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Kryshael

Testers
  • Content Count

    41
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Reputation Activity

  1. Like
    Kryshael got a reaction from BucDen in Leveling   
    Can't really be done now. At least not very easily.
  2. Thanks
    Kryshael got a reaction from ComradeAma in 5.8.3 LIVE Feedback and Bug Reports for 2/15/19   
    Waiting in QUE in Stonehaven to get into Bardshofn....went from #8 in the que then jumped to #23....down to #21 now.....WTF???
     

     
     
    BTW....waiting in QUE during sieges....BLOWS!
  3. Like
    Kryshael reacted to Durenthal in 5.8.2 LIVE Feedback and Bug Reports for 02/05/19   
    Ok ACE, how is it that you want us to level?  You provide no useful sacrifice items past lvl 3, and blue and purple vessels were a pain in the ass to level even when we could use soil, architecture frames, etc.
    In kickstarter, you promised us we'd start at endgame.  Your bolted on leveling system sucks - having class powers gated behind levels is not what we signed up for.  If I wanted a leveling theme park game, I'd play WoW again... they at least do it well.
     
  4. Like
    Kryshael reacted to Staff in 5.8.2 LIVE Feedback and Bug Reports for 02/05/19   
    Leveling a basic vessel is not fun after the first time, leveling an epic vessel without having the resources i had pre wipe is Kurt Cobain levels of a headache this system sucks and need a complete rework 
  5. Like
    Kryshael reacted to ZeFx in 5.8.2 LIVE Feedback and Bug Reports for 02/05/19   
    I would recommend ACE take a look at leveling a Blue Vessel which is middle of the line and see the pains that we go through trying to level entirely off mobs as every other method is currently being decreased in effectiveness. Not sure why we are forcing players to only level using one method. If we can gather and spend time doing it why should we not be able to use those resources to sacrifice them?
    Templars need a definite fix ASAP and a definite re-work. Asking them to not use a core staple ability like Divine Light is pretty rough. 
     
  6. Like
    Kryshael reacted to DocHollidaze in 5.8.2 LIVE Feedback and Bug Reports for 02/05/19   
    So, ACE seems intent on removing capabilities for leveling quickly with crafted materials that players have discovered, forcing them to level in some way that ACE "approves" of.
    Has ACE considered that players are trying to circumvent the process that ACE wants because the process that ACE wants is not fun, nor interesting and is excessively time-consuming?
  7. Sad
    Kryshael reacted to Navystylz in Mid-Stream Scoring Changes - Official discussion thread   
    You've guys done things far more disruptive then a last day of campaign scoring update. No one cares that these needed updates are pushed in, it's expected. Things that DO bother us are now Assassin, Duelist AND Templar are unplayable because the class defining skill is either broken to uselessness or we are very strongly warned not to use the ability. That's not even mentioning classes and specs that just have broken abilities that making playing them a hassle.
  8. Like
    Kryshael got a reaction from veeshan in 5.8.1 LIVE Feedback and Bug Reports for 01/24/19   
    Duelist Pepperbox Shot is affected by uneven ground as well.
  9. Like
    Kryshael got a reaction from Navystylz in 5.8.1 LIVE Feedback and Bug Reports for 01/24/19   
    It seems that getting the motherlode bug fixed is more of a priority than all the broken bits and pieces to all the classes. I'm sorry if my statement is wrong, but getting multiple comments from a dev concerning this and no comments concerning anything else...
     
    Seems the priorities are skewed a little here..   
  10. Sad
    Kryshael got a reaction from vkromas in 5.8.1 LIVE Feedback and Bug Reports for 01/24/19   
    Ya...the only race/class that I have really enjoyed since I started playing just before 5.8 came out was a duelist. For 20 years I have played a stealth/ranger type class and for some reason I really liked this class even though it was squishy as hell. The only saving grace for me to keep playing duelist versus trying something else, was the damage that it could do. I liked being able to stun mobs with my pistols and still dish out some decent damage.
     
