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xphlawlessx

Testers
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    14
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  1. Oh, really ? Any links to back that up? Not that I don't believe you, just trying to read everything I can, and I've not seen that anywhere. If that is the case, then they really need to speed up the cap speed on those... Coz I'm decent at fighting them, but the time it takes to capture is excruciating... It's not like you can really do much with the time ,y'know?
  2. Yeah, I see your point... But the way I see it. If a keep has been held for ages and is worth a bunch of points immediately , that should be a good incentive to protect it, especially in winter during the final rush, because one capture of a keep or caslte could be what wins the game at that stage... I guess we'll see :
  3. Yeah, I see your point... But the way I see it. If a keep has been held for ages and is worth a bunch of points immediately , that should be a good incentive to protect it, especially in winter during the final rush, because one capture of a keep or caslte could be what wins the game at that stage... I guess we'll see
  4. That's pretty simple ... But it might just work.
  5. I'm onboard with almost all of that, although the newest news article from Todd (bonus points for keeps that have been held for too long) mayactually fix this unfun loop anyway. The one thing I take issue with is the speed of capping solo, I think it's fine as is for everything except maybe outposts, it's presumably to discourage solo play, which I totally get.. it's a team game. I think a solo capping outposts could be faster, as it's dangerous enough to balance it's self. As a few people have said In this thread , a lot of this will change purely by having more players. I do think you're onto something though.
  6. Ah, now that's smart. Both those ideas would do a lot to combat this, I'm sure they'll come up with something as cool. I have a lot of faith in ACE. They're everything I want from a developer !
  7. Oh of course, I'm not saying this is a priority... Just that's what this forum is for no? Posting suggestions? There's plenty of people posting about all that other stuff.... I guess it's just a perspective thing... Coz my score was 0 first campaign I played and we lost, then we won the next one and my score was like 30 or something ... Not impressive but I was well happy with myself just for helping out..
  8. I'm so confident it will , have you watched any of the videos of Todd ? Or met him... That guy knows his poorly made socks ! The biggest thing is that the Devs are building a game because they want to play it... That makes such a difference in the way things are handled Vs a company making a game strictly for the amount of possible income... I mean this is gonna be a cash cow anyway, based on quality but it doesn't seem to be the focus. It feels in everyway like a passion project, a very early version but a passion project none the less
  9. I'd like to see some sort of incentive for defending keeps and castles, even outposts ... the current game loop appears to be one faction running round the map, followed by another faction a few keeps behind, rarely bumping into one another. I've not seen anyone defend anything. It's possible this is already in the works, or something the Devs aren't as passionate about, or have a different way to solve...but personally I'd love to get points for fighting off an attack...
  10. I would like to join your guild ! met AntiCreator in game and he sent me here
  11. Seriously? ... I feel terrible about this now ... You'd think I would've tried that ... Thanks and Sorry haha...
  12. Sorry to necro an old post, but I didn't even think you could split stacks... game changer ! What button is it?
  13. How would I apply to join this? Would you like a CV (résumé) of some sort ? I'd like to be in a good position , with decent connections in time for the real campaigns in the new year. Also are guilds faction specific? Because I lean towards chaos ... Hope that's okay
  14. The one thing I feel is missing is a single button to cycle through action bars (harvesting , melee , ranged ect.) My current set up , I have a spare mouse button set to toggle between harvest and ranged , but when switching to a melee vessel I have to change my keybinds... Not a huge gripe, just a wee quality of life thing
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