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Bzra

Testers
  • Content Count

    130
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    1

Reputation Activity

  1. Haha
    Bzra reacted to yianni in 5.110 TEST Bug Reports for 4/6/20   
    People still play druids?
  2. Like
    Bzra got a reaction from Heartsteel in 5.110 TEST Bug Reports for 4/6/20   
    Druid's everywhere are rioting because we no longer have grasping roots. We're about to light this bish on fire. Unforgivable.

  3. Like
    Bzra reacted to oneply in 5.110 TEST Bug Reports for 4/6/20   
    - kinetic boost and grasping roots still missing. not showing on spell book. naiad doesnt even show it on its tool tip.
  4. Like
    Bzra got a reaction from oneply in 5.110 TEST Bug Reports for 4/6/20   
    Druid's everywhere are rioting because we no longer have grasping roots. We're about to light this bish on fire. Unforgivable.

  5. Like
    Bzra reacted to LordofCake in 5.110 TEST Bug Reports for 4/6/20   
    5.110 TEST Patch Notes and Known Issues
    Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to  TEST Feedback
    If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. 
    *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  6. Like
    Bzra reacted to shruuti in 5.110 TEST Feedback for 4/3/20   
    Just want to show some Love to the ACE Crowfall codewarriors!!
    When we all know you're under the gun in more ways than one, nothing but love and respect for your resolution, fortitude and efforts !!
    So to you ladies and men I say...
    Bravo, Bravo!  Bravissimo!!  Bellissimo!!
    Veramente, Grazie Mille!!
     
     
  7. Like
    Bzra reacted to Hyriol in 5.110 TEST Feedback for 4/3/20   
    When you consume the last item in a consumable slot, I'd like to see it gray out instead of removed.  Then, when I get more, the same items is still there for use without having to set it again, e.g. eating the last apple, then harvesting more. There are a handful of passives that we don't necessarily want active at all times.  In the past, we'd simply remove the passive or set it to a different tray.  With that functionality removed, it'd be great to be able to disable our "active passives", especially on a tray-by-tray basis.
  8. Like
    Bzra reacted to DocHollidaze in 5.110 TEST Feedback for 4/3/20   
    If we're going to be made to make more meaningful choices in talent tree point spending, don't force us to spend 3/5 points on useless talent nodes.
    I describe useless as:
    Health Regen less than 100 per point. Max Hit points in the range of 100 per point.  
  9. Like
    Bzra reacted to Leecifer in 5.110 TEST Feedback for 4/3/20   
    I think it is very important to work towards some type of hardware optimization and soon. The game has so much potential but it is so herky jerky right now even on medium with a decent system (Ryzen 3600, 16gb ram, NVMe SSD, RTX2060) that playing the game often becomes frustrating just due to performance. I know this is something you are working towards but it truly has to be a priority if it isn't (this really has to be done before you start calling this a BETA and not ALPHA.) I feel like if this goes into a publicized open beta with this performance it could be seriously detrimental to the viability of the game.
  10. Like
    Bzra reacted to Darkstar412 in 5.110 TEST Feedback for 4/3/20   
    I feel like beeswax should be placed in the survival proficiency side instead of the gathering proficiency side, because you need survival proficiency to go to logging not gathering. Gathering leads to ore stone and graves not wood .
  11. Like
    Bzra reacted to nenju in 5.110 TEST Feedback for 4/3/20   
    Knight secutor talent: oath of protection
    is not working you drain stamina at the same rate without or without talent buff
  12. Like
    Bzra reacted to VaMei in 5.110 TEST Feedback for 4/3/20   
    I strongly agree with this. As a skinner, I have to 4 pip apples, more apples, grubs, consumption, bandaging & metabolism before I can get to the Reaping tree and get to a node that'll actually give me Skinning skill. Along the way, I do get to train 3 nodes that'll help me get blood & bone, but none that help me get hide. At this pace, I have weeks of training to get through before I get to a skill that'll actually help me harvest hide, and it'll be months before I can improve Critical Amount.
    IMO, two things need to change:
    Trees should allow us to move past a node with only one pip trained. There will certainly be exceptions to this (e.g. Mastery nodes), but they should be the exception and not the rule. Within a node, the base pip should be fairly low investment. Each pip after that should be progressively much more expensive than the preceding pip: double or even quintuple the cost of the preceding pip. Doing this will allow undecided players to dabble in many skills and trades, while focused players can quickly target skills and trades that they know they want; but mastering a skill with a progressive cost growth structure will insure that there are hard choices for a long time to come. It's all about those choices, right? 
  13. Like
    Bzra got a reaction from mcfizzlestag in 5.110 TEST Feedback for 3/30-4/1/20   
    With the changes to the UI, it would be nice to see tool durability right on the screen. Maybe use this same pattern from the Character Screen (i).

    Put it anywhere. Maybe above the chat? Maybe have it only show when you're harvesting to reduce screen clutter? It would look something like this (my amazing Photoshop skillz):

     
     
  14. Like
    Bzra got a reaction from mythx in 5.110 TEST Bug Reports for 3/30-4/1/20   
    The Crafting window overlaps itself.

