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ZombieGandhi

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ZombieGandhi last won the day on February 15 2019

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About ZombieGandhi

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  1. With this most recent (5.11) patch, the Titan remains similar in talent point expenditure. Though due to the change in point cost, you won't get everything you had before--though you'll get most of the core necessities. At the base common (gray) vessel level and Wartribe gearing, there won't be too much flexibility in getting the talent points you need: crit chance, attack power, and importantly: Fury factors. As before, when passives and crafted gear become more of a factor, and you're into a higher quality vessel, your talent point prioritization will change--albeit slightly. Due to the talent point cost change, it will be important to do one of two things to keep your Fury resource high: 1.) Slot Weapon Finesse minor discipline 2.) Use the Gore ability in your rotation Personally, I found once slotting Weapon Finesse in, I had little in the way of Fury issues--though take note and use a grain or two of salt, as this has been tested against target dummies and EK PVP; not a more drawn out siege-like scenario of combat. Also note that I use axes (which have a lower weapon weight than maces); though I suspect that in the back-and-forth of larger battles, resource issues won't be much a problem unless your side completely snowballs the enemy, and you're just trying to left-click like mad.
  2. I think it's fair to say that the majority of the game's active player base are those who would be considered veterans--at least by the metric of "being around". With that said, the game as it stands has been quite the same game for a very long time, and with great repetition in the gameplay loop. Most players that fall into the veteran status, I suspect, are awaiting Dregs to release. This will first happen on the TEST client--which I do suggest people download and play--with test campaign(s) being played with the Dregs rule set; until ACE is satisfied to move it to LIVE client testing. When this period of time hits, and barring any major optimization/stability issues, I suspect the player turnout will see quite the spike. So don't get too down--at least not yet. Wait for Dregs rule set campaigns to drop on TEST, and then to LIVE; I suspect that's where you'll begin to see a more honest level of player numbers.
  3. The Minotaur's dodge has been changed from a leap, to a fat roll. Not only does this seem counter to the Minotaur's aesthetic, but it removes a very unique movement ability and positioning option. One of the tactical options of a melee Minotaur was the ease of back line jumping into and causing a ruckus. Now with the generic fat roll, they're more like half-giants (unless their dodge roll was changed). Not only does this remove tactical options of position and attack from the field of play, but it also makes them as a race far less interesting, and interesting to play. I'd ask with fervor this be reverted, as more options for tactics and racial choice are important.
  4. Minotaurs when it comes to melee classes, are some of the best. Minotaur Myrmidons/Champions have the highest potential for mobility out of all the melee potential races. Half-Giants have a dumpy slow roll--who cares about any extra tidbit of damage they might provide, if they can't reach their target? Minotaur leap also clears hitboxes--that's right, you can leap over people and into their back line. Non-Minotaur melee are garbage in comparison to the other melee racial options of same class. Embrace the mobility of the hoof.
  5. I'm sure I speak for everyone when I say that I appreciate getting some specific answers as to where the trouble lies. I think we're all feeling the hype and excitement, and can't wait to get our claws into it. So providing us with that brief but specific, "Here's the big trouble spot" for me anyways, is a huge help. Thanks for the update!
  6. Hello Lord-Tern, You might want to post in: This has some formatting that will help other guilds better understand you, and what you can provide for them. Also, you can search guilds via keywords here: https://crowfall.com/en-US/guild/search This might aid in you narrowing down guilds that might possess similar interests as yours.
  7. Howdy Trzy, You might want to give this section of the forums a look: You can browse many guild propaganda of self-promotion to get an idea of what guilds might suit you well. Also at https://crowfall.com/en-US/guild/search you can do a guild search via various keywords that might help narrow down some searching. There's plenty of solid guilds that might suit well what you're looking to do; only need to seek them out. Good luck!
  8. Please don't make me choose between 5.11 and Doom Eternal.
  9. I think even in the most basic sense with games that are mechanics focused (Doom, for example), even a little bit of lore and story/world building can go a long way. In Doom, all we the player need to know, is that those are demons, and we're mad as hell about it, and we absolutely must rip and tear. I like when there's some manner of framework so I know why I want to slap/chop/shoot "the bads". In a player focused game like Crowfall, I don't really need a lot of lore--most of the driving forces of what I'll do in game are influenced by other players--not by the lore. That said, I do like those little story hooks to explain why my Minotaur meat puppet doesn't feel bad about stomping on elves with his mighty hooves.
  10. At some point in time, everyone will have whatever quality vessels they want, and a necromancer's training will be not as useful--especially compared to a blacksmith's or some other durability based crafter. Now I know this will be a VERY far away thing, but, I have a ponderous solution: the Skinwalker. What IS the Skinwalker, you might be asking? Imagine this, if you will: You have a consumable-like item that allows you to wear the skin of another, for the purposes of infiltration and spy-work. Say I, a Minotaur, wishes to prowl about in Elven lands. I would have a necromancer--after giving Elven parts--craft me said skin suit in the form of the elf I'd choose: a Wood Elf, for example. My necromancer would name it, "Tyrannicall", and upon activation, I would appear as a Woof Elf named Tyrannicall. In this, I could not activate things or take hostile actions; the dark magics of the guise cannot withstand such heated emotions! A Ranger, or other scouting class, would also have their Perception score matched against the skin suit. The higher quality the parts used, the higher the stealth score. So there'd still be some use and want for those legendary bits well after everyone was shiny and gold. This would also help give those who build/went for a higher Perception a helpful purpose in rooting out such devious deceivers.
  11. I hope it was white cheddar or caramel popcorn! Or cinnamon and sugar? Kettlecorn?
  12. It's such a damn fine song, and I'm glad to have finally found a video where it fit so perfectly.
  13. Lately I've been getting into silent films, their history, cinematography, etc and so on--and I happened to have some footage from the other day. I also enjoy writing campy-fun flowery words, so I put the two together, and hopefully, came out with something people might enjoy. As per my usual, this was made in all good fun. If nothing else, I'm rather pleased with just how well the music synced up with the action and the intertitles. Hope ya folks enjoy.
  14. What you describe for your vessel section is pretty much literally what happens when a new vessel is created: you fire it up, and it needs to be leveled; thus the exp being reset. While I kinda see where you're coming from with it, I think it fits the lore a bit more the way it is. The player is the Spirit Crow--essentially, we're ghost birds. We use dead flesh and stitch it together to battle one another for purposes and reasons that can be as selfish to the individual, to the most pragmatic of theological service. While I don't hate the idea of slapping on a more beefy brawny hard-slapping battle-arm, if we hop away from mechanics, and more to the lore--I think the current system (and the more long term idea of a slow creeping build up of power) makes more sense if you look at it from a years-from-now perspective. It might be a tall mountain to climb, but if you chose that path, by the time you get there, you're high above the others. Similar to how EVE functioned before they borked it to all kinds of hell. Your other points i agree with/feel no reason to point out. I hope you keep enjoying the game. Crowfall has a strange way of getting its hooks into, and having you spent more hours than you ought with, "What if..".
  15. To chime in, I do highly suggest utilizing general chat for some questions. The players here--no matter how salty they may seem--want the game to do well. In this, they also want new players to understand a lot of the more front-loaded knowledge of the game. The more people who stick around, are more players who people can fight against. Use your general chat, and if the game strikes you as you something you really want to sink your teeth into--find a guild that suits your gameplay desires. Even a super-small group can do a lot, and the knowledge people can provide can save you a lot of headaches.
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