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Bzra

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  1. Thanks
    Bzra reacted to vkromas in 5.90 LIVE Patch Notes for 5/14/19   
    5.90 LIVE Release notes
    Crowfall Pre-Alpha Build 5.90
    Welcome to The God Trials
    To report any issues or bugs, please go here: 5.90 Bug Reports
    To report feedback, please go here: 5.90 Feedback
    For an up-to-date list of known issues please go here: 5.90 Known Issues
    New Items for 5.90
    Embargos are temporarily turned off. Players will temporarily be allowed to move items in and out of worlds without any need to lock or unlock characters.  New Character controller technology has been incorporated. Character, mob, and NPC movement should feel much smoother, especially in the following aspects: Combat generally feels much smoother Executing power combos Double Jumps Player positioning Sprinting/Walking Server stability improvements and better logging/debugging functionality has been added to server infrastructure.  New lighting system. New Siege Windows. Death and Respawn functionality overhaul.  Updates to Environmental Lighting.  A large amount of focus was put into fixing several Quality of Life bugs. Hunger Crystals are now the driving factor for a mob to transition into a hunger version. Any mob within a 50m will now transition into hunger form. The day/night transition cycle has been disabled.  Campaigns and Sieges:
    When the siege ends at a fort, the state of the fort will go back to the Holding state instead of staying as capturing or losing. Walls, Guards, and ParcelObjects should now all change to neutral faction instead of 0 faction when a fort/outpost becomes unclaimed. This allows the gate teleporters at forts to work for everyone when the fort is unclaimed. Siege weapons should no longer be visible while in crowform. Siege start toast should now correctly trigger when a keep siege begins. Siege engines should no longer be placeable at the forts unless there is an active siege window.  They should also clean up when the siege window ends.  Fix for gates not being interactable if intersected with another hippo. Fixed a bug where the tree of life wasn't being destroyed at the end of a siege where the attackers win.  Do you want to Destroy [Item name] message will no longer be displayed when you drop a Hippo/Siege material to the border line of the Hippo Window. Siege window will now close automatically after 1 seconds. Campaign scoreboard now scales correctly to screen size. Updated Banewood tree name from Banecircle to "Banewood Tree". Added Minor Discipline drops to War Tribe Elites. Siege weapons can no longer overlap when placed.  Adjusted collision on Catapult and Trebuchet to make aiming a bit smoother. Spider Queens added to Canyons in Cluster 15, 16, GREU02, GRNA02. Added Necro Goggles to War Tribe tables! Removed New Player Experience vendor from starter area, and making him a temporary guard instead in the temple. New Temple art assets in God’s Reach and Campaigns have been added. Created a new equipment vendor who sells primitive armor and can be found in the market area of the temple. Combined both melee and ranged weapons onto one vendor in the temple. General Powers:
    Lots of rework has been done to powers in order to facilitate the new movement controller including: Forced Movement Powers Don't allow players to push you with separation forces when you can't move (dead, knocked down, bleeding out, client blackout). Projectile Rework Includes rework and bug fixes for siege weapon projectiles. Player powers with projectiles. Channeled Powers Rework Several powers have had new FX added or updated, such as Archer Stake.  Barrier will no longer stack above the cap value. Fixed for Resurrection and other channeled "single push" powers from not executing and potentially looping the animation indefinitely. Recall now requires grounded state.   Removing Cancel Combo option from powers that still use them, longer channeling powers such as Whirlwind, Barrage, and Whirling Pain can now cancel those powers via using a Flash-Cast power or Jumping. Fixed bug where holding a button would re-trigger a charged/channeled power after it just finished.  This is not the desired behavior.  Instead, you have to press the button to initiate the power.  Held button powers still require you to hold them, but must press to initiate any power other than left-mouse-button attacks. Changed guard respawn time to 10 minutes instead of 5 minutes. General Class Powers:
    Assassin, Ranger, Champion, Knight, Myrmidon, and Ranger must now have a bow equipped to switch to their ranged tray.  Interacting while stealthed removes player from stealth and now places them into the Survival Power Tray. Dissipate should aim towards move direction always. Discipline Powers:
    Ghost Army: Fixed issue with Heal not correctly applying to the caster after 15 seconds. Class Powers:
    Druid:
    The Nature's Force proc is now: Nature's Force causes your Spark to deal 25% additional damage, and Coalesce Life Orbs to Heal for 25% additional healing for 20 seconds. Flow of Nature: Now  improves all Coalesce Life Orbs by 25%. Duelist:
    Fix for Channeling UI is not visible for the Duelist power Rapidfire. Ranger:
    Fixed an issue that prevented players from using Explosive Trap and Faerie Trap when energy was full. Talents: 
