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Ble

Testers
  • Content Count

    1,156
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  • Days Won

    9

Reputation Activity

  1. Thanks
    Ble got a reaction from Nightmarian in Player Retention   
    This post was worth reestablishing my login credentials.  It's timeless and complete. 
     
    See you in another year.
  2. Like
    Ble got a reaction from Charas in Player Retention   
    This post was worth reestablishing my login credentials.  It's timeless and complete. 
     
    See you in another year.
  3. Like
    Ble got a reaction from APE in Player Retention   
    This post was worth reestablishing my login credentials.  It's timeless and complete. 
     
    See you in another year.
  4. Thanks
    Ble got a reaction from PopeUrban in Player Retention   
    This post was worth reestablishing my login credentials.  It's timeless and complete. 
     
    See you in another year.
  5. Like
    Ble reacted to PopeUrban in Player Retention   
    I approve this message, and I've been saying it for a while now.
    Your game is openly hostile to the majority of its player base in its current form. You need a working difficulty ramp. You need a reason for people to care about dregs divine favor beyond the top 3 scoring awards. You need to figure out how to engage the majority, not the minority of players with your core throne war systems. You need to decide if you're making a game about throne war or a game about grinding items for the majority of the time to engage in campaign goals the minority of the time. You need to decide if you're building a game around rapid resetting campaigns with minimal connective tissue or a sisyphean economic marathon.
    5 Buddy codes are good for nothing at this point as everyone I know is already in my guild, and the majority of them have quit until you, and I quote "un-f*ck" the game.
    Crowfall is somehow less fun than it has ever been. I have less desire to log in than ever. My guild scarcely plays together any more because they're all chasing individual advancement doing individual disparate activities, and interacting mostly through EK chests if they play at all.
    You said you axed passive training without really trying to meaningfully iterate on it because it "wasn't fun" and that is an excellent reason to make sweeping changes to core systems. I encourage you to look at every system in the game under this lens. And ask yourself who finds each system fun, and if that is enough people to justify its current state.
    I implore you to take a hard look not at individual systems but the entire closed loop of your game and ask yourself if it is fun. New players overwhelmingly don't think it is fun. Still. Even with the new active progression. Veterans in a growing ratio are telling you it isn't fun for one reason or another, and are telling you you're missing the mark with the fixes you are applying more often than not. Your insistence on over-complicated grind and a binary haves and have nots victory system is serving a miniscule portion of your player base. Those are the only players you are retaining. Everyone else is simply logging off and failing to log back in in ever larger numbers.
    The customers you are attempting to monetize don't care what the excuses are. Don't claim you're not trying to monetize them. You are. You're constantly running sales, promotions, sponsored streams, and giving away beta keys. You're putting new stuff in your cash shop. You are selling a product, and the only thing that is going to sell that product is making that product something people want to buy.
    That's it. No matter what the version number of label is, you're selling a product that people are only going to buy if it is fun.
    Your creative director is retweeting threads about how nobody truly understands the development process. He's right. Consumers don't. They also don't care how hard it is. They also aren't going to give you money on the basis of charity. You are selling a video game so they want a fun video game, and they don't care how hard it is or what the excuses are.
    You chose to open the gates to get data and the data you got told you your game was not ready. You are responsible for the current state of the game and how it affects your bottom line and release schedule. You are responsible for the fact that after five years you still can't push a significant version update without major game breaking bugs. You are responsible for your consistently low player numbers. Not your community not bug reporting enough. Not your pet influencers not hyping it enough. Not your backers not inviting enough friends.
    You.
    You currently have a game that only a few hundred people actually want to play. That is the state of the game.
    I really want to feel excited to log in again, and I really want to see worlds filled to the brim with adventure and rivalry and dynamic player interactions and harrowing fights. I believe everyone at ACE wants that too.
    Unlike some here I don't think you're just half arsing your way to the finish line so you can dump the game and become middleware providers. I think you've missed the forest for the trees with your noses to the grindstone and need to just take a moment, breathe, and honestly assess what you've made and what you're making and simply ask why it isn't getting the result you want.
    I have given my perspective, but your perspective on the matter is the only one that really matters so I implore you. Get some perspective.
  6. Confused
    Ble reacted to Padishah in why just kill the game softly, when you 6.2 it   
    I mean, damn. I get the dramatic -W- leaves in 5.10, -V- leaves in 5.11, and HoA just goes poof, but damn..... it's like you really don't want to have a viable game. @jtoddcoleman I hope you kept your receipt for your over night QA team, cause, damn, they owe you some money back. At least a reach around.
    Just saying.
  7. Haha
    Ble reacted to Yoink in why just kill the game softly, when you 6.2 it   
  8. Like
    Ble reacted to Zatch in Feedback on the current state of the game   
    Forcing groups to be 2/5 healers is really bad. Feedback has been given about why 5 man groups are bad, yet it has always been ignored. Increasing group size will allow for specific discs to be better AND increase class diversification. I know I know the spreadsheets say different. The nuts and bolts of Crowfall feels like a spreadsheet and the sheet SUCKS. 
  9. Like
    Ble got a reaction from Tofyzer in Feedback on the current state of the game   
    I mean he's right.  Activity needs to happen to keep people interested in playing.  However you manage it, it needs to happen.  And it would really help if that activity is actually enjoyable.
  10. Like
    Ble reacted to DocHollidaze in Feedback on the current state of the game   
    As much as I may have thought it would be anti-thetical to how Crowfall functions as an open-world PvP game - Crowfall needs instanced group arena and dungeon gameplay, like ASAP.
    Albion Online did a good job of merging open world organic PvP with instanced group dungeons and arenas.
    If you had only a half hour to play, you could queue up for a PvE dungeon and score some exp and wealth. While running around the world, you could contest a Hellgate with your friends and enter an instanced 5v5 dungeon for some nice reward.
    Many of us have consistently pointed out that a sustained large game population will fix many of the problems of Crowfall. Unfortunately, many of the problems of Crowfall likely prevent ever achieving a sustained large game population. Chicken and egg.
    A key problem?
    No guaranteed content.
    Soulein was talking to me about this the other day, and the more we chatted the more I realized how correct he was.
    The saddest outcome of Crowfall is to spend an hour running around looking for a fight and not getting one.
    A runner up to that is when having only 30 minutes to play and you think about playing Crowfall, but then change your mind because you conclude that you would achieve nothing and probably not do anything fun.
    Instanced content, that is parallel but not replacing of the core open-world content.
  11. Like
    Ble reacted to DocHollidaze in Feedback on the current state of the game   
    This is a common refrain, blame the most ardent supporters. To be honest, the last month or so if the first time in 4+ years I've felt an indication that the dev team was listening to anything I've said.
    For better or worse, JTodd and Blair have been doing their own thing.
  12. Like
    Ble got a reaction from APE in Gaea's Wail   
    I've been holding down the button for this entire CW, wonder if i can 1shot a ToL
     
