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Bzra

Testers
  • Content Count

    296
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    3

Reputation Activity

  1. Like
    Bzra got a reaction from Tyrant in 5.110 TEST Bug Reports for 4/21/20   
    The map still lags wicked hard when I open it. The new equipment/stat menu opens super fast though.
  2. Haha
  3. Thanks
  4. Haha
    Bzra reacted to Angelhearth in 5.110 TEST Feedback for 4/15-16/20   
    When will you start segmenting the download so we don't have to download the full game, every time, at 30-35Mbps (absolute max I've seen on my 300Mbps line)?
  5. Like
    Bzra got a reaction from Tyrant in 5.110 TEST Bug Reports for 4/15-16/20   
    Sometimes I was teleported close, sometimes it would blast me 600m+ away.
  6. Like
    Bzra got a reaction from Tyrant in 5.110 TEST Bug Reports for 4/15-16/20   
    Druid: Archdruid - Blight Orbs are staying visible indefinitely for group members after the Blight explosion. (Healing orbs seem to be behaving correctly still though.)
  7. Like
    Bzra got a reaction from Tyrant in 5.110 TEST Bug Reports for 4/15-16/20   
    I died and returned to temple, it changed my resolution for some reason.
  8. Like
    Bzra got a reaction from Tyrant in 5.110 TEST Bug Reports for 4/15-16/20   
    When you try and name your vendor, it seems not work and the game locks out keyboard functions. I had to logout and back in to resolve the issue.
  9. Like
    Bzra reacted to ShadowboxerX in 5.110 TEST Bug Reports for 4/15-16/20   
    Fort of infiltration in the 26-30 zone, missing walls, floating structures, you get teleported around in some areas. That's a new bug with patch
  10. Like
    Bzra got a reaction from Tyrant in 5.110 TEST Bug Reports for 4/13/20   
    Druid: Archdruid  - Healing orbs converted with blight are not visible for the enemy before exploding, also the sound seems to not be triggering.
  11. Like
    Bzra reacted to thomasblair in 5.110 TEST Bug Reports for 4/10/20   
    Keep calling out bugs, especially the new UI ones, there was a very low level UI optimization incorporated into this update which while super awesome overall caused quite of few breakages to specific UI's.
  12. Like
    Bzra got a reaction from Tyrant in 5.110 TEST Bug Reports for 4/10/20   
    Frostweaver: Ice Caller-  AOE ground heals (Refreshing/Cool Ice) and Frost Armory are not visible by members of your party in EKs.
  13. Haha
    Bzra reacted to yianni in 5.110 TEST Bug Reports for 4/6/20   
    People still play druids?
  14. Like
    Bzra got a reaction from Heartsteel in 5.110 TEST Bug Reports for 4/6/20   
    Druid's everywhere are rioting because we no longer have grasping roots. We're about to light this bish on fire. Unforgivable.

  15. Like
    Bzra reacted to oneply in 5.110 TEST Bug Reports for 4/6/20   
    - kinetic boost and grasping roots still missing. not showing on spell book. naiad doesnt even show it on its tool tip.
  16. Like
    Bzra got a reaction from oneply in 5.110 TEST Bug Reports for 4/6/20   
    Druid's everywhere are rioting because we no longer have grasping roots. We're about to light this bish on fire. Unforgivable.

  17. Like
    Bzra reacted to LordofCake in 5.110 TEST Bug Reports for 4/6/20   
    5.110 TEST Patch Notes and Known Issues
    Please share any bugs you noticed while playing the game, these are objective issues with gameplay. Overall feedback or opinions on systems should be directed to  TEST Feedback
    If you encounter disconnection problems, showstopper bugs, or any other issues preventing you from entering or playing the game, please send an email as well as your client logs* to support@crowfall.com. 
    *Client logs can be found here: C:\Users\[username]\AppData\LocalLow\Art+Craft\Crowfall
  18. Like
    Bzra reacted to shruuti in 5.110 TEST Feedback for 4/3/20   
    Just want to show some Love to the ACE Crowfall codewarriors!!
    When we all know you're under the gun in more ways than one, nothing but love and respect for your resolution, fortitude and efforts !!
    So to you ladies and men I say...
    Bravo, Bravo!  Bravissimo!!  Bellissimo!!
    Veramente, Grazie Mille!!
     
     
  19. Like
    Bzra reacted to Hyriol in 5.110 TEST Feedback for 4/3/20   
    When you consume the last item in a consumable slot, I'd like to see it gray out instead of removed.  Then, when I get more, the same items is still there for use without having to set it again, e.g. eating the last apple, then harvesting more. There are a handful of passives that we don't necessarily want active at all times.  In the past, we'd simply remove the passive or set it to a different tray.  With that functionality removed, it'd be great to be able to disable our "active passives", especially on a tray-by-tray basis.
  20. Like
    Bzra reacted to DocHollidaze in 5.110 TEST Feedback for 4/3/20   
    If we're going to be made to make more meaningful choices in talent tree point spending, don't force us to spend 3/5 points on useless talent nodes.
    I describe useless as:
    Health Regen less than 100 per point. Max Hit points in the range of 100 per point.  
  21. Like
    Bzra reacted to Leecifer in 5.110 TEST Feedback for 4/3/20   
    I think it is very important to work towards some type of hardware optimization and soon. The game has so much potential but it is so herky jerky right now even on medium with a decent system (Ryzen 3600, 16gb ram, NVMe SSD, RTX2060) that playing the game often becomes frustrating just due to performance. I know this is something you are working towards but it truly has to be a priority if it isn't (this really has to be done before you start calling this a BETA and not ALPHA.) I feel like if this goes into a publicized open beta with this performance it could be seriously detrimental to the viability of the game.
  22. Like
    Bzra reacted to Darkstar412 in 5.110 TEST Feedback for 4/3/20   
    I feel like beeswax should be placed in the survival proficiency side instead of the gathering proficiency side, because you need survival proficiency to go to logging not gathering. Gathering leads to ore stone and graves not wood .
  23. Like
    Bzra reacted to nenju in 5.110 TEST Feedback for 4/3/20   
    Knight secutor talent: oath of protection
    is not working you drain stamina at the same rate without or without talent buff
  24. Like
    Bzra reacted to VaMei in 5.110 TEST Feedback for 4/3/20   
    I strongly agree with this. As a skinner, I have to 4 pip apples, more apples, grubs, consumption, bandaging & metabolism before I can get to the Reaping tree and get to a node that'll actually give me Skinning skill. Along the way, I do get to train 3 nodes that'll help me get blood & bone, but none that help me get hide. At this pace, I have weeks of training to get through before I get to a skill that'll actually help me harvest hide, and it'll be months before I can improve Critical Amount.
    IMO, two things need to change:
    Trees should allow us to move past a node with only one pip trained. There will certainly be exceptions to this (e.g. Mastery nodes), but they should be the exception and not the rule. Within a node, the base pip should be fairly low investment. Each pip after that should be progressively much more expensive than the preceding pip: double or even quintuple the cost of the preceding pip. Doing this will allow undecided players to dabble in many skills and trades, while focused players can quickly target skills and trades that they know they want; but mastering a skill with a progressive cost growth structure will insure that there are hard choices for a long time to come. It's all about those choices, right? 
  25. Like
    Bzra got a reaction from neven in 5.110 TEST Feedback for 3/30-4/1/20   
    With the changes to the UI, it would be nice to see tool durability right on the screen. Maybe use this same pattern from the Character Screen (i).

    Put it anywhere. Maybe above the chat? Maybe have it only show when you're harvesting to reduce screen clutter? It would look something like this (my amazing Photoshop skillz):

     
     
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