out level the "main flock" generating an imbalance in game play......my turn....are u daft?....just take gold outta the xp equation...full stop. Gives more meaning to harvesting.oh and crafting oh and pvp and sacrificing items?...still viable...even more so now. oh and killing crafting and harvesting each gen thr own xp values? WHY THEN USE GOLD TO XP?
    thank you for reading my rant if your still here.....I only did this for love of the game...plz if I missed anything fire away.
    grammer Nazis be gentle
    haters be diplomatic
    DEVS keep the dream alive
    players TY for with out us this would not be a thing
  21. Haha
    Nextelum got a reaction from JamesGoblin in Item Rewards - Official discussion thread   
    *runs around screaming and waving hands in da air!!!*…...nah just joking. So I just spent awhile reading this entire post, and im about to stick ma foot in ma mouth but w/e. Sharpen your knives im ready for it lol. ALL of this is valid and ALL of this is amazing..by that I mean....the good is good the bad is bad, the response is over the top ty all for jumping on this post and MR Coleman/Mr Blair n gang TY for responding like you have, one of the BEST DEV/Player interactions in all the games ive beta'd or alpha'd. So that's outta the way...I have only ONE yes ONE thing to say......WE NEED A GOLD SINK ECONOMY so the harvesters can harvest, the crafters can craft, and the pvpers can, well they already got their carrot...loot drops. Have vendors that buy low end stuff cheap but enough so its a viable alternative to the low end crafting spectrum. Maybe(yes im going here) An auction house for matts only or some similar concept. Im done.  
  22. Like
    Nextelum got a reaction from Kianna_RuneMaker in Item Rewards - Official discussion thread   
    K so I lied.....but for the better I think.
    im gonna drop a lot of different things here in this post as its drawing ALOT of attention.(yes im shameless)
    1) MR COLEMAN: take a break dude take a week off or so you have def earned it. ive watched posts of you 3-4? years back near the begining. WTF Happened, I can see the stress and the frustration, hell ALL OF ACE NEEDS A WEEK FREE!. I for one wont gripe...giver.
    2)MR BLAIR:Dude how da **** do you keep the math going? KUDO'S. but....(see below) imo(that's all it is) you need to make crafting easier and more viable. I appreciate the grind...but (imo) todays society dosent want old school grind(cept in dregs were it will really count) we want fast n easy(IM NOT ONE!, I LIKE THE GRIND!...just sayin) taking out the 9 layers was awesome but now they(we) have to "farm" war tribes to get the good stuff...maybe not so good.
    3) Pann(sorry ill dig up your real name as you have also "earned my respect" 500 coins per war story was an awesome idea.....but....(imo) not enough to generate what you were trying to achieve. Im not sure who is behind the lore...but more "definitive" lore would be awesome, I consider myself a creative writer, and have stuff "published and floating on the ether" and would LOVE to do a written concept of some things(at this point ill say no more, intellectual rights and all that bs)...but need more. So what if you let the founders/backers in on it and hold a contest or something, where we(the players) offer up concepts(im sure there are peeps that would blow me outta the water with ideas) and you as the Devs pick an choose and offer a "unique" reward that can ONLY be earned in this fashion.
    4)I'm rambling...yes im aware but plz bear with
    5) The rest of ACE...plz thank your bosses for bringing you on this journey...what an epic ride!. And I for one thank you for helping and making this all possible (ya im brown nosing but credit is due where its deserved)
    SO WITH THAT ALL SAID...TO THE MEAT OF THE MATTER.....
    I said….
    I also said.....
     
    and last but not least I also said...….
     
    k so here I go...
    1) if we had a gold sink economy, I think it would make low end crafting worth doing. for example: I like to craft, but with passive skill training(barring multiple accounts) dosent make this a fun thing, without a reward system. so if I could "sell" my "white and or green" items to a "NPC" vendors for a few gp(say 2 gp for a white tool). NOW I get rewarded for crafting those low end items, not much but its something, and us gamers will do a lot for a lil as long as there is "some profit" involved.