    "Robbery" tooltip now states that it will remove the "Camouflage" power from Wood-Elf Racial power. Double Shots!: This talent now deals the bonus damage. Double Shots!: This talent now deals 25% damage and is a 6 second buff upon hitting a target with a charged bow power. Call for Fire has been replaced with Trick Shots. Animation:
    Adjusted animation ranges on the bow knockdown for the male and female fae. Added minotaur stealth animation. Several fixes made to fae stealth.  Polish on whirling pain animation for stoneborn. Fixed sliding on Ricochet shot, also fixed the blend trees on explosive shot and rapid fire. Fixed book sheath location for High Elf confessors. Fixed shoulder pad and end pose in Harvest summon anims. Fixed Guineacian pepperbox shot exit.  Fixed grip on harvest tools for centaur. Fixed Stoneborn shovel grip. User Interface:
    Main player HP bar now includes barrier information and bars have had a visual update. Fixed group member crests to show correct faction. Items can now be rearranged on a vendor. Moved default walk key from C to Keypad Backslash. Several bug fixes for talent windows and vendor windows.  Added color indicator to King of the Hill UI to show which faction is winning. Added text to power tray for siege equipment. Largely cleaned up the aim mode, so it makes more sense and is cleaner.  Uses decal instead of projector too.  Fixed a bug with aim being off the reticle. Visual and Sound FX:
    Hellcat shadowstep FX fix. Fixed missing decal textures for several Champion, Druid, and NPC powers. New audio elements have been created and added for siege events, hippo construction, lobby interface, death/respawn, and player movement sounds. New sounds have been added to an abundance of powers.  New combat music track has been implemented. Reduced volume on some toast messages.  EKs and Deeds:
    Updated houses large and medium to allow crafting stations to be placed inside. Updated collision on the tetragonal tower to try to fix the error players were seeing when socketing towers. Updated modular walls, gatehouses with mesh colliders and optimized collision. Fixed an issue where building placement can move players. Adjusted an issue where deed sockets were not visible at times.  Updated attachable melee vendor stall to fix missing sword textures. Disabled the "Scoreboard" button in the map when we're viewing the map for an EK because they don't have scoreboards. Harvesting and Crafting:
    Major Crafting Disciplines are no longer required for recipe access, only correct station type. Added a tier to each discipline tooltip header. Fixed various harvesting issues, including hitting weak spots and a couple of hacks that were previously present but no longer needed for pulling up the charging bar for old harvesting powers. Plate Boots Recipe now has correct Icon for Metal Plate Ingredient. Limited Use Mount Scrolls now equip into the Saddle Slot to gain the recipe. Added hidden ingredient "Polished Soulstone" to all Spirit Tools. Created multiple outcomes for the new type of Spirit Tools. The new tools have a small chance to produce Soul Essences whenever a resource node is destroyed. Created Soul of X (named after Exploration Disciplines) for each of the premier Exploration Disciplines. Added loot tables to rank 6 and above resource nodes for the Soul Essences. Created crafting recipes for Exploration Disciplines. Created new Exploration discipline templates to swap out in the future, so our naming conventions are preserved. Made a pass on lore text formatting for many an item. Consolidated the Unmarked Stone/Wood runestones into a single Unmarked Runestone recipe that switches output based on using Knotwood, Named Wood, Cobblestone or Named Stone. Intermediate tools now use a basic tool as an ingredient instead of Unmarked wooden runestone. Created Item Templates for Soul of X (blademaster,poisoner,etc) for all combat majors. Created single recipe for major disciplines which switches output based off the Soul of X used. Converted Book of Arkon and Mystical Staff recipes to be more like other weapon crafting recipes. (2 damage components, 1 critical damage stage add, etc) Increased Weight on Book of Arkon as it should be considered a 2h weapon and not a 1h weapon from a numerical standpoint. Metal Bar, Stitched Leather, and Planks now have 2 components that have Critical Healing and Critical Amount. Reduced the stat values on all Hunger Shard Weapon additives. Added new vendor for armor crafting items in forts and keeps.  Changed reference from Gold Bar to Aurelium Bar in Discipline: Major recipe. General Bug Fixes:
    Fixed an issue with the display information for weapon damage type overlapping item names. Fixed an issue where sheathing the harvesting tool causes it to remove itself. Updated necro crafting station to fix texture/material errors on Mino head. Fixed cairns floating, and also verified npc objects are on the ground after death as well. Fixed thunking through objects on login. Fixed a line of sight issue that was preventing NPCs from damaging players if they stood inside of a cairn object. Fixed a line of sight issue that was preventing NPCs from damaging players if they stood inside of a cairn object. Fixed an issue where an item could be moved while trying to split a stack.  Fixed a bug where the current XP on the sacrifice window was rounding improperly. Consumable foods no longer have overlapping text on tooltip. Loot Improvements and War Tribe Scavenging Chests have been added.  Tutorial Events will not display when in Crow Form. Fixed tombstone interaction grid to not go off the screen.
     
