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Bzra

Testers
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    390
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    3

Reputation Activity

  1. Haha
    Bzra got a reaction from ArtCraftQA in 6.400 Transformation (LIVE) Bug Reports for 2/25/2021   
    EK's lauching issues are much better but I am still seeing hanging loads on the EK where the thing just spins forever. It takes 10-15 minutes for you to load it again. EK is Hax Private EK tied to this email, doing this at 1:30pm EST 3/27.
     
    Edit: This is only the 2nd time this has happened since the patch. This EK is loaded 20+ times a day.
  2. Thanks
    Bzra got a reaction from ArtCraftQA in 6.400 Transformation (LIVE) Bug Reports for 2/25/2021   
    This game has secret recipes for you to find/discover. It's fun!
  3. Thanks
    Bzra got a reaction from ArtCraftQA in 6.400 Transformation (LIVE) Bug Reports for 2/25/2021   
    If you Transmog your mount before you make it fast, you can't make it fast. It wont allow me to put my spider into that slot.

  4. Like
    Bzra got a reaction from Raindog in 6.400 Transformation (LIVE) Feedback for 2/25/2021   
    Thank you for fixing the logging treasure, it no longer falls in the earth. My guine is very happy about this:

  5. Like
    Bzra got a reaction from Xarrayne in 6.400 Transformation (LIVE) Feedback for 2/25/2021   
    Thank you for fixing the logging treasure, it no longer falls in the earth. My guine is very happy about this:

  6. Like
    Bzra got a reaction from Deathbreed in 6.400 Transformation (LIVE) Bug Reports for 2/25/2021   
    After mounting, my character animation bugs out on the Female Nethari and it looks like I am charging a Kamehameha. Other people can see it too. I can run around like this, remounting sometimes fixes it.

  7. Like
    Bzra reacted to TommyTwoSocks in Infected has become a poor reflection of GW2 Zerg warfare   
    Trying to be a little impartial here, but I completely disagree with the idea that numbers advantages in this game aren't possible to overcome. Especially just looking at this Infected, 10 of us, 5 Acolytes, and 2 DIS beat a group of 26ish CC/Death at a rez a couple days ago. Cirias and I beat a group of 4 guilded people plus a chieftain they jumped us killing. 4 Hax beat 8 Unparalled twice a week or two ago. Hell, 10 of us beat like 17 Moon with 50% AP+HP debuff in Yerog at a fort when they were hitting us a bit disorganized. There have been a lot more situations we've lost against greater numbers that felt totally winnable to me too. All this on base level 30s with Infected wartribe gear. Not trying to flex here, just trying to communicate that your perspective that skill can't overcome numbers in Crowfall has been disproven time and time again just this week, and I know some of the other experienced guilds have had experiences just like mine in this respect. At equal skill levels/terrain, an extra group on your opponents' side definitely feels crushing, but it's hardly an insurmountable obstacle if you're disciplined and organized.

    I don't just want to say "git gud" here, because I think some things like increased movement play/counterplay and maybe player-summoned walls/verticality or projectile blockers could be a way to increase skill leverage in group v group combat, but to say that it doesn't exist is demonstrably wrong. Find the meta, execute it well and consistently, and you can punch up well in this game.
  8. Like
    Bzra reacted to miraluna in Am i missing something in reguards to crow appreciation?   
    Login or play time activity applies to the testing event rewards, like the Trial Campaign Badges or mugs from TEST. For the monthly Crow Reward, it only requires that you own a backer pack for that month.
  9. Confused
    Bzra got a reaction from ArtCraftQA in 6.400 LIVE Bug Reports for 2/18/2021   
    Health bars are bugging again and inheriting text:

     
    This animal teleported into temple:

  10. Like
    Bzra got a reaction from ArtCraftQA in 6.400 LIVE Bug Reports for 2/19/2021   
    I am getting really frustrated when my logging treasure falls through the world. I can't get it and it makes me sad.

  11. Like
    Bzra got a reaction from Charas in 6.400 LIVE Bug Reports for 2/19/2021   
    I am getting really frustrated when my logging treasure falls through the world. I can't get it and it makes me sad.