    2)This is a continuation of 1: make all the "junk" we make/find/gather.... have value...any value in a way that will in the "long run" benefit those who persevere. Not just salvage, but as a "monetary value"...why?...you ask?....ask the pvpers who can sell junk for gold. ask the crafters who made 500 runepicks to get those 20 op picks that blows your mind. Ask the Harvesters who now have a reason to farm white mats. This will generate an ever flowing economy that fits hand in glove with the"Random Loot" drops...which as Mr Coleman stated......allows pvpers and the like to not to "HAVE" to wait on other guild members to do stuff so they can play. IE: stuff will be harvested all over the maps(random pvp?) as now they are rewarded for doing so(again not much...but its a reward )and not just r7+ I mean low enders can hit r3's(low end pvp in random spots?) and get something for it..again not much but hey its "something". Those sets of basic armour and weapons and stuff? Crafters go hog, cause now you get paid for it without having to wait to sell(you will take a hit ..but something is more then nothing..am I right?)(also ties into low end pvp) see where im wandering off to? we as players will jump in balls deep for some sorta setup like this...why? Because no matter "WHAT" we are doing in game we benefit in a way that gives us...wait for it....PURPOSE....to do these things.
    and now for 3...(I feel the stare's)(I sense the weapons being readied)...but I will not back off......so first complaint I can see: AUCTION HOUSE?????? ARE YOU STUPID?....maybe..but lets run with this for a second....IF and ONLY IF its a materials ONLY auction house then IMO this gives a reason to SPECIALIZE into harvesting...as now your product reaches a LARGER market.
    WHAT MARKET ARE YOU RANTING ABOUT? well if in Factions we had an auction house in our temple.....harvesters don't have to wait on crafters to make money, crafters can get what they need ...WHEN they need....for a price....and then "make stuff "to sell to npc vendors"for a slight mark up value to make it "worth it" and better yet now there is competition for the "high" end mats. Now take it to the next step...set up a universal AH in "free" city so now enemy harvesters can compete for their goods(ARE U INSANE????? SELL TO THE ENEMY???) ...well yes and no...see what if your playing chaos faction and not a lot of harvesters are active? what if ORDER is going HAM in the gully's in 10 man harvesting grps(pvp anyone)rather then let order uncle bob you in the resource department, now they can sell their goods and make money. (BUT HOW DOES THAT HELP CHAOS?) well now if they(chaos) are combat heavy as a faction then they can farm war tribes(pvp anyone) and sell the junk for money that then in turn can be used to "buy" mats that can be given to crafters to craft gear.....and we know that the stock brokers are lurking so now you generate an auction house war...which generates movability of product. BUUUUUT (how many saw this coming >:) ) in order to "use" the AH in "free city" you HAVE to transport them thr(the goods that is)(pvp anyone).
    BUT WTF ABOUT THE PLAYER VENDORS???????....what about them? They are only improved not hindered by all of this. If the AH is MATERIAL BASED ONLY! ...how does this affect the player driven crafting economy? IMO...sets it on fire with a healthy dose of WAHOO...lets grind......PVPERS making gold just killing and looting...but they want the "GOOD" gear not some random drop(min/maxers unite)well that gold they "earn" from farming plus all the other good stuff can now also be used to "buy" the good stuff without locking the crafters to a small market. This in turn validates the harvesting market. WITHOUT damaging the player crafting economy. Everyone wins, no waiting, sense of purpose, WANTING to play now, HAVING a reason to play now, can I generate player interest from this...CUSTERED YA!, maybe even INCREASE (god forbid) the player base?..YUP(IMO), harvesters happy?..check, crafters happy? check, pvpers happy?...check, players happy? check.
    and now for the hammer >:)
    what the EFF about embargo etc?
    well ALL of the above mentioned CAN BE DONE IN CAMP! gives purpose to the camp, keeps and forts keep them viable as the crafting centers...…..forces transportation of goods in game...pvp anyone?
    WHAT ABOUT END OF CAMP?? and you still have not answered on the embargo part!!!!!!
    FULL STEAM AHEAD!!!!!! so first the embargo aspect.....don't change anything imo DEVS you have the ball run with it. pvp anyone? buuuuut with a twist. First any "goods/Matts" etc that players want still must follow the embargo rules to "get" them outta camp and into ek. EZ.
    BUT THE EKS ARNT WORTH IT IF THE IMPORT/EXPORT RULE SET is implemented.
    o.0 now the twist......ANY "gold" EARNED during the campaign gets a "free" pass outta camp.
    THAT HAS TO BE THE MOST IDIOTIC IDEA I HAVE HEARD ...EVER!
