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Dern

Testers
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    16
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  1. "Crowfall is actually a Throne War MMO not a simulator." Just remember, for a throne war to happen people must care about the throne. There's very little of this with the current gameplay mechanics. There's also a distinct difference in the popularity between Game of Thrones and Dirty Jobs. If the game is to succeed it needs to be Game of Thrones, not Dirty Jobs with Armored Hamsters.
  2. Mando- Did you go full int with leveling stats or split int / con? Nice use of the stone born racial stats
  3. This will work fine. Expect 60-70fps ungrouped, 10 fps grouped in large fights. Those numbers will remain largely unchanged regardless of getting better PC parts. Until optimization goes in.
  4. Dern

    Templar talk.

    I think this would be appropriate as well. Also, change the Fury passive (max hp per CC). Just doesn't seem to fit that cc line, plus it doesn't heal up that hp. Rather it give like +200 support power per enemy CC'd recently.
  5. I've tried the three different knights and still tend to main Templar. The Knight toolkit is much more fun then the Templar's, but zero sustain and a weak damage shield really make the Knight feel handcuffed without healing support on-hand. Ignoring pit fighters (known to be busted and soon to be changed), myrmidons seem to just be tankier, more self sufficient, do more damage, and have more mobility than either of the plate wearing classes. Templar's saving grace is the group heal functionality of Paladin spec, but it's entirely a one trick pony there. As you've all said before, Knights would feel pretty good if they were given some form of sustain or a greater innate tankiness (bigger hp pool, more damage shields, maybe heal over time or in-combat hp Regen?)
  6. Dern

    Templar talk.

    I feel like fire damage should just be removed from the Templar kits in general, it seems to be stuck in a stage of incomplete development. Especially since all of the Templar specializations give 10% fire damage bonus but realistically only vindicators get much use from it (but still encounter the previously mentioned issues). Paladin gets the fire damage bonus but not the slashing damage bonus, which again seems misplaced. I'll take the 10% slashing damage instead, please.
  7. Dern

    Templar talk.

    / Good to know! I haven't ran into many vindicators. On a related note, which abilities of the templar do fire damage besides Divine light (without being modified eg the vindicator tree)
  8. Sounds fun, would this happen on a private EK or in a campaign?
  9. Dern

    Templar talk.

    Agreed! Other 2 specs just lack an identity, period.
  10. Dern

    Templar talk.

    Answering my own questions as an example: 1). I enjoy the tankiness, ability to do some damage while heading the group. This refers mainly to the paladin spec line. I have also tried Fury (CC) and it honestly feels like one of the most lacking specs in the game with lower damage, what I consider below-average CC ability, and also negligible healing output. One of those categories should be stronger for the Fury spec. 2). A suppress or "grapple" type of CC (immobilizing both yourself and Target) would be nice and fit into the zone control theme while also helping templar be more useful in open field/small scale fights.
  11. Dern

    Templar talk.

    This forum has been very quiet, so I thought I'd make a post to get some discussion going amongst Templar enthusiasts. Some questions for the crowd: 1) What do you like about the current class (please add what spec(s) you are referring to) 2) If there was one single function you could add to the class beyond it's current "role" of a zone controller, what would it be. For the sake of a real discussion, let's keep this reasonable and try stray away from a functionality that another class clearly does better/more intentionally by design. This is subjective, so basically please put some thought into your reply. As an example, I really like the chain hook of knights, but if Templar had that ability it would be interfering with what knights bring to the table.
  12. What about two siege windows, one suitable for east, one suitable for West. Or one huge (2-3hr) siege window.
  13. I get what you're saying, but keep in mind that stat difference represents more than 10% overall damage increase AND 5% survivability (hp). That's using a very generic comparison of attack power ratio * crit increase ratio * crithit damage ratio, ( in lieu of more rigorous maths and damage equations). I would argue that is quite significant. As mandalore said, "vessels matter". In the context of a group fight these "small" differences lead to an utter defeat or easy victory when these bonuses are stacked on one side. It's part of the game, and people should be aware of it.
  14. Yes I run CF on an older gaming laptop with an i7-4k series CPU and mx965 GPU. Your gaming laptop will be just fine, probably be at 45+ fps or higher most of the time. Note that the game engine itself is the biggest cause of low fps and screen stutters at this time.
  15. Bug with inventory / Gear on character interaction: -I cannot remove gear or harvesting tools from my character. -There is an "Overflow 1" message above the inventory -I can move inventory items around in the inventory and use the spirit bank. -Character is a level 30 knight on NA server Dinasias / Balance This occurred after respawning (after fighting someone). When I was dying I was opening the spirit bank to transfer items prior to death. The spirit bank window was still open when I died (prior to releasing). EDIT: Fixed this issue by moving an item from inventory to spirit bank. Looks like my opponent placed a note on my corpse causing the overflow bug. Thanks Zybak!
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