  2. Thanks
    Bzra reacted to Pann in REVISED - Update 5.90 - Official discussion thread   
    We are excited to share that our plan is to release The God Trials update to our TEST server next week.
    FULL STORY
    ---------------------------------------------------------------
    UPDATE 5/13/19
    Hey, everyone! We are in the final stages of the God Trials update deployment. I promised I would tell you more when I had more to tell. Here it is. 
    NO WIPE FOR The God Trials (Pre-Alpha 5.90)
    We are trying to keep wipes to a minimum, so the decision was made not to do a wipe with 5.90. 
    REWARDS RESET
    We will be resetting Backer Rewards (i.e. Eternal Kingdom assets, badges, etc.) 
    WHEN
    The update is at least 24-hours away from deployment. During that time, we will continue to address known issues and fine-tune the items on our to-do list. We'll make an announcement when we have a firm "go time". 
    WHAT TO EXPECT
    Here's the overall strategy for this update: 
    1. The God Trials (Pre-Alpha 5.90) will be rolled out to God's Reach. 
    2. At least 24 hours later, we'll prop it up on LIVE and begin a short (four-day) campaign. (Note: This will be a non-sanctioned campaign, not a War or Trial of the Gods campaign. Details will be announced soon.) 
    3. When that campaign ends, we will kick off a new Trial of the Gods. 
    More news as I get it!  
    _______________________________________
    UPDATE 5/14/19
    We are in the process of deploying 5.90 to God's Reach now. LIVE will remain in maintenance mode until the update is complete. I am not able to give an ETA for when service to LIVE will be restored. Meanwhile, TEST is up and there are two active campaigns there for those who would like to spend some time there checking out the new hotness while they wait for LIVE to open again. 
    CORRECTION: My most humble apology for the incorrect information posted previously: Purchases have NOT been reset. This means that your EK and all the items there, including your vendor's merchandise, will be right where you left it. 
  3. Thanks
    Bzra got a reaction from JamesGoblin in 5.90 Snap Test Feedback for 5/9/2019   
    Because this pillar is broken, it's rope no longer connects. It would be really cool if this whole tapestry sagged because of it and that would add to the "damaged" temple theme.

  4. Like
    Bzra got a reaction from ACE_FancyHats in 5.90 Snap Test Feedback for 5/9/2019   
    Because this pillar is broken, it's rope no longer connects. It would be really cool if this whole tapestry sagged because of it and that would add to the "damaged" temple theme.

  5. Thanks
    Bzra reacted to ACE_FancyHats in 5.90 Snap Test Feedback for 5/9/2019   
    Going to get those added to the vendors as well. Thanks!
  6. Thanks
    Bzra reacted to vkromas in 5.90 Test Patch Notes for 5/7/19   
    5/7/19
    5.9 TEST Notes
    Welcome to Crowfall Pre-Alpha Build 5.9
    Welcome to The God Trials
    To report any issues, bugs, or feedback you have for this playtest session, please go here: 5.90 Feedback and Bug Reports
    For an up-to-date list of known issues please go here: 5.90 Known Issues
    General Bug Fixes:
    Created some Siege Toast Messages for Keep states and status. Fixed tombstone interaction grid to not go off the screen. Tooltips should no longer go off screen. More adjustments to projectile functionality has been integrated.
     
  7. Haha
    Bzra got a reaction from Inkari in 5.90 Snap Test Feedback and Bug Reports for 5/6/19   
    I am super sad to report this bug, but with this video, it will live on forever. Minotaur Ranger, right-clicking for America.
     