    Why? ...you just made the ENTIRE EK ECONOMY VIABLE!!!!!!...think about it....first off player ek vendors sell both mats and gear and ,well everything.
    gold changes hands
    those that used up their embargo slots to bring the good stuff out of camp?...now have a reason to make vendors...to sell their loot...to make gold...to spend on stuff....for the next camp.....rinse repeat.....DEVS win...Players win....GAME WINS....imo, my very very humble opinion.
    and FEAR NOT! I see the foaming at the mouth starting...with ALL this gold flying around.....certain "players" will be able to out level the "main flock" generating an imbalance in game play......my turn....are u daft?....just take gold outta the xp equation...full stop. Gives more meaning to harvesting.oh and crafting oh and pvp and sacrificing items?...still viable...even more so now. oh and killing crafting and harvesting each gen thr own xp values? WHY THEN USE GOLD TO XP?
    thank you for reading my rant if your still here.....I only did this for love of the game...plz if I missed anything fire away.
    grammer Nazis be gentle
    haters be diplomatic
    DEVS keep the dream alive
    players TY for with out us this would not be a thing
  23. Thanks
    Nextelum reacted to ArcaneFuror in Item Rewards - Official discussion thread   
    You know what, I like your energy, and think you got some decent ideas.
    But even if I didn't I still like that you're talking about these things. Please keep talking and encouraging healthy discussion!
  24. Thanks
    Nextelum got a reaction from ArcaneFuror in Item Rewards - Official discussion thread   
    K so I lied.....but for the better I think.
    im gonna drop a lot of different things here in this post as its drawing ALOT of attention.(yes im shameless)
    1) MR COLEMAN: take a break dude take a week off or so you have def earned it. ive watched posts of you 3-4? years back near the begining. WTF Happened, I can see the stress and the frustration, hell ALL OF ACE NEEDS A WEEK FREE!. I for one wont gripe...giver.
    2)MR BLAIR:Dude how da **** do you keep the math going? KUDO'S. but....(see below) imo(that's all it is) you need to make crafting easier and more viable. I appreciate the grind...but (imo) todays society dosent want old school grind(cept in dregs were it will really count) we want fast n easy(IM NOT ONE!, I LIKE THE GRIND!...just sayin) taking out the 9 layers was awesome but now they(we) have to "farm" war tribes to get the good stuff...maybe not so good.
    3) Pann(sorry ill dig up your real name as you have also "earned my respect" 500 coins per war story was an awesome idea.....but....(imo) not enough to generate what you were trying to achieve. Im not sure who is behind the lore...but more "definitive" lore would be awesome, I consider myself a creative writer, and have stuff "published and floating on the ether" and would LOVE to do a written concept of some things(at this point ill say no more, intellectual rights and all that bs)...but need more. So what if you let the founders/backers in on it and hold a contest or something, where we(the players) offer up concepts(im sure there are peeps that would blow me outta the water with ideas) and you as the Devs pick an choose and offer a "unique" reward that can ONLY be earned in this fashion.
    4)I'm rambling...yes im aware but plz bear with
    5) The rest of ACE...plz thank your bosses for bringing you on this journey...what an epic ride!. And I for one thank you for helping and making this all possible (ya im brown nosing but credit is due where its deserved)
    SO WITH THAT ALL SAID...TO THE MEAT OF THE MATTER.....
    I said….
    I also said.....
     
    and last but not least I also said...….
     
    k so here I go...
    1) if we had a gold sink economy, I think it would make low end crafting worth doing. for example: I like to craft, but with passive skill training(barring multiple accounts) dosent make this a fun thing, without a reward system. so if I could "sell" my "white and or green" items to a "NPC" vendors for a few gp(say 2 gp for a white tool). NOW I get rewarded for crafting those low end items, not much but its something, and us gamers will do a lot for a lil as long as there is "some profit" involved.
    2)This is a continuation of 1: make all the "junk" we make/find/gather.... have value...any value in a way that will in the "long run" benefit those who persevere. Not just salvage, but as a "monetary value"...why?...you ask?....ask the pvpers who can sell junk for gold. ask the crafters who made 500 runepicks to get those 20 op picks that blows your mind. Ask the Harvesters who now have a reason to farm white mats. This will generate an ever flowing economy that fits hand in glove with the"Random Loot" drops...which as Mr Coleman stated......allows pvpers and the like to not to "HAVE" to wait on other guild members to do stuff so they can play. IE: stuff will be harvested all over the maps(random pvp?) as now they are rewarded for doing so(again not much...but its a reward )and not just r7+ I mean low enders can hit r3's(low end pvp in random spots?) and get something for it..again not much but hey its "something". Those sets of basic armour and weapons and stuff? Crafters go hog, cause now you get paid for it without having to wait to sell(you will take a hit ..but something is more then nothing..am I right?)(also ties into low end pvp) see where im wandering off to? we as players will jump in balls deep for some sorta setup like this...why? Because no matter "WHAT" we are doing in game we benefit in a way that gives us...wait for it....PURPOSE....to do these things.
    and now for 3...(I feel the stare's)(I sense the weapons being readied)...but I will not back off......so first complaint I can see: AUCTION HOUSE?????? ARE YOU STUPID?....maybe..but lets run with this for a second....IF and ONLY IF its a materials ONLY auction house then IMO this gives a reason to SPECIALIZE into harvesting...as now your product reaches a LARGER market.
