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the sorceress

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  1. So we're seeing a male version of the druid on the front page. (seen here http://crowfall.com/en/) I say it's a druid because of his green hair, skulls on his belt and pants with glowing light blue magic in his hands. For me he seems kinda cool, but he also seems a lot more manly then I pictured him, ripped wearing pants and no shirt, doesn't get more manly than this. I was hoping for a more fluid crossover like the confessor where they're pretty much wearing the same, I'm hoping that we won't see the clothes turn 90 degrees when equipping them as a man compared to the female coun
  2. I vote no to glidning/flying. Only if it's limited to fae assassins (and cost stamina) will i be only slightly more okay with it. Crowfall hasn't got tabtargeting combat, right now we dont even know what kind of combat mech archers got beside the ground-targeting-hologram-thing. So if we implement flying you'll need to (say we got free targeting) aim and hit them at the right time. Now thats not really my problem, but siege is. Say your guild build a mighty fortress with thick walls and more sections so if the first one falls you can fall back etc. But there is a mountain to the side whe
  3. My take on the male :> or how I would like to see him xD
  4. Okay I'm going to list some minor things that i would really really like, NOT to see in the game :> Gender restricted armor, if I see some armor or robe I think look super cool and want to wear it on my character, I don't want to equip it and find out that they cut it to look like a new set of armor just because it's "male" only or something like that. It's like gw2 did, wow also did it, but in a much lesser fashion than gw2. So please, don't let that be a thing. ((I can understand race restricted, but gender, really? do you really want to use the time to make 2 different outfit for 1 a
  5. Who needs food when I got you ;3 Prrrh If you catch my drift.
  6. So, will food play a part in Crowfall? I was wondering if anyone could shed some light on the topic for me :>
  7. Raven, It's a good suggestion, I just hope to see a nymph-like male :9 And the satyr is not the counterpart to nymphs. Nymphs are spirits who take form, but they are spirits of the forest, aka. non-gendered. But they take the form of young maidens, but that's something completely different. Satyrs didn't have a counterpart, but that was added later, see the satyresses, who have nothing to do with nymphs. And I have never read anything about it or seen it used in Psychological terms, but if you could link it to me I would be very happy. Also in nature male and female often don't differ
  8. Someone said a dryad is a nymph, but a lot of mythological creatures don't have one sex, ever heard a story about a female Minotaur or what the gender of a chimera is? A Nymph is most likely just the species, so they're probably asexual, but could maybe be both male or female. I just want to see a male version who looks like the female, slim, wearing the same outfit as the female version (hopefully you get the point) like with the knight, where the female and the male version are almost identical. I want to have at least one archetype male who isn't a bulky masculine guy, so we also hav
  9. I like it, makes it a bit more active for the people who are more focused on the economy. (Normally they just farm up and sit with the money, not really anything to do or any competition. Also i look most forward to the transportations of all the goods, being money or what not :>
  10. Oh my god, I'm so sorry xD didn't see the ongoing post. Can we get a moderator to delete this? :9?
  11. "It's like Game of Thrones meets EVE Online." - Crowfall. But is it really? Now don't get all haterish on me but for me it can sound like Crowfall just compares themself to Game of Thrones because it's popular, and EVE Online, because it's also pretty popular. Now for me those two are almost nothing alike the Crowfall I've seen up until now. Game of Thrones is mostly about court, diplomacy and backstabbing, none of which I think Crowfall really revolves around. I don't believe (and correct me if I'm wrong) that diplomacy will be in any way the same as in Game of Thrones (not saying
  12. I was thinking about that quote, and thought it a bit silly if the building would bounce like that (it doesn't look like you're about to be crushed, but more like you're about bounced on.
  13. Hey, so I'm sure you're all seen the Voxel Farm video, if not then here it is: https://www.youtube.com/watch?v=on-0Ou48tak I want you to go to 2:53 since it's easiest to see there. Now my worry is this, will we see buildings stand up on only a small single supports, like the building does at 2:56. For me it seem a bit silly, but at the same time, I don't know if they have developed the engine or plan on doing so, so the gravity will pull the structure down if it isn't supported with enough supports. What I find a bit weird is how the structure falls, i think it's cut away on the link I s
  14. Implementing fast travel will remove a lot of counterplay. You won't be able to hold back reinforcement. Ambushes would be non-existing as you could just move from castle to castle with the army (GW2 like) The biggest guild would be a super power (uncle bob) who would be able to move his WHOLE army from one point to another point far far away. So he'll be able to conquer everything, as he can easily defend it all with the use of fast travel. You can't cut off supply or reinforcement lines. (If you were to hold a siege over several days, if that is possible.) There won't be t
  15. I would like to not see teleporting, I feel it would ruin the territorial control a lot. Maybe if you needed 6 people to continually use their time to hold it activated, then I would be fine with it. (Since they would put a lot of resources to teleport players, but at the same time, if something were to go wrong, it should be devastating. (To the summoners as well as the players going through.)
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