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Sinwise

Testers
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  1. Like
    Sinwise got a reaction from Marth in How's performance in 5.8.1?   
    Something changed for the worse for me. It says I am getting anywhere from 40 to 70 FPS most of the time. But it feels like I am getting 5 to 10 FPS. Just walking across the map is miserable for me. Sort of stop and stutter along. Picking up loot when harvesting makes it an even  worse experience. 
    I can't imagine how much worse it must be with a party in a siege. Haven't tried it yet and doubt I will even bother playing this campaign if my performance remains the same.
  2. Like
    Sinwise got a reaction from pappy