     
  8. Like
    Bzra got a reaction from JamesGoblin in Live Q&A with Blair today - Official discussion thread   
    Mandy? Man D-Money? Mandingo?
  9. Like
    Bzra got a reaction from JamesGoblin in Live Q&A with Blair today - Official discussion thread   
    I heard at 30 subs, @Rufio will actually die his hair red and black.
  10. Thanks
    Bzra reacted to Pann in Live Q&A with Blair today - Official discussion thread   
    Destined to go together like peanut butter & jelly or chips & salsa, Crowfallgame® Design Director Thomas Blair will pair up with popular Twitch streamer Rufio for a live Q&A at 3 pm CDT today. 
    In addition to asking questions during the stream, you're welcome to post questions in this thread and Blair will answer what he can. 
    FULL STORY
  11. Sad
    Bzra reacted to mandalore in Live Q&A with Blair today - Official discussion thread   
    I’m just going to say nothing and not get banned today.  
  12. Haha
    Bzra got a reaction from ComradeAma in 5.90 Snap Test Feedback and Bug Reports for 5/6/19   
    I am super sad to report this bug, but with this video, it will live on forever. Minotaur Ranger, right-clicking for America.
     
     
  13. Haha
    Bzra got a reaction from spunk in HAX   
    He has been streaming with a delay, he made a mistake that night, check out his stream, give him a follow/sub and you can watch next time!
    And while we're talking about Friday night... they saw 40 people coming. We watched two Guilds zone in 10 minutes before the siege even started for some reason. Their scouts saw Chaos coming from the gate. Nice try on that epic roast though!
     

