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Caenth

ACE Development Partner & Investor
  • Content Count

    2,640
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Caenth last won the day on February 11 2018

Caenth had the most liked content!

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About Caenth

  • Rank
    Jackdaw

Profile Information

  • Interests
    Likes wolves, dragons and now also crows.
  • Guild
    Caldera
  • Gender
    Male
  • Location
    Netherlands

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  1. I hope those vendors + players can keep an EK up 24/7.
  2. We are working on it. But you caught us right in a conversion period. Don't worry, we'll submit, but I can't promise exactly when.
  3. There is a lot of thinking and believing in this thread up to now. It's time ACE clears some things up because it is obvious they left some details out or are thinking right now: "poorly made socks we didn't think of this and that!" Either way, we need some answers.
  4. It was not part of the core design. It was an addition, at least one year after Kickstarter I think? Burn them at the stake.
  5. Character deletion will be one vessel sink, but a very minor one. People tend to stick to their characters. Necromancy is not a profession that is viable with the redesign if there is no proper sink. That said, I like that the character slots are back. The hybrid system between vessels and characters has some design flaws still though. That needs looking into.
  6. The use of excessive amounts of white-space in the UI design makes it all very unnecessarily big. For me an UI needs to be functional first before making it pleasing to the eye. This is certainly not happening right now. For a short while ACE went into the right direction by moving away from full screen windows, but the new inventory/character sheet window is a step back imo. Some examples: The skill trees. The amount of white-space here is nuts. Sometimes you even have to move the tree to see everything. The tree branches could easily be compressed. Even better, with the compressed
  7. True, but the cause of inactive servers (currently) is because there is nothing to achieve in the campaign. There are no win conditions, nothing to aim at. Fix this and you'll see a lot more activity. There needs to be a goal if you want players playtesting your game. The current tests are not the proper source to come up with a system that is designed to fix the game. How do you even know the game is broken? Yeah, and now you have replaced it with grinding resources. Harvesting is not that exciting, I rather kill a challenging monster. But for that you need great AI. Like the BAM's in
  8. I know that prices listed in US are always (or mostly?) without VAT. In Europe you need to include VAT within your prices that you are listing! I know this sounds alien to you. So, 4.23 x 21% VAT = 5.12 EUR. Now we have to pay 5 EUR for it. We're getting a bargain.
  9. Totally. But I can't be sad about players trusting the wrong people. You learn by making mistakes I guess!
  10. It's called VAT. 18% is 3% less then we have to pay in the Netherlands.
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