  15. Like
    Bzra got a reaction from mythx in 5.110 TEST Bug Reports for 3/30-4/1/20   
    Guild Logos aren't always displaying for myself and others.
  16. Like
    Bzra got a reaction from Ussiah in 5.110 TEST Feedback for 3/30-4/1/20   
    With the changes to the UI, it would be nice to see tool durability right on the screen. Maybe use this same pattern from the Character Screen (i).

    Put it anywhere. Maybe above the chat? Maybe have it only show when you're harvesting to reduce screen clutter? It would look something like this (my amazing Photoshop skillz):

     
     
  17. Like
    Bzra got a reaction from APE in 5.110 TEST Feedback for 3/30-4/1/20   
    With the changes to the UI, it would be nice to see tool durability right on the screen. Maybe use this same pattern from the Character Screen (i).

    Put it anywhere. Maybe above the chat? Maybe have it only show when you're harvesting to reduce screen clutter? It would look something like this (my amazing Photoshop skillz):

     
     
  18. Like
    Bzra got a reaction from ZeFx in 5.110 TEST Feedback for 3/30-4/1/20   
    With the changes to the UI, it would be nice to see tool durability right on the screen. Maybe use this same pattern from the Character Screen (i).

    Put it anywhere. Maybe above the chat? Maybe have it only show when you're harvesting to reduce screen clutter? It would look something like this (my amazing Photoshop skillz):

     
     
  19. Like
    Bzra got a reaction from galvia in 5.110 TEST Feedback for 3/30-4/1/20   
    With the changes to the UI, it would be nice to see tool durability right on the screen. Maybe use this same pattern from the Character Screen (i).

    Put it anywhere. Maybe above the chat? Maybe have it only show when you're harvesting to reduce screen clutter? It would look something like this (my amazing Photoshop skillz):

     
     
  20. Like
    Bzra got a reaction from Angarian in 5.110 TEST Feedback for 3/30-4/1/20   
    With the changes to the UI, it would be nice to see tool durability right on the screen. Maybe use this same pattern from the Character Screen (i).

    Put it anywhere. Maybe above the chat? Maybe have it only show when you're harvesting to reduce screen clutter? It would look something like this (my amazing Photoshop skillz):

     
     
  21. Like
    Bzra got a reaction from Xarrayne in 5.110 TEST Feedback for 3/30-4/1/20   
    With the changes to the UI, it would be nice to see tool durability right on the screen. Maybe use this same pattern from the Character Screen (i).

    Put it anywhere. Maybe above the chat? Maybe have it only show when you're harvesting to reduce screen clutter? It would look something like this (my amazing Photoshop skillz):

     
     
  22. Like
    Bzra reacted to Hungry in [GUILD VS GUILD] Clam Stacking Casuals: Balanced Chaos   
    Courtesy of Bzra
    Wealth.  Glory.  Power.  These are the virtues with which Crows are judged by the Gods.  If you become a Clam Stacking Casual I can absolutely, without a doubt, guarantee you can achieve at least maybe one of those things, possibly per season based on a ranked scoring list.  If you were to stack upon the ranks, what would you become a part of?  Kind words from other guilds will be the testament to our achievements in just one year of playing Crowfall, starting from a tiny 2 person team and growing up to a mid-sized guild of 30 now in 2020.
    1. The most dangerous speedbump to the undefeated Winterblades and House of Avari alliance in the Trial of the Gods era of pre-alpha.
    2. Also, Winterblades bitches.
    3. The home of Dern, 2020's hottest Crowfall poorly made dergsposter.
    We are a fun-having, if competitive-minded guild looking for similar minded players gearing up for the Guild vs Guild campaigns.  Have a good time, but play hard and play smart.  We accept completely new players to Crowfall -- experience is nice but the correct mindset to improve and play competitively is what matters.
    The Clams are currently focused on the TEST server right now, as that is where the majority of the action will be for now.  If you are interested, please stop by our discord and hang out!: https://discord.gg/dMuEvut
    Here are some fun videos from the Trial of the Gods campaigns in 2019!:
    https://www.youtube.com/watch?v=5DRGRM87xKE
    https://www.youtube.com/watch?v=y_cDSBdGSyc
    https://www.youtube.com/watch?v=t6QhRla3_zE
    https://www.youtube.com/watch?v=Rqa6GksuZFE
  23. Like
    Bzra got a reaction from McTan in 5.110 TEST Bug Reports for 3/30-4/1/20   
    Monsters in other zones are acting up as well. Not attacking back, running into walls... they are broken fo sho.
  24. Like
    Bzra got a reaction from McTan in 5.110 TEST Bug Reports for 3/30-4/1/20   
    Aracoix outside the Earth Temple are attacking and then running into walls. Something's not right.
  25. Like
    Bzra got a reaction from Tyrant in 5.110 TEST Bug Reports for 3/30-4/1/20   
    If you try and withdraw EK items from your vault, you get this message... FOREVER!

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