    This last patch though....has made me put my duelist on the shelf. It is completely broken now. I spent 30 minutes grinding r9 mobs and my largest crit was 528!!! I mean....come on!! Really? There are still classes the EVERYONE has been calling OP that are still doing 2-4k crits and a duelist can now barely do 500? How does that seem balanced?
     
    Crappy survivability and now super crappy damage has made this toon unplayable. I really do hope that someone makes some changes, because I am now being forced to play something I didn't want to play.  
  11. Thanks
    Kryshael got a reaction from Zubaris in 5.8.1 LIVE Feedback and Bug Reports for 01/24/19   
    Chat tabs.....can you please combine the Faction and Zone tabs into one tab? You miss relevant information sometimes when you are constantly having to tab between all the channels....
    Thanks.
  12. Like
    Kryshael reacted to Tyrant in 5.8.1 Snap Test Feedback and Bug Reports for 1/17/19   
    If this is still happening it's always quickest to email support@crowfall.com to get help!
  13. Like
    Kryshael got a reaction from Angelmar in 4 day campaigns   
    really need to stop. Right now fall/winter is a ghost town except for siege time when people log in to get/keep their keeps. Other than that....
  14. Sad
    Kryshael got a reaction from Scorn in 4 day campaigns   
    really need to stop. Right now fall/winter is a ghost town except for siege time when people log in to get/keep their keeps. Other than that....
  15. Sad
    Kryshael reacted to Jah in 4 day campaigns   
    On the other hand, the fall/winter ghost town will be even longer with longer campaigns.
  16. Like
    Kryshael got a reaction from Sonethid in 5.8 LIVE Feedback and Bug Reports for 12/26/18   
    @Tyrant  NA server just down...login screen shows no characters on this account. Closed client and tried logging in and have nothing but a black screen. Seems multiple people in discord have same.
  17. Like
    Kryshael got a reaction from Tofyzer in 5.8 LIVE Feedback and Bug Reports for 12/26/18   
    Since winter sucks soooo badly for everyone. How about making the hunger shards drop better loot during the winter?
  18. Like
    Kryshael got a reaction from mythx in 5.8 LIVE Feedback and Bug Reports for 12/26/18   
    INVISIBLE WALL......another one...extends for quite a ways...
    currently on EU server in Zanziel zone
     

     

     
     
  19. Like
    Kryshael got a reaction from makkon in 5.8 LIVE Feedback and Bug Reports for 12/20/18   
    What purpose do outposts server? So far that I have seen...nothing. When out trying to conquer areas, outposts are normally passed up due to them being just a waste of time trying to cap unless you have a lot of people on it.
    Per the last update, there was a reduction of outposts....not sure though really.

    This is fairly common...
     
    Suggestion:
    ~~ Reduce outposts to only strategic locations on each map. Currently, outposts are just a friggin random mess of all over the place...Put a couple around forts, others around POIs like the trench areas, and even some located near good resource locations. Make people actually have to cap them to be able to get the resources for that area.
    ~~Also, make the outposts actually a part of the siege system when taking over a fort. Any outpost in the area could be a "reinforcement" for the fort. If the oupost is under the control of the fort owners, then it would add a % to the forts defenses or to the level of the guards stationed there. Take down the outposts, then it would lower the defenses and reduce the level of the guards.
    ~~Another thought on resources....there are some places in each of the zones that have a really, really good concentration of resources. A thought would be to make each resource only available in certain zones. This would make one faction have to go to another factions area to farm a certain resource. I know it breaks up the variety of each zone, but right now it also does not promote any sort of pvp action.
  20. Thanks
    Kryshael got a reaction from xary in 5.8 LIVE Feedback and Bug Reports for 12/20/18   
    What purpose do outposts server? So far that I have seen...nothing. When out trying to conquer areas, outposts are normally passed up due to them being just a waste of time trying to cap unless you have a lot of people on it.
    Per the last update, there was a reduction of outposts....not sure though really.

    This is fairly common...
     