  13. Thanks
    Ble got a reaction from JamesGoblin in Wich is actually the best pvp and pve class/build in game?   
    The main-stay all around good class for pve, pvp, new people is Champion Pitfighter.  Kinda does a little of everything.
  14. Like
    Ble got a reaction from JamesGoblin in No Free Beta yet   
    Yeah, do that.   HAHAHA, you obviously didn't play NW alpha until after the safespace alpha update.  Either that, or you don't like PvP which makes this game a non-option.
  15. Like
    Ble got a reaction from JamesGoblin in Crowfall Memes + MS Paint Rage Thread   
    Hhahahahahahaha, I don't even know what you're talking about to know WHO you're talking about.
  16. Haha
    Ble got a reaction from cyjax in Literally everything in this game takes too long.   
    Dying to pve in this game...  let’s start with that.
  17. Like
    Ble got a reaction from croaker69 in So what bugs are bannable?   
    Point Tyrannicall is making is theres no way for us to protect us from this.  Nearly 100% of the game is bugged.  Which one is ok?  Zyskill makes a video about abusing the exploits.  THATS OK BRO  Random guy with no self-appointed clout encounters bug OH NO U JUST DINT!!
     
     
  18. Like
    Ble got a reaction from Matos in Winning   
    Try again in 6.2.
  19. Like
    Ble got a reaction from Navystylz in [Feedback] After playing the druid in PVE   
    The leveling of the druid is offensive at best, might even be illegal to put someone through that in some locations - cruel and unusual punishment.
     
    I've been raging at them about this for some years now.
     
    They say that class and disc balancing are around the corner so I've turned off the ragefire hose for now.  But if they don't custard fix this during the rebalancing I'm getting a 2nd hose and turning them both on at 110% capacity.
  20. Like
    Ble got a reaction from Armegeddon in What happened with the dev diaries?   
    If I'm being honest, those dev diaries were ok the first couple, then it seemed like a chore that no one wanted to do and was fast-typed by the intern 30 mins before it went up.  With the game in this state, really update they post besides "we're working on performance" is a straight L.
  21. Like
    Ble got a reaction from BarriaKarl in What happened with the dev diaries?   
    If I'm being honest, those dev diaries were ok the first couple, then it seemed like a chore that no one wanted to do and was fast-typed by the intern 30 mins before it went up.  With the game in this state, really update they post besides "we're working on performance" is a straight L.
  22. Like
    Ble got a reaction from Crash_Corrigan in Issues I have found so far with Templars   
    The choice to take parry over dodge is emphasized by the 2nd issue you correctly noted, horrid mobility.  Combine that with the fact that most fights move often and you're end result is: Templar r poop.
     
    Tank templars do ok though, but not as good as Pits or Secs.
     
    They are the 4th best tank and the 4th best (out of 4) healer.  They are laughable at dps.
  23. Like
    Ble got a reaction from galvia in Crusader Cleric Meta in 6.200 (UPDATED 11/08/2020)   
    So a full Myrm guide, and what about the rest, those are half guides? wtf, I want my money back please.
  24. Haha
    Ble got a reaction from Xarrayne in Alliances: A Discussion   
    I think we’ve found another internet guy who is going to try and out-argue Jah.  Little does he know, Jah brings his #playtocrush mentality to the forums as well.  Let’s pop the corn and see where this one ends up.
  25. Like
    Ble reacted to mandalore in Alliances: A Discussion   
    It’s like the Shadowbane discussion of guild size never died...
     
    Win by any means or you won’t win.  Play to crush.  Do or do not, there is no try.  
     
    Small, tight-knit, communities of three will lose.  It’s like a small mom and pops shop trying to compete with Walmart.  
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