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tepid

Testers
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Reputation Activity

  1. Like
    tepid got a reaction from JamesGoblin in Who are these people: 2015 Survey results, pt. 1 - Official discussion thread   
    Fancy graphs. What survey tool do you guys use?
  2. Like
    tepid reacted to remec in Should Kickstarter Campaigns Be Over-Funded?   
    Ok, I had a snickers bar. I feel better. 
     
    Absolutely right, I should have read the kickstarter completely. But honestly, all i have been doing for the past 2 months is reading about this game...so cut me a little slack when i assume all i have read might be included in the fundraiser. YOU HAD ME AT PLAY2CRUSH!!! YOU HAD ME AT PLAY2CRUSH!!!
  3. Like
    tepid got a reaction from chancellor in Should Kickstarter Campaigns Be Over-Funded?   
    Someone needs a Snickers bar.  Also, you should try reading the funding section over at their kickstarter, where they kinda explain everything about their funding philosophy.
     
    $800k is the bare bones version.  And no, time wouldn't tell anything, because it's all part of the same vision. And, I'm sure they'd like $100m,  but that doesn't make it a sound strategy for KS.  Their FIRST stretch goal adds a staff person...pretty sure that helps development.  
     
    I'm not being critical of you for posting a negative thread; I'm critical because you didn't do your due diligence, and you're snarky.
  4. Like
    tepid reacted to Kell in Should Kickstarter Campaigns Be Over-Funded?   
    I like the Snickers bar reference! 
  5. Like
    tepid got a reaction from Azurite in Concerning Character Creation Customization (Alliteration Ftw)   
    Something I haven't seen here is discussion on the character creation visuals (please feel free to link if there is a large thread I missed).  It sounds like ACE is really limiting the facial/body customization at the character creation stage.  I really hope they address this more than they have to this point.  I was hoping they'd clarify with this reveal, but it still seems like a footnote.
     
    One of the biggest draws to having a persistent character in MMOs is that it's yours--you've created it, and it's unique.  I'd be really disappointed if the customization extends to selecting from a group of 5 different faces and 10 different hairstyles.   This is what it sounds like they're going for right now though.
     
    Suggestion: ACE - please elaborate on your plans for character creation.
     
    Thank you!
     
    Tepid (Backer)
  6. Like
    tepid got a reaction from pandalien in Concerning Character Creation Customization (Alliteration Ftw)   
    Something I haven't seen here is discussion on the character creation visuals (please feel free to link if there is a large thread I missed).  It sounds like ACE is really limiting the facial/body customization at the character creation stage.  I really hope they address this more than they have to this point.  I was hoping they'd clarify with this reveal, but it still seems like a footnote.
     
    One of the biggest draws to having a persistent character in MMOs is that it's yours--you've created it, and it's unique.  I'd be really disappointed if the customization extends to selecting from a group of 5 different faces and 10 different hairstyles.   This is what it sounds like they're going for right now though.
     
    Suggestion: ACE - please elaborate on your plans for character creation.
     
    Thank you!
     
    Tepid (Backer)
  7. Like
    tepid got a reaction from Rek in Should Kickstarter Campaigns Be Over-Funded?   
    Someone needs a Snickers bar.  Also, you should try reading the funding section over at their kickstarter, where they kinda explain everything about their funding philosophy.
     
    $800k is the bare bones version.  And no, time wouldn't tell anything, because it's all part of the same vision. And, I'm sure they'd like $100m,  but that doesn't make it a sound strategy for KS.  Their FIRST stretch goal adds a staff person...pretty sure that helps development.  
     
    I'm not being critical of you for posting a negative thread; I'm critical because you didn't do your due diligence, and you're snarky.
  8. Like
    tepid reacted to Belaz in Should Kickstarter Campaigns Be Over-Funded?   
    Where is the let us play tomorrow stretch goal?
  9. Like
    tepid reacted to Korren in Concerning Character Creation Customization (Alliteration Ftw)   
    That is a reasonable fear. I do hope that there is enough time / energy put into the character customization to make them semi-unique beyond armor appearance. I'm not too concerned that ACE will drop the ball on this, but I am interested in what they'll showcase regarding this.
  10. Like
    tepid reacted to phaest in Concerning Character Creation Customization (Alliteration Ftw)   
    I remember reading that statement, i got the impression that refered mainly to the armor the heroes where wearing.
     
    To answer OP's thread :
     
    I must agree i have concerns aswell regarding customization. It did sound like the planned customization options for Crowfall, would be quite limited.
     