  14. Thanks
    Bzra reacted to vkromas in 5.9 TEST Patch Notes for 4/30/19   
    5.9 TEST Release notes
    Welcome to Crowfall Pre-Alpha Build 5.9
    Welcome to The God Trials
    05/04/2019 Bug Fix Update
    Players should be able to enter their EKs now.  Death blow will now release an enemy player crow correctly. Many localized strings for toast messages and tutorial tip messages have been fixed. Fixed high latency/message time stuttering issues with the movement controller. Players with high message time should see a major improvement with movement. Players should no longer T pose when entering a campaign. 05/02/2019 Bug Fix Update
    Fixed directional facing errors for powers such as Dissipate and Condemnation while in a combat tray.  Addressed input queuing errors while casting powers.  Fixed an error where players would sometimes not have their dodge animation.  Item tooltips will not show up off screen anymore. World bank now displays your items in the correct location now. Players should no longer enter the campaign T posed.  Crowform will auto release correctly now without any errors.  New Items for 5.90
    New Character controller technology has been incorporated. Character, mob and NPC movement should feel much smoother, especially in the following aspects: Combat generally feels much smoother Executing power combos Double Jumps Player positioning Sprinting/Walking Server stability improvements and better logging/debugging functionality has been added to server infrastructure.  New lighting system. New Siege Windows Death and Respawn functionality overhaul.  Updates to Environmental Lighting.  A large amount of focus was put into fixing several Quality of Life bugs. Campaigns and Sieges:
    When the siege ends at a fort, the state of the fort will go back to the Holding state instead of staying as capturing or losing. Walls, Guards, and ParcelObjects should now all change to neutral faction instead of 0 faction when a fort/outpost becomes unclaimed. This allows the gate teleporters at forts to work for everyone when the fort is unclaimed. Siege weapons should no longer be visible while in crowform. Siege start toast should now correctly trigger when a keep siege begins. Siege engines should no longer be placeable at the forts unless there is an active siege window.  They should also clean up when the siege window ends.  Fix for gates not being interactable if intersected with another hippo. Fixed a bug where the tree of life wasn't being destroyed at the end of a siege where the attackers win.  Do you want to Destroy [Item name] message will no longer be displayed when you drop a Hippo/Siege material to the border line of the Hippo Window. Siege window will now close automatically after 1 seconds. General Powers:
    Lots of rework has been done to powers in order to facilitate the new movement controller including: Forced Movement Powers Don't allow players to push you with separation forces when you can't move (dead, knocked down, bleeding out, client blackout). Projectile Rework Channeled Powers Rework Several powers have had new FX added or updated, such as Archer Stake.  Barrier will no longer stack above the cap value. Fixed for Resurrection and other channeled "single push" powers from not executing and potentially looping the animation indefinitely. Recall now requires grounded state.   General Class Powers:
    Assassin, Ranger, Champion, Knight, Myrmidon, Ranger and Templar must now have a bow equipped to switch to their ranged tray.  Interacting while stealthed removes player from stealth and now places them into the Survival Power Tray. Class Powers:
    Duelist:
    Fix for Channeling UI is not visible for the Duelist power Rapidfire. Ranger:
    Fixed an issue that prevented players from using Explosive Trap and Faerie Trap when energy was full. Talents: Ranger's talent "Robbery" tooltip now states that it will remove the "Camouflage" power from Wood-Elf Racial power. Animation:
    Adjusted animation ranges on the bow knockdown for the male and female fae. Added minotaur stealth animation. Several fixes made to fae stealth.  Polish on whirling pain animation for stoneborn. Fixed sliding on Ricochet shot, also fixed the blend trees on explosive shot and rapid fire. Fixed book sheath location for High Elf confessors. Fixed shoulder pad and end pose in Harvest summon anims. Fixed Guineacian pepperbox shot exit.  Fixed grip on harvest tools for centaur. Fixed Stoneborn shovel grip. User Interface:
    Main player HP bar now includes barrier information and bars have had a visual update. Fixed group member crests to show correct faction. Items can now be rearranged on a vendor. Moved default walk key from C to Keypad Backslash. Several bug fixes for talent windows and vendor windows.  Added color indicator to King of the Hill UI to show which faction is winning. Added text to power tray for siege equipment. Largely cleaned up the aim mode, so it makes more sense and is cleaner.  Uses decal instead of projector too.  Fixed a bug with aim being off the reticle. Visual and Sound FX:
    Hellcat shadowstep fix. Fixed missing decal textures for several Champion, Druid, and NPC powers. New audio elements have been created and added for siege events, hippo construction, lobby interface, and player movement sounds. New sounds have been added to an abundance of powers.  New combat music track has been implemented. Reduced volume on some toast messages.  EKs and Deeds:
    Updated houses large and medium to allow crafting stations to be placed inside. Updated collision on the tetragonal tower to try to fix the error players were seeing when socketing towers. Updated modular walls, gatehouses with mesh colliders and optimized collision. Fixed an issue where building placement can move players. Adjusted an issue where deed sockets were not visible at times.  Updated attachable melee vendor stall to fix missing sword textures. Harvesting and Crafting:
    Added a tier to each discipline tooltip header. Fixed various harvesting issues, including hitting weak spots and a couple of hacks that were previously present but no longer needed for pulling up the charging bar for old harvesting powers. Plate Boots Recipe now has correct Icon for Metal Plate Ingredient. Limited Use Mount Scrolls now equip into the Saddle Slot to gain the recipe. Added hidden ingredient "Polished Soulstone" to all Spirit Tools. Created multiple outcomes for the new type of Spirit Tools. The new tools have a small chance to produce Soul Essences whenever a resource node is destroyed. Created Soul of X (named after Exploration Disciplines) for each of the premier Exploration Disciplines. Added loot tables to rank 6 and above resource nodes for the Soul Essences. Created crafting recipes for Exploration Disciplines. Created new Exploration discipline templates to swap out in the future, so our naming conventions are preserved. Made a pass on lore text formatting for many an item. Consolidated the Unmarked Stone/Wood runestones into a single Unmarked Runestone recipe that switches output based on using Knotwood, Named Wood, Cobblestone or Named Stone. Intermediate tools now use a basic tool as an ingredient instead of Unmarked wooden runestone. Created Item Templates for Soul of X (blademaster,poisoner,etc) for all combat majors. Created single recipe for major disciplines which switches output based off the Soul of X used. Converted Book of Arkon and Mystical Staff recipes to be more like other weapon crafting recipes. (2 damage components, 1 critical damage stage add, etc) Increased Weight on Book of Arkon as it should be considered a 2h weapon and not a 1h weapon from a numerical standpoint. Metal Bar, Stitched Leather, and Planks now have 2 components that have Critical Healing and Critical Amount. Reduced the stat values on all Hunger Shard Weapon additives. Added new vendor for armor crafting items in forts and keeps.  General Bug Fixes:
    Fixed an issue with the display information for weapon damage type overlapping item names. Fixed an issue where sheathing the harvesting tool causes it to remove itself. Updated necro crafting station to fix texture/material errors on Mino head. Fixed cairns floating, and also verified npc objects are on the ground after death as well. Fixed thunking through objects on login. Fixed a line of sight issue that was preventing NPCs from damaging players if they stood inside of a cairn object. Fixed a line of sight issue that was preventing NPCs from damaging players if they stood inside of a cairn object. Fixed an issue where an item could be moved while trying to split a stack.  Fixed a bug where the current XP on the sacrifice window was rounding improperly. Consumable foods no longer have overlapping text on tooltip. Loot Improvements and War Tribe Scavenging Chests have been added. 
     