    Suggestion:
    ~~ Reduce outposts to only strategic locations on each map. Currently, outposts are just a friggin random mess of all over the place...Put a couple around forts, others around POIs like the trench areas, and even some located near good resource locations. Make people actually have to cap them to be able to get the resources for that area.
    ~~Also, make the outposts actually a part of the siege system when taking over a fort. Any outpost in the area could be a "reinforcement" for the fort. If the oupost is under the control of the fort owners, then it would add a % to the forts defenses or to the level of the guards stationed there. Take down the outposts, then it would lower the defenses and reduce the level of the guards.
    ~~Another thought on resources....there are some places in each of the zones that have a really, really good concentration of resources. A thought would be to make each resource only available in certain zones. This would make one faction have to go to another factions area to farm a certain resource. I know it breaks up the variety of each zone, but right now it also does not promote any sort of pvp action.
  21. Like
    Kryshael got a reaction from Ardrea in 5.8 LIVE Feedback and Bug Reports for 12/20/18   
    What purpose do outposts server? So far that I have seen...nothing. When out trying to conquer areas, outposts are normally passed up due to them being just a waste of time trying to cap unless you have a lot of people on it.
    Per the last update, there was a reduction of outposts....not sure though really.

    This is fairly common...
     
    Suggestion:
    ~~ Reduce outposts to only strategic locations on each map. Currently, outposts are just a friggin random mess of all over the place...Put a couple around forts, others around POIs like the trench areas, and even some located near good resource locations. Make people actually have to cap them to be able to get the resources for that area.
    ~~Also, make the outposts actually a part of the siege system when taking over a fort. Any outpost in the area could be a "reinforcement" for the fort. If the oupost is under the control of the fort owners, then it would add a % to the forts defenses or to the level of the guards stationed there. Take down the outposts, then it would lower the defenses and reduce the level of the guards.
    ~~Another thought on resources....there are some places in each of the zones that have a really, really good concentration of resources. A thought would be to make each resource only available in certain zones. This would make one faction have to go to another factions area to farm a certain resource. I know it breaks up the variety of each zone, but right now it also does not promote any sort of pvp action.
  22. Like
    Kryshael got a reaction from Avloren in another druid thread   
    Hmm...being new here and actually playing a druid on 5.7 as my first char, I will say  it took me a couple of deaths to figure out "wtf just happened". Once I did, I didn't have a problem.
    "Dumbing" down mechanics and making them easy for people is the reason why I'd say most of us don't play games like WoW anymore. IMO, there is nothing wrong with having a class that isn't user friendly and is expected to be played by those who have the skill to do so.
    But I'm new here and my opinion doesn't carry much weight.
  23. Like
    Kryshael got a reaction from KrakkenSmacken in another druid thread   
    Hmm...being new here and actually playing a druid on 5.7 as my first char, I will say  it took me a couple of deaths to figure out "wtf just happened". Once I did, I didn't have a problem.
    "Dumbing" down mechanics and making them easy for people is the reason why I'd say most of us don't play games like WoW anymore. IMO, there is nothing wrong with having a class that isn't user friendly and is expected to be played by those who have the skill to do so.
    But I'm new here and my opinion doesn't carry much weight.
  24. Like
    Kryshael got a reaction from Tinnis in another druid thread   
    Hmm...being new here and actually playing a druid on 5.7 as my first char, I will say  it took me a couple of deaths to figure out "wtf just happened". Once I did, I didn't have a problem.
    "Dumbing" down mechanics and making them easy for people is the reason why I'd say most of us don't play games like WoW anymore. IMO, there is nothing wrong with having a class that isn't user friendly and is expected to be played by those who have the skill to do so.
    But I'm new here and my opinion doesn't carry much weight.
  25. Thanks
    Kryshael got a reaction from BarriaKarl in another druid thread   
    Hmm...being new here and actually playing a druid on 5.7 as my first char, I will say  it took me a couple of deaths to figure out "wtf just happened". Once I did, I didn't have a problem.
    "Dumbing" down mechanics and making them easy for people is the reason why I'd say most of us don't play games like WoW anymore. IMO, there is nothing wrong with having a class that isn't user friendly and is expected to be played by those who have the skill to do so.
    But I'm new here and my opinion doesn't carry much weight.
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