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About BleakSymphony

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  1. At the moment, I see a missed opportunity for interesting interaction between crafted toxins and the Poisoner discipline. If the discipline instead granted a toxin slot on whoever equipped it, it would allow greater levels of customization to its use. Non-assassins would still lack the Diffusion skill, but would have some other skills relevant to the use of their toxin in the Discipline. It should be at least somewhat desirable for a poison-oriented assassin to augment this part of their regiment by using this Discipline, and this change would allow more beneficial interaction between their to
  2. I definitely see where you're coming from here, Jah. Though they have talked about tome systems or other methods of catch-up, the design of the system is as you describe. In my opinion, they should wipe everything minus passive skill trees. Wipe spirit bank, vessels, etc, but leave the passive skill trees and, at the very least, see if the gap that will form between the vets and the newcomers is something they are happy with and feel is a good fit for their vision of the game after launch. If they decide it isn't fair/what they want, they can change it, but so long as they keep wi
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