    Faces, Hairstyles - facial hair? ( Cant recall if that was mentioned. ) and then the armor you craft/find.
     
    But what about, scars? Tatoos? Skin colours?
     
    I guess one of my bigger fears, is that character customization will be incredibly limited in its choices, thus making your immortal avatar ( Who mostlikely will be racelocked ) look excactly like 40% of the other Knights, Druids, Duelists and so forth..
  11. Like
    tepid reacted to rhone in Concerning Character Creation Customization (Alliteration Ftw)   
    Fair, but there are many many many things they haven't gone into with much depth.  I don't think it's fair to just assume lack of said things simply due to lack of information.
     
    I HOPE they allow a decent amount of customization, but if not...  well...  the Templar is very close to how I'd make my character anyhow.
     
    Edit: I would also love to hear more, but I'd rather have more information on resource gathering and crafting and Eternal Kingdoms than character customization.
  12. Like
    tepid got a reaction from the sorceress in Concerning Character Creation Customization (Alliteration Ftw)   
    Something I haven't seen here is discussion on the character creation visuals (please feel free to link if there is a large thread I missed).  It sounds like ACE is really limiting the facial/body customization at the character creation stage.  I really hope they address this more than they have to this point.  I was hoping they'd clarify with this reveal, but it still seems like a footnote.
     
    One of the biggest draws to having a persistent character in MMOs is that it's yours--you've created it, and it's unique.  I'd be really disappointed if the customization extends to selecting from a group of 5 different faces and 10 different hairstyles.   This is what it sounds like they're going for right now though.
     
    Suggestion: ACE - please elaborate on your plans for character creation.
     
    Thank you!
     
    Tepid (Backer)
  13. Like
    tepid reacted to thomasblair in Concern Over Passive Vs. Active Skill Training   
    If a player can get their hands on a resource and their archetype/discipline combination has the recipe they can attempt the craft. They may just not succeed. Currently all our gates are soft gates which puts the decision in the players hands, instead of an arbitrary number of equipment pieces to be ground out.  The higher the skill the higher the likely hood of an even better result.
     
    Most of your examples have to do with the acquisition of resources, which is great that is where the challenge should be. Find friends to go help you harvest silver and gold and haul it all back to the base. That becomes a nights gameplay, not cranking out a bunch of stuff no one will use or will ultimately kill the economies.
     
    As many remember SWG crafting to be the end all be all, it had it warts too.  There was no easy way to get to the top of the crafting trees. (Not until Gungan Head Statues came out that is)  Crafters had to craft 1000s of piece of junk to get to the top of any tree. You absolutely had to be at the top of the tree or you weren't crafting any 90%+ composite armor I assure you.  At some point a server command "createprototype practice no item" was put in to help the crafters get through their grind without actually creating the item object because all these extra items were causing the database server to die. They even got a bonus 15% xp for not creating the item! (That's right a bribe to not make 1000s of pieces of junk to ease the pressure on the server but you still need to go through the process of making 1000s piece of junk).
     
    I dug up one of my old leveling macros. What you would do is put 10 crafting kits in your toolbar, make a macro with the commands below 10 times incrementing the slot number, (you also needed to add the schematic number) then spam click the resource stacks at the correct stage.
    /ui action toolbarSlotxx;
    /sel schematicNamexx;
    /pause 5;
    /nextcraftingstage;
    /nextcraftingstage;
    /createprototype practice no item;
    /nextcraftingstage;
    /stopcraftingsession;
    /createprototype practice no item;
    /pause 2;
     
    Looking back I can't believe some of the hoops we made players jump through just so they could play the crafting game.  It's madness I tell you!  Be happy this team has made games with systems like these and learned from them. This will give us a chance to try new things, make some new mistakes and build on those.    
     
     
  14. Like
    tepid reacted to MattVid in Concern Over Passive Vs. Active Skill Training   
    It will depend on parameters which neither you, nor I, have any clue about. I just don't want to be in the boat of, "Ok, I want to create Bronze Armor. What the hell, it takes 45 days to unlock the skill to do that!" There is zero point of me playing, or crafting at all at that point. You are artificially blocked by a silly game mechanic that doesn't make any sense to begin with.
     
    I would much rather see the passive training be in addition to actually participating in the activity. The current system makes it sound like you can progress actively to say 20/200 skill points, and the rest will have to be passive training.
     