  12. Like
    Bzra reacted to SAM_BUKA in Here is WHY crafting is even more dead in 6.400 than it used   
    Pre-story: a lot of players are really demoralized that ACE has SIGNIFICANTLY diminished the outcome of Weaponsmith, Armorsmith, Leatherwoprker, and Woodworker compared to the drop gear you can get from mobs in the Crowfall world. So here is a vivid example/comparison of the top tier crafter gear vs top tier drop gear which I've compared on the TEST server tonight. And, yes, it seems like gear and weapon crafting right now is ONLY viable when it is maxed out... and here are some good examples of this statement.
     
    Here is the gear which I got from HERALD(!), which is the TOP tier mob in the Dregs campaign, which was level 35 (max level btw). This is also with comparison with the top tier gear you can just buy from the vendor in DREGS:
    Top tier herald drop chest vs top tier vendor chest:

    You see that the difference here is VERY SLIGHT in favor of gear droppped fdrom Herald lvl 35. Remember, this is the TOP TIER gear drop from the TOP tier Herald mob in the current Dregs campaign on TEST.
    Lets compare now crafted gear and TOP tier drop gear from herald. The crafter I made was not a top-top tier crafter because he did not have any jewelry or any crafter gear, and he was without any extra crafting table buffs from Campaign crafting tables. At the same time, it was a legendary vessel crafter with legendary discipline and legendary belt equipped and I used the legendary materials and legendary additives + Bon Tippers to craft this gear. So if we imagine that it would have been the TOP-TOP tier crafter with maxed EVERYTHING it would have been a 10-15% boost to the crafted items at max (and remember this would have been the absolute TOP crafter you can ever achieve in this game).
    So let's take a look what we have here:


     
    as you can see in the pictures above, the difference between top crafted gear and top dropped gear in ONLY up to 4%!!!! 4. Per. Cent, Carl. Only 4 percent. This is what the top Armor crafters worth in 6.4 compared to drop gear you can easily find in the world. Here would like to add some fireworks and a lot of irony...
    Also I'll provide my crafter stats here for the clarity of the experiments I've made here. No other bonuses were applied here except the Bon Tippers. You can see that my crafter is absolutely capped on Experimentation points already and the only way for improvement here is 1 to 2 experimentation points and maybe some experimentation difficulty reduction and that is it, and it is NOT that much at all.

    Remember that Exp points cap is 18, so I'm not yet reaching it without Dregs tables buffs. At the same time, I far overlapped the Experimentation points absolute cap of 115 with Legendary crafting discipline and legendary crafting belt only.
    It seems like that the TOP-TOP tier crafter can get into 5-6% difference with the TOP-tier drop gear after all. This would be the absolute ceiling for crafted armor. Which is, to my mind, really miserable compared to the amount of effort you need to put in to achieve that 5-6% difference.
    These facts just diminish all efforts or Armorsmith, Leatherworkers, and Woodworkers... basically all crafters who craft armors. Yes, it is still viable to craft gatherer's gears or crafter gears (because you can't find a dropped gatherer's and crafter's gear anywhere in the world), but why do you even bother farming for those gatherer and crafter gear if the difference is so pity?!? That is the question.
    It is much more efficient and faster timewise to loot those freaking outpost chests and kill those bosses for this kind of gear than to farm hours and hour and hours to be able to craft the gear which I showed in the screenshots above. No sense to spend time and efforts to have those top-tier armor crafters at all in its current state if you can get it after 30 minutes running around in Dregs. Yes, it breaks faster but at the same time you don't need to spend so much time to level up a crafter and get the materials to craft.
    SUGGESTION: please, nurf all the drop and vendor gear players could ever get in the world without crafters. Moreover, it feels like everyone (all players and economy in Crowfall overall) will just benefit if you would just entirely GET RID of any DROP gear and significantly reduce the vendor gear stats which players could buy from any vendors. This would give a HUGE boost to player driven economy and would make crafting viable at ANY POINT of the game.
     
    So, let's move forward and compare top-tier drop weapons vs top-tier vendor weapons vs TOP-TIER crafted weapons (on the example of 2-handed weapons):
    here is the VENDOR weapon (top-tier)

     
    Drop weapon from Herald lvl 35 in Dregs:

    Crafted 2-handed weapon (top-tier) without any weights but with legendary hunger shard inserted for the attack power:

