excellz

Testers
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  1. State of the Knight 5.8

    That's exactly my point
  2. The silver lining is it forces people out into the world and adventure zones to farm PvE ... which can create PvP opportunities. I suppose that's a positive thing even if it means more brainless hours wasted on top of the brainless hours wasted farming
  3. The silver lining is it forces people out into the world and adventure zones to farm PvE ... which can create PvP opportunities. I suppose that's a positive thing even if it means more brainless hours wasted on top of the brainless hours wasted farming
  4. State of the Knight 5.8

    Other classes are great for group fighting as well and can arguably offer better CC, more damage, and more sustainability in the same package. If the only gimmick the knight brings is the pull, in a scenario where gear is not a factor, that's not a "strong place". That's a tenuous thread.
  5. State of the Knight 5.8

    Sounds like that's not really anything to say about the knight's kit and more that if you're better geared than your opponents, you're going to win.
  6. State of the Knight 5.8

    Can I ask how you define gear dependent? Swordsmen?
  7. State of the Knight 5.8

    It's hardly class defining. More to the point, Myrms/Champions have more survivability and tankiness than knights and also more damage. Can't have it all in a single class but then say, well, Knights are fine because they have a cool chain pull??
  8. State of the Knight 5.8

    How valuable can that skill actually be? Given it's limitations (need 3x hits to charge, small damage, and potentially not needing it), I've kept it unslotted on both of the knight specs I tried out. Even with human / 10 power slots.
  9. Isn't true of anything that's focus fired save myrms and and put fighters? Issue with the comparison (keep in mind limited experience on my part): Block is inferior to righteous party as far as an RMB goes? Paladin spec can buff more hp and has some self sustain? On the flip side, Templars have very little CC. Which does matter. Templars and knights are both pretty squishy though compared to the other two tank classes.
  10. State of the Knight 5.8

    Well said. And thanks to OP for the post. I love my knight and his versatility in a small group fight. But anything larger, or if I'm up against Champs/Myrms without a healer, and it's GG.
  11. Hopefully they will allow small groups of players to be competitive or find a niche. Subguild / allied type of thing. EVE Alliance + Corporations. The game as designed will favor zergs / larger guilds but there's a way to incorporate alternative playstyles (smaller group / solo) without wholesale altering that.
  12. 4 day campaigns

    Right on. The game as is is an interesting iteration but once geared up, what's there to do except cap forts and hope that doing so generates a fight? I think it's just where the testing is atm. I hope with the next testing round they create meaningful interactions for PvP that force people out in the world for GGs and stuff. Right now, it's just too hard to find any interesting combat.
  13. Grave Goods

    ELI5 - What's the salvage system going to be about?
  14. leather armor cost

    And a big treant to chop down