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Siruss

Testers
  • Content Count

    11
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About Siruss

  • Rank
    Hatchling

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  • Language
    English
  1. Siruss

    Blackguard

    You're on the right path thinking about area damage, but not with those skills and certainly not poisoner. Nature poison does a lot of damage and it spreads with diffusion. There are other ways to get it to spread. But no, lifesteal blackguard is not a good single target build at all. It's a great anti-group/zerg build though because the more people around you, the more healing you receive. So you have good constant AOE DPS and can sustain... So yes you lose the assassin focus, but that isn't good in group fights anyway. But you can hang and bang in the front line all day.
  2. It's not about the PVPer imports.. It's about the crafters.. They have no choice, especially in a 30 day trial, but to bring in their crafter and all that gear. THEN all the stuff needs to get regathered (which im fine with) but then sit for hours at the crafting table, playing clicker quest, to remake all the gear they JUST MADE but couldn't be brought in. It's not a choice for them because their whole guild needs them, especially in a 30 day trial when lots of gear will break anyway, forget about not being able to bring the gear in the first place. It's only partially about the actual items, and more about the time the crafters spend doing the crafting. If thralls were in the game it would be different, but they aren't so the crafters are going to sit around for hours and remake the gear they just made a few days ago.
  3. Crafter's don't always have "Alts".. They have Main1 and Main2. One with crafting discs and one with PvP discs.
  4. I would like to know if there are any plans to balance/limit player numbers per faction prior to the first sanctioned campaign. This type of thing might not be very popular, but as it stands now theoretically every active guild could join one faction and stomp anyone unfortunate enough to not be on that side. Right now, not a big deal but 'when it counts', winning will matter and it is a real potential outcome. It would be a real waste of time for every siege to end up being 100v10 as nothing would be gained testing wise.
  5. I think the Fae Dash (combat wise) is the best, along with Wood Elf, for the topic of racial abilities. Double Jump + dash gets some serious spacing, plus disengage jumps. I do think they are strong, but not OP. Once there is more population, harvesters will go out together which will make them less effective. On the flip side, once you can't just swap disciplines it will be harder to just slot anti-stealth. In the game's current state (i know minors will be baked into talent tree) I think it is unreasonable to have a harvester have to sacrifice a major disc for detection. Mole hunter/illusionist could be examined and put into a minor disc maybe. Something that is annoying for harvesters to use, but increases their chances of detecting a stalking assassin. Obviously not viable considering the future of minors, but you get the concept. For group combat (5v5+), I've seen a mixed bag. But it all boils down to the basic "have someone protect your healers". When they do, I go in and get melted in seconds. But in smaller 3v3-ish size fights, the healer has to run or die. They ARE niche and I think look stronger than they actually are right now because of a lot of new players that don't know how to deal with them on a day-to-day basis. Once things normalize and the average player skill increases, they may very well be underpowered. There are so many mechanics in the game to counter them. Every single DoT, plus detection can totally neutralize an assassin. It's a cool class right now but might just be the flavor of the test.
  6. Devs posted in general chat, they are aware and on it.
  7. Great video as always! Banshee is a interesting choice. I will give that a shot for sure. Ive been running Agent Provo because IMO it gives you some more opening options. A) the caltrops also give the snare. b ) the stun can sometimes bait out their retaliate and you just follow up with kidney shot and they are just stuck. Also it can close the gap if someone is just out of reach. Not to mention every fight starts with full pips. But I am very curious to try Banshee to do more damage when they are low to finish the kills. A good tip for me is the poison. I use Nature because it chunks so much, but it is horrible with Diffusion, which I don't use because of it. I didn't know it had the potential to do that much damage, even if randomly. I also have a problem with "too many abilities" where after opening, once I get through KS, backstab, In the zone, Call darkness, they are either dead or its time for me to restealth and just restart with the burst. Thanks for the tips!
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