     
    As a result, you can see that weapon-wise there is a TREMENDOUS difference between top-tier vendor weapons and top-tier dropped weapons.
    At the same time, the difference between top-tier crafted weapon and top-tier drop weapon is still far away from being anyhow significant (less than the average, most of the players would likely to say). The main difference between the top-tier crafted weapon and the top-tier dropped weapon is 10 weapon damage and 100 attack power (which is basically another 10 weapon damage).
    To be honest, I didn't have enough patience to find myself another Herald which could drop me a mace. But I can compare the final damage of the vendor mace and crafted mace instead and predict what would be the final damage of the top-tier drop mace based on that data.
    Here is the stats of my top-tier vendor mace and final damage of its auto-attack (left click)


     
    And here is the TOP-TIER crafted mace with the final auto-attack damage:


    Here we have an almost 30% damage difference between the top-tier vendor mace and top-tier crafted mace. Which is definitely higher than the difference between vendor gear and crafted gear but still feels a bit weak for the game which focuses on crafting and player-driven economy.
    Thus, we can predict that the difference between top tier drop two-handed mace and top-tier crafted mace will be even lower... somewhere around 15% overall (at max). Which is, again, miserable, compared to the time and efforts people and the whole guilds put into maxing those weaponsmiths and armorsmiths crafters out.
    Here is a screenshot of the two-handed sword which I've gotte3n from Herald:

     
     
     
    To sum up:
    In 6.400 version of Crowfall armorsmith and weaponsmith crafting feels absolutely miserable compared to what you can get with the little or no efforts from outpost chests and world bosses which you can STILL easily kill solo (even heralds can be killed by only 1 player with no issues at all). Moreover, whilst weaponsmith crafting would still be SOMEWHAT compatible with the drop gear, armorsmith benefits of the gear which you can craft at the end-game scenario seems incredibly miserable even compared to the vendor-purchased gear. Thus, the following crafting professions (armorsmith, weaponsmith, leatherworkers, woodworkers) took a huge hit in 6.400 Crowfall patch and simply stopped being viable at all as it is much less painfull and time consuming just to farm those gear out from the tribe mobs and chests than to level up your own crafter and to farm resources for those crafted weapons and gears. At the end of the day, whilst you farm mobs and chests, you will also get tons of gold and would be able to buy those crafted gear from those "fools" who will be brave (and stupid at the same time) enough to level up their crafters to Lego discipline + Purple belt (at least).
     
    Suggestions will be the same as above: either boost the crafted gear in comparison with gear dropped from mobs and vendors, OR get rid of drop gear from mobs and outposts ENTIRELY and let the crafters lead the way in Crowfall (as it initially sipposed to be in this game). Otherwise, a lot of people who yet were inspired by crafting will leave/stop playing Crowfall (they are already leaving: CaptainSlashing, as a vivid example) and the player-driven economy loop will only plunge down even more than it is right now... Because why should I buy gear from players when I can solo-farm all the top-tier gear myself with little to no efforts?!? The difference will be so insignificant that it won't even make any difference.
     
    P.S. Finally, I would like to compare the examples I showed above to the Necromance profession, for example, to show off how IMBALANCED is crafting currently is. Also, to show that with these major imbalances Crowfall is not ready for release is and that the developers team should address these issues in player-driven economy BEFORE the game goes into the RELEASED state.


    Here are two screenshots with the exactly the same vessels (no gear equipped) with the only difference that one vessel is a very starter vessel level 30 and another one is a Legendary vessel I crafted (through the 5 steps: Poor to Common, then to Uncommon, then to Rare, then to Epic, then to Legendary). The difference in overall stats I got is about 25-30% in average, whilst the overall difference in gear (vendor gear compared to  legendary crafted gear) is ONLY 10% overall including chest, boots, helm, and gloves (and this is plate, mail & leather will be even less). 
    Moreover, whilst you can easily buy gear from the vendor and get it dropped from mobs, you would never find any vessels dropped in the world or you would never be able to buy it from the vendor (the ones you actually can buy from vendor has almost no difference to the starter ones). Same is true with the Jewelcrafting: it gives you a significant boost and you cant buy jewelries from vendors or get them dropped from any mobs in the world. It can only be crafted by players.
    Thereby, you can see the huge gap and imbalance between the crafting professions in Crowfall: while some professions would bring just more pain in the butt than profit, others are absolutely necessary and viable.
    Suggestion: equalize GEAR and WEAPONS professions in the game to Necromancy and Jewelcrafting. Get rid of ANY dropped gear and weapons in the world. Leave some starter gear and weapons which players can buy from vendors (but just casual ones, please), boost Crowfall economy by letting players lead the way: craft, trade, exchange, spend time improving their crafters.
     