    I feel like many people in favor of this system have very little experience with durability/gear destruction based systems. If you have to make X amount of swords/whatever to skill up, people will probably be using them. It isn't like most MMO's where there is zero item destruction, which basically makes crafting useless. After you get your Mighty Sword of the Whale, you never have to pay another crafter to craft anything ever again. In Crowfall, that item will eventually break, and you will have to get it replaced.
     
    In my days in SWG, as a Bounty Hunter, I was constantly working with crafters to help them progress and get better equipment for me to buy. This included guarding them as they searched for resources and lending them my building plots to setup extractors. In the beginning, equipment would break incredibly fast, and I could go through multiple weapons in a single night. If there is this kind of item churn, there will be plenty of reason and profit from making many items of a certain type.
     
    There is still not a lot of information, and no real details on how the game will feel. This is just my initial thoughts on the matter. I think they could make it work either way, but the moment I am blocked out of something because of time alone (and there is no active way for me to progress), I will most likely just stop playing. I don't see how anyone can say that "waiting 150 days for a skill to finish" is fun and engaging gameplay. And it is definitely not skillful in the slightest. It is an artificial block to make people pay more money through VIP/whatever.
     
    The more and, and more I talk about this, the more and more I am thinking about dropping my pledge. Lol, I want a game that I can enjoy and play without having to sit around and wait around for a timer to tick down. Lets just hope there is enough gameplay and filler to keep it interesting. I am mainly in it for the PvP and guild battles, but if the crafting system is good enough ... I could see my self doing that exclusively. We will just have to wait and see.
  15. Like
    tepid got a reaction from MalkavianPrince in Concerning Character Creation Customization (Alliteration Ftw)   
    Something I haven't seen here is discussion on the character creation visuals (please feel free to link if there is a large thread I missed).  It sounds like ACE is really limiting the facial/body customization at the character creation stage.  I really hope they address this more than they have to this point.  I was hoping they'd clarify with this reveal, but it still seems like a footnote.
     
    One of the biggest draws to having a persistent character in MMOs is that it's yours--you've created it, and it's unique.  I'd be really disappointed if the customization extends to selecting from a group of 5 different faces and 10 different hairstyles.   This is what it sounds like they're going for right now though.
     
    Suggestion: ACE - please elaborate on your plans for character creation.
     
    Thank you!
     
    Tepid (Backer)
  16. Like
    tepid got a reaction from thomasblair in Concern Over Passive Vs. Active Skill Training   
    People are so consumed by the hypothetical absence of the grind they're so used to that they're missing the point.  You play any kind of game to enjoy yourself, and grinding levels and skills is not fun/meaningful/competitive in any way.  If you're looking for a competitive edge, do it through practice rather than taking advantage of artificial barriers to skill set.
     
    I scanned over someone's argument that "people need an incentive to log into the game." That's ridiculous. The reason is the game and all that it entails.  It's strategically like playing a board game, but in an MMO format. The game ends, you win or you lose, and you move your character to the next game inside the game. Inception.  Find something new to enjoy that you don't need to incentivize in order to do.
     
    Crowfall is not aiming to be a standard gear grind, vertical progression, carrot-on-stick MMO.  Getting away from that line of thinking will help think of great ideas and offer helpful & useful feedback.
  17. Like
    tepid reacted to frozenshadow in Concern Over Passive Vs. Active Skill Training   
    If you need incentive to log into a game, you should rethink playing said game because you aren't having fun.
  18. Like
    tepid got a reaction from Jorjeis in Concern Over Passive Vs. Active Skill Training   
    Let's wait until we are able to test the system to bash it.  I for one love the idea.  A lot of us have IRL careers & responsibilities and can't/don't want to spend every ounce of our free time playing a game, however much we enjoy it.  It's nice to see a developer respect MY time and cater to MY needs for once, rather than the high school or college student who spends 6+ hours per day playing games.
  19. Like
    tepid got a reaction from ravenheart87 in Concern Over Passive Vs. Active Skill Training   
    Let's wait until we are able to test the system to bash it.  I for one love the idea.  A lot of us have IRL careers & responsibilities and can't/don't want to spend every ounce of our free time playing a game, however much we enjoy it.  It's nice to see a developer respect MY time and cater to MY needs for once, rather than the high school or college student who spends 6+ hours per day playing games.
  20. Like
    tepid reacted to thomasblair in Concern Over Passive Vs. Active Skill Training   
    I'll weigh on this topic a bit with what we are thinking.
     
