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Everything posted by pang

  1. Time since launch should be the smallest factor in determining combat effectiveness. Player skill, how they build their class, how they prepare etc should be the driving factors. Just seems arbitrary that when you start playing the game should have any significant effect on how you play. Beyond the obvious time to learn the game and acquire gear of course but no there should never be any kind of hard coded limit based on when someone starts playing the game since it launched.
  2. I explained it in my post Regulus quoted. Its a replacement for the traditional level based system ie you start at lvl 1 and grind to max level. The passive system is intended to take the grind out of it and allow players to simply start playing the game day 1 instead of having to grind levels before they can start playing the real or main parts of the game.
  3. Point was I was trying to convey that you missed was that just because people comment on an aspect of the vid they liked or in fact liked the entire vid doesn't make them "yesmen". As Anthrage pointed out he and those you called out for being "yesmen" have in fact been and are critical and give honest feedback. Seeing people like one video then ignoring everything else then have done and given feedback about is what you did wrong. I read through the feedback and bug report threads all the tine and while I personally haven't given much lately due to not playing the game as much as I u
  4. A few posters and some random unqualified youtube comments is hardly what could be considered a "massive shiz storm". The 1:37 long trailer isn't the best I've seen sure not even close, but its also not at all as bad as some of you are making it out to be. If you don't like it personally fine, some do. But this overreaction and freaking out about less then 2 minutes of a in studio made trailer is ridiculous.
  5. Yeah... commenting on and appreciating aspects of the video isn't being a "yesman". Nothing you pointed out qualifies as being overly biased toward the positive ie being a yes man, again just comments on aspects of the video. You didn't like the video, yes you've established that in the numerous times you've told us. others don't have an issue or actually do like the video for what it is. Just because you think it sucks doesn't make it fact. That's just like your opinion man. Its just a short promo vid made for Gamescom, with in engine, ie in game footage, so yeah it kind of is about grap
  6. I don't see anyone biased defending the video or claiming its amazing and the greatest thing since sliced bread. What people are saying is that for what it is, a Convention booth promo vid, it serves its purpose and from those who were actually there it worked. Still trying to figure why you're so aggressively attacking and negative about some short little video. Seeing as how there are literally tens of hours and hours of game play footage available to show and show the game off it just seems a bit over the top to be freaking out about 1:37 worth of video. Its like this video is somehow
  7. Go to youtube and twitch channels. There's plenty of game footage out there made by players and guilds that show off the game pretty well I think.
  8. Yeah I just meant the vid is to promote the game to get peoples interest then you give the info and try to hook em on the game. I was more saying I wouldn't show them ONLY the vid or let them see ONLY the vid I would give them as much info as I can and not let them "get scared away" like Clockwork thinks will happen.
  9. Yeah... its your opinion it sucks. Thanks for sharing but don't presume to speak for others. If a 1:37 minute long trailer is enough to drive you away then I doubt you were very much into it to begin with. Like said the vid was for the booth at Gamescon, not really for already vested players and supporters. it was a promo vid to grab peoples attention at a convention. It worked, end of story. If I wanted to show friends about the game and get them interested, I wouldn't show them this trailer either (wouldn't hide it either), I would show them actual gameplay vids and Dev vids and
  10. Well I mean its not a MOBA or some other kind of lobby game. Like said above its a progression system. It would be the same as if the game had a traditional level based system where you start at level 1. The passive system is supposed to take away the grind aspects of a level system and let the player focus more on the actual game instead.
  11. Theres not really one page that holds all the lore. Go to the main site hover over "The Game" and click on the first four category's each section has Lore Blurbs you can read. The Pantheon would be good to start then each Class and Race has their own Lore entry. To answer you question though the three factions make up a grouping of gods (can see this represented in the Pantheon page), there are four gods per faction. As far as reason to fight, its simple gods compete with each other and for our favor and we intern fight for them.
  12. RIP Crow. Through the few spirited convos we had on various topics could tell he was passionate about this game. Heartening to hear that's how he lived life as well.
  13. This is a race info update. Remember Race and Class are separate now. and yeah as blazzen just posted above if you meant Assassin then yeah there's already been an update for that.
  14. Curious to know what has changed with EKs? From what I have seen they are pretty much what we've known they'd be since we first started hearing about them. Player housing, trophy rooms, limited resources, Private/public setting, PvP enable/disable. So yeah not sure what you see that would make one think they are "already heading towards becoming more than they ever should have been".
  15. I suggested that you to lighten up because you seem to be taking stuff WAY too seriously. This posts confirms that. Point was these posses are either meant to be a joke or meant to show the games lighter "fun" side. Hence the observation that maybe you need to see the fun side more and not just the super serious always gotta be a certain way side.
  16. Think OP needs to lighten up a bit. Its a game, have fun.
  17. I'd say having more options and ways to build classes adds immensely more "immersion" then the alternative you seem to want. Don't see how hard locked, strict build classes is really in any way good for the game.
  18. As long as their is not any actual gain from PvP in EKs. Meaning no looting, no points or currency from the system. Dueling and dueling arenas setup by the players fine even wagers set up between players fine I guess but main thing is there needs to be 100% separation from the main gameplay PvP element of the CWs.
  19. pang


    Seems like you answered your own question. If you think the current state of AI is so bad then obviously it makes no sense to introduce taming and pets. Furthermore as you claim the "current" state is the worst you've ever seen and as this is Alpha its very likely the AI will improve hence making it more viable to add such a feature then.
  20. The word "Live" in the title denotes that its a Livestream. It follows the same naming conventions as past livestreams so it is known what they are by now.
  21. pang

    Ranger/Stalker merge

    Might be better off going Assassin and taking Bow discs. Though not sure yet as to how much of the original melee stuff Ranger will keep, so yeah with stats, gear and discs should be able to find a way to build what you want.
  22. The width no I would think not, but for ground target AoEs it should in theory at least increase the distance at which you can place them?
  23. In the Tweet they sent out it said 8 AM to 8 PM (central).
  24. Well I mean they already plan on having the amount of classes they've announced to have. They'll be doing both things, fixing, polishing current classes as well as working on the ones not yet released. Not sure if you're seriously asking them to stop making/working the yet unrelased new classes?... or put new dev on hold until older stuff is launch ready? What? That's now how it works from my experience. All that stuff happens at the same time behind the scenes and schedule and completion pending it get put out for us to test.
  25. Pretty sure whenever soft launch is it'll be when ACE feels the base or core module is good to go. Not when they reach an exact date and say "oh well lets just launch with what we got" We already know and are prepared for what the game will be at soft launch having things not included like CW ruleset bands, and other major content packages, etc so not having all classes to start would be beyond ridiculous.
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