    Author's personal thoughts:
    Right now, after the cancellation of all the passive training, Crowfall feels more and more casual and it feels very different from what many of the current player base has signed for initially. It feels like in the current state Crowfall became some weird combination of MOBA and MMO game which is less and less attractive with every consecutive patch to the initial player base. At the same time, the game has not found it's new niche and its new player base, as well. It feels like the development team sacrifices all the unique features of Crowfall like player-driven economy, or like survival game, or even a throne-simulator. It becomes more like the arena- moba-style game which you could jump in at any given time and still be viable from the very beginning. In this case the game will go further and further away from its niche and would most likely become another "Smite" or another "New World" which have never supposed to be either unique or more or less successful, at the end of the day. On the other hand, the games which stayed inside their unique concept like Valheim, for example, or like Mount & Blade have skyrocketed because they can offer a unique experience to their players and to offer them something special.


    @ACE-Tiggs @gothamgurl @thomasblair @jtoddcoleman @Tyrant @mdonley
     
    Adding this link to the second part from this test of mine + feedback:
     
  13. Like
    Bzra got a reaction from Oaths in 6.400 LIVE Bug Reports for 2/19/2021   
    I am getting really frustrated when my logging treasure falls through the world. I can't get it and it makes me sad.

  14. Like
    Bzra got a reaction from Xarrayne in 6.400 LIVE Bug Reports for 2/19/2021   
    I am getting really frustrated when my logging treasure falls through the world. I can't get it and it makes me sad.

  15. Like
    Bzra got a reaction from Xarrayne in 6.400 LIVE Bug Reports for 2/19/2021   
    I have been doing that, the "spin your camera like a psycho" and the "jump fast over the loot" methods BUT -  sometimes you still can't loot it. If the terrain is slightly slanted you can't get the loot.
    To edit: It is better this patch than last but it might just be my improved looting methods.
    Double edit video of my dismay:
     
  16. Like
    Bzra got a reaction from TommyTwoSocks in 6.400 LIVE Bug Reports for 2/19/2021   
    I am getting really frustrated when my logging treasure falls through the world. I can't get it and it makes me sad.

  17. Like
    Bzra got a reaction from TommyTwoSocks in 6.400 LIVE Bug Reports for 2/19/2021   
    I have been doing that, the "spin your camera like a psycho" and the "jump fast over the loot" methods BUT -  sometimes you still can't loot it. If the terrain is slightly slanted you can't get the loot.
    To edit: It is better this patch than last but it might just be my improved looting methods.
    Double edit video of my dismay:
     
  18. Like
    Bzra got a reaction from ArtCraftQA in 6.400 LIVE Bug Reports for 2/18/2021   
    Harvesting eventually will crash your sound.
     
    Resources from some Trees and Stone Motherloads are falling in the ground under the direct center of where the node was and you can't get them.
  19. Like
    Bzra got a reaction from Sirktivo in 6.400 LIVE Feedback for 2/13/2021   
    It almost feels like there are 2ish seconds where the ultimate isn't working. Like there's a delay when most other ults are instant.
  20. Like
    Bzra reacted to Sirktivo in 6.400 LIVE Feedback for 2/13/2021   
    Confessor ultimate,
     
    There is a bug when you use it if you are CC'ed at the same time, you don't get your ultimate and you are stuck in the CC without being able to retaliate out of it.
  21. Like
    Bzra got a reaction from yianni in 6.400 LIVE Feedback for 2/11/2021   
    Adjustable group sizes in EKs. Let me pick as the EK owner.
  22. Like
    Bzra got a reaction from Yoink in 6.400 LIVE Feedback for 2/11/2021   
    Adjustable group sizes in EKs. Let me pick as the EK owner.
  23. Like
    Bzra got a reaction from JamesGoblin in Thursday @ Noon!   
    Tune in Thursday @ Noon EST for the release of one of my sickest videos yet! Join us then for the premier of Crowfall's "The Clappening"! -
     
  24. Like
    Bzra got a reaction from Vignar in 6.400 LIVE Bug Reports for 2/11/2021   
    Logging doobers are dropping in the ground under where the tree was so you can't loot them.

  25. Like
    Bzra got a reaction from Tyrant in 6.400 LIVE Bug Reports for 2/11/2021   
    Logging doobers are dropping in the ground under where the tree was so you can't loot them.

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