  15. Like
    Bzra got a reaction from Inkari in HAX   
    He has been streaming with a delay, he made a mistake that night, check out his stream, give him a follow/sub and you can watch next time!
    And while we're talking about Friday night... they saw 40 people coming. We watched two Guilds zone in 10 minutes before the siege even started for some reason. Their scouts saw Chaos coming from the gate. Nice try on that epic roast though!
     

  16. Haha
    Bzra got a reaction from Thromdeir in HAX   
    He has been streaming with a delay, he made a mistake that night, check out his stream, give him a follow/sub and you can watch next time!
    And while we're talking about Friday night... they saw 40 people coming. We watched two Guilds zone in 10 minutes before the siege even started for some reason. Their scouts saw Chaos coming from the gate. Nice try on that epic roast though!
     

  17. Like
    Bzra got a reaction from Thromdeir in HAX   
  18. Like
    Bzra reacted to corvax in HAX   
    Everyone gets a little rektd sometimes.
  19. Like
    Bzra got a reaction from Ble in [RP] Corvus and the Fist   
    They knew you were there... and there was 14 "black shields with green triangles" not 8. Maybe if we start to work together we could do something good. Your tactics are simple and predictable. Stop RPing and let’s make a good plan rather than; "Hey Beavis, let's hide behind this rock and they wont see us... hehe...hehe...".

    We should meet up, chat and work together. Unless you guys just want to keep ninja looting our raid bosses and talking smack. I would prefer we work it out though. Message me here or on Discord. Bzra#4951
  20. Like
    Bzra got a reaction from DrakanoWOW in HAX   
    Thanks man. It's hard getting rekt day after day but once we pull through and get a good player base it should make for good fights. Thanks for the fun!
  21. Like
    Bzra got a reaction from Domusrex in [RP] Corvus and the Fist   
    They knew you were there... and there was 14 "black shields with green triangles" not 8. Maybe if we start to work together we could do something good. Your tactics are simple and predictable. Stop RPing and let’s make a good plan rather than; "Hey Beavis, let's hide behind this rock and they wont see us... hehe...hehe...".

    We should meet up, chat and work together. Unless you guys just want to keep ninja looting our raid bosses and talking smack. I would prefer we work it out though. Message me here or on Discord. Bzra#4951
  22. Like
    Bzra got a reaction from Thromdeir in HAX   
    Thanks man. It's hard getting rekt day after day but once we pull through and get a good player base it should make for good fights. Thanks for the fun!
  23. Confused
    Bzra reacted to vkromas in Goggles: Removed from the Drop Tables?   
    Got confirmation that they are not currently in 5.8.6 but will be part of a future war tribe loot item. 
  24. Like
    Bzra got a reaction from xary in #warstories - Hax - King of the Fort   
    I know you guys are digging our #warstories. We may be small but we are mighty!
    This is another video from our first night out as a guild. We were happy to find a good fight and lucky to get it recorded. Anyone interested in small-scale PVP scrims please hit me up here on the forums.
    We are recruiting, so anyone looking to join the Chaos, for a challenge, look us up. Chaos may be outnumbered but with some teamwork and collaboration we can bring the faction back together.
    If you see me out and about doing something ridiculous, you can bet I'm recording. See you in game! -Bzra
     
     
  25. Like
    Bzra got a reaction from Jah in #warstories - Hax - King of the Fort   
    I know you guys are digging our #warstories. We may be small but we are mighty!
    This is another video from our first night out as a guild. We were happy to find a good fight and lucky to get it recorded. Anyone interested in small-scale PVP scrims please hit me up here on the forums.
    We are recruiting, so anyone looking to join the Chaos, for a challenge, look us up. Chaos may be outnumbered but with some teamwork and collaboration we can bring the faction back together.
    If you see me out and about doing something ridiculous, you can bet I'm recording. See you in game! -Bzra
     
     
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