    WHAT MARKET ARE YOU RANTING ABOUT? well if in Factions we had an auction house in our temple.....harvesters don't have to wait on crafters to make money, crafters can get what they need ...WHEN they need....for a price....and then "make stuff "to sell to npc vendors"for a slight mark up value to make it "worth it" and better yet now there is competition for the "high" end mats. Now take it to the next step...set up a universal AH in "free" city so now enemy harvesters can compete for their goods(ARE U INSANE????? SELL TO THE ENEMY???) ...well yes and no...see what if your playing chaos faction and not a lot of harvesters are active? what if ORDER is going HAM in the gully's in 10 man harvesting grps(pvp anyone)rather then let order uncle bob you in the resource department, now they can sell their goods and make money. (BUT HOW DOES THAT HELP CHAOS?) well now if they(chaos) are combat heavy as a faction then they can farm war tribes(pvp anyone) and sell the junk for money that then in turn can be used to "buy" mats that can be given to crafters to craft gear.....and we know that the stock brokers are lurking so now you generate an auction house war...which generates movability of product. BUUUUUT (how many saw this coming >:) ) in order to "use" the AH in "free city" you HAVE to transport them thr(the goods that is)(pvp anyone).
    BUT WTF ABOUT THE PLAYER VENDORS???????....what about them? They are only improved not hindered by all of this. If the AH is MATERIAL BASED ONLY! ...how does this affect the player driven crafting economy? IMO...sets it on fire with a healthy dose of WAHOO...lets grind......PVPERS making gold just killing and looting...but they want the "GOOD" gear not some random drop(min/maxers unite)well that gold they "earn" from farming plus all the other good stuff can now also be used to "buy" the good stuff without locking the crafters to a small market. This in turn validates the harvesting market. WITHOUT damaging the player crafting economy. Everyone wins, no waiting, sense of purpose, WANTING to play now, HAVING a reason to play now, can I generate player interest from this...CUSTERED YA!, maybe even INCREASE (god forbid) the player base?..YUP(IMO), harvesters happy?..check, crafters happy? check, pvpers happy?...check, players happy? check.
    and now for the hammer >:)
    what the EFF about embargo etc?
    well ALL of the above mentioned CAN BE DONE IN CAMP! gives purpose to the camp, keeps and forts keep them viable as the crafting centers...…..forces transportation of goods in game...pvp anyone?
    WHAT ABOUT END OF CAMP?? and you still have not answered on the embargo part!!!!!!
    FULL STEAM AHEAD!!!!!! so first the embargo aspect.....don't change anything imo DEVS you have the ball run with it. pvp anyone? buuuuut with a twist. First any "goods/Matts" etc that players want still must follow the embargo rules to "get" them outta camp and into ek. EZ.
    BUT THE EKS ARNT WORTH IT IF THE IMPORT/EXPORT RULE SET is implemented.
    o.0 now the twist......ANY "gold" EARNED during the campaign gets a "free" pass outta camp.
    THAT HAS TO BE THE MOST IDIOTIC IDEA I HAVE HEARD ...EVER!
    Why? ...you just made the ENTIRE EK ECONOMY VIABLE!!!!!!...think about it....first off player ek vendors sell both mats and gear and ,well everything.
    gold changes hands
    those that used up their embargo slots to bring the good stuff out of camp?...now have a reason to make vendors...to sell their loot...to make gold...to spend on stuff....for the next camp.....rinse repeat.....DEVS win...Players win....GAME WINS....imo, my very very humble opinion.
    and FEAR NOT! I see the foaming at the mouth starting...with ALL this gold flying around.....certain "players" will be able to out level the "main flock" generating an imbalance in game play......my turn....are u daft?....just take gold outta the xp equation...full stop. Gives more meaning to harvesting.oh and crafting oh and pvp and sacrificing items?...still viable...even more so now. oh and killing crafting and harvesting each gen thr own xp values? WHY THEN USE GOLD TO XP?
    thank you for reading my rant if your still here.....I only did this for love of the game...plz if I missed anything fire away.
    grammer Nazis be gentle
    haters be diplomatic
    DEVS keep the dream alive
    players TY for with out us this would not be a thing
  25. Haha
    Nextelum reacted to Phr00t in Item Rewards - Official discussion thread   
    THANK YOU! This is a very informational and helpful post, it answers a lot of the concerns people may have had (which we only had because we don't get to see all the inner workings )

    These types of posts and this level of information is really appreciated!
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