    Skill systems that are usage based tend to lead to macro botting. In UO I'd always setup a machine to cast Kal Vas Xen An Flam all night long. In AC same thing, cast spells in the mana pool for weeks. EQ was much more limited, jump into a pool, press numlock and go away for hours, same result. I'm sure everyone could quote their own examples all night long. Everyone is worried about the new player, imagine telling a new player that before they can go play the game they need to AFK macro their character for a few days, then they can see what the game is like! As Todd likes to say "laaaaame!"
    The problem with macro botting in a competitive environment is everyone has to do it, or you fall behind.  It also becomes a straw man to point a finger at why you lost a fight.
     
    How do we plan to avoid this? Limited gains on usage, lets say the first 10-20% of a skill can be gained this way. For you non EVE players the beginning of a new character is pretty drab and doesn't feel very good. We hope that the limited gains spice it up a bit in the beginning.

    You may have noticed in our Centaur Polearm example the skill potential went from 1-175 opposed to EVE's discrete ranks of 1-5. We wanted to do this so you could feel gains happening all the time and not 1 rank point every 30 days. I can also say the amount of time to train from 150-175 may be crazy extreme for very little statistical gain, that time may be better spent getting a bunch of other skills from 80-100.
     
    For crafting we might do an inverse and put the usage gains at the end of the spectrum requiring additives that are more difficult to get. However the bulk of their training will also be passive, nothing is worse to a player economy than thousands of pieces of extra equipment made for the purpose of skilling up.

    There is a plethora of comments about "how will new players survive" because their skill values are so low. I would be more concerned about them not knowing how to block, or dash, or which powers do what. Numerical superiority may not save you when you go against a counter class who has figured out how to use all the tools available to that character.  I have always admired how in EVE the new players who fly the smaller ships still have value in fleet battles webbing and jamming the bigger ships.  I would like to think Crowfall would have roles like that as well, digging under castles, placing sapper charges, firing trebuchets, etc.
     
    Passive training lets us all progress when we are sleeping, working, at school, etc. It's great knowing your characters are advancing when you aren't able to be online 24/7.
     
     
  21. Like
    tepid reacted to bleakraven in Concerning Character Creation Customization (Alliteration Ftw)   
    If classes are race (and gender, for the beast races) locked, then I definitely want more customization options, especially face, hairstyle and makeup/features/warpaint/beards. I really hate finding someone else looking exactly like me in an MMO. If my character can feel unique skillwise, why not visually too?
  22. Like
    tepid got a reaction from eisenheim in Telegraphs Need To Go (New Gameplay Trailer)   
    Yeah, this poll won't be biased at all -___-
     
    Don't try to get a true opinion poll with a one-sided thread title.
  23. Like
    tepid got a reaction from ViridianDrake in Concerning Character Creation Customization (Alliteration Ftw)   
    Something I haven't seen here is discussion on the character creation visuals (please feel free to link if there is a large thread I missed).  It sounds like ACE is really limiting the facial/body customization at the character creation stage.  I really hope they address this more than they have to this point.  I was hoping they'd clarify with this reveal, but it still seems like a footnote.
     
    One of the biggest draws to having a persistent character in MMOs is that it's yours--you've created it, and it's unique.  I'd be really disappointed if the customization extends to selecting from a group of 5 different faces and 10 different hairstyles.   This is what it sounds like they're going for right now though.
     
    Suggestion: ACE - please elaborate on your plans for character creation.
     
    Thank you!
     
    Tepid (Backer)
  24. Like
    tepid got a reaction from bleakraven in Concerning Character Creation Customization (Alliteration Ftw)   
    Something I haven't seen here is discussion on the character creation visuals (please feel free to link if there is a large thread I missed).  It sounds like ACE is really limiting the facial/body customization at the character creation stage.  I really hope they address this more than they have to this point.  I was hoping they'd clarify with this reveal, but it still seems like a footnote.
     
    One of the biggest draws to having a persistent character in MMOs is that it's yours--you've created it, and it's unique.  I'd be really disappointed if the customization extends to selecting from a group of 5 different faces and 10 different hairstyles.   This is what it sounds like they're going for right now though.
     
    Suggestion: ACE - please elaborate on your plans for character creation.
     
    Thank you!
     
    Tepid (Backer)
  25. Like
    tepid got a reaction from Synast in Wildstar Action Combat?   
    There's a game for you.  It's called Chivalry: Medieval Warfare or something.
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