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  1. I believe that game is mostly lacking Players more than anything atm. The basic game is there ( not saying that is good or bad but it's there) and ofc needs lots and lots of work to to be done yet but, to really test the systems we need people. If we go to 500 online players from 20-50 that we have now, everything will change and the game will feel a lot different. t's a must to do some testing with way more players at this state. both for perfomance shake and content shake.
  2. Now that's some seriously good ideas. Great job. I hope Ace get some of this into the game. Only one question. This way you are suggesting we would only be attacked by 2-3 guilds that are next to us and no need to roam into other guild islands to fight. Am i wrong on that? SO you basically will get fights with only these little guilds and compete with all other guilds only in time race to the central Keep
  3. Hey Crows! Today, we changed the start times for Campaigns along with export numbers. We'd love to hear your feedback about those changes and campaigns in general (not referring to the suggestions for open sieges, or handshake sieges we received a lot of that feedback in our other thread), We'd appreciate if you can take a few moments and answer the following questions. Time Changes: (please list time zones if you're adding in any). EU Times are not that great, here are some suggestions: You should make timers starting 2-3 hours later. For me, you should remove Timers in general and find other systems. How do you like the variance with the Campaign cards is there anything you'd like to see different with them? Well the whole campaign depents on these cards. I believe you should make them less important Do you like the Campaigns combined or NA / EU separate and why? The only reason i like this is cause of the population atm. Other than that no, i dont want to stay that way What was your favorite Campaign and why? What other types of Campaign setups would you like to see? Free for all Guild Size limitation to encourage new players Full Loot Do you prefer big maps or little maps for Campaigns and why? Small now, cause of population. So the game don't seem like running simulation How long ago did you participate in a Campaign? I play all the campaigns the past 3-4 months If you don't participate in Campaigns, why? Other Campaign feedback? We need more content for pvp, more people outside keep walls doing things , more small scale fights. Keeps and forts should not have siege windows imo, and let people manage times betrayals etc etc... I also find the balance problematic for many classes and specs being useless both in solo and large scale pvp. Thanks in advance for your feedback, we really do appreciate it. Additionally, this is not a thread for discussion, let's keep it to feedback. Please feel free to create your own discussion though!
  4. i ment in general,not now. I think it's already delayed.
  5. If it's possible you could add respec in test server so we can test faster.
  6. Well my thoughts about the changes are good in general. I would like to see you add a valid system for progression without that much rng and actually be rewarding. I think you have to do something about Infected. I dont believe we could be able to farm that in Infected cause will drive people off campaigns (That mean less pvp , so less content for us) Also about the VIP i would say that non vip users should be able to Respec but in a big cost like Loads of gold or 40 chaos embers. Making them not be able to do it at all will feel a bit of P2W aspect for many people. Also you SHOULD NOT in any way let someone keep their Disciplines after the respec. They must stay the same way they are now. If you wanna change you have to destroy the old one. Lastly i believe that the game is in a state that you should focus on Optimization and performance issues. You've called it a beta, you invite people they come to try the game and they laught will all the fps drops and how unpolished this game is atm. You are loosing a lot of people cause of this.
  7. Other classes have some defence mechanisms better than Knights do. I wont speak for myrm and Champions wich are crazy overpowered atm (For example the survaivability on champions are on another level) , but some classes Like assasins or duelists have escape mechanics (Stealth ulti). Rangers have way more damage (archer 60m range so he can get amazing positioning, Warden is top tier aoe damage atm etc) and i think all of these classes do way better than knights. Assasins are good at solo again and also can be used in large scale fights as Assasins literaly to put some1 off the battle. Rangers are Decent in big scale fights. All i am saying is that current state of Knights are not good, and templars as well (except Paladins). I mean Vindicator lacks survivability, Fury that i now main( does decent but nothing too crazy) would be nice to have a silence more, because stuns and knockdowns share the same window and many of them goes to waste. I will continue my thoughts about the Knights : 4. I believe Noble blood and Oath of will could use some changes. Firstly barrier could be a bit stronger. (it's 1-2 auto attacks atm). Also i believe it take too long off fight to cast these 2 skills and damage is low. I could see it as one skill that deals no damage and only give you barrier and energy recover (and swordsman passive still adds the crit buff) 5. I could see swordsmanship passive activated by a skill. Let's say obliterate or retribution strike, so you can time your dps better. 6. Execute could go 50% like Archmages. Also not sure about that but with angel of death and finish him still doesn't feel it does crazy damage. 7. Swordsman get plate armor. I could see some of these changes make an impact on Knights gameplay. Also an addition of a defensive skill in general could be nice... Anyway, i am not a designer, my only experience is the hours i've spent playing games. I just like to give my feedback and discuss about it.
  8. Nope i dont believe Swordsman is in a place to play in large scale fights and be usefull nor to play solo and do well. What's the point of a class running around just avoiding things? We have no aoe damage, bleeds dont work in a large scale fight and we dont even have very high single target damage. We only got an execute and it isn't even the best execute in game. So we do everything below average. It's a bad spec compaired to most other classes. And what's the point to main a situational character if the situations he is good at dont occur that much often? I've found my self being useless for more than a week in GvG. Standing there and dying like a turd in a siege fight. Chain pull is broken, i can't even focus a low life char insta pull and execute cause my pull will bring him behind me or to my right so i miss my execute. So frustrating. To give him plate back i dont think will change the survivability that much but will make the class a bit more sustaiable in big fights. Also i agree so much with the idea of changind bleeding to more damage and a debuff, would be way better to iflict some actual damage in fights.
  9. I would say once again that swordsman should return to plate armor. In large scale fights is dying so fast and the heal from stuns is not enought to keep him alive. And many times you dont even stun someone cause some1 else did and you didnt even get the heal. We need more survivability on them. They are freaking Knights...
  10. Also if you are not familiar, the game needs optimization like crazy. 6.2 is just around the corner though with devs telling us we will get a ton of improvements! So be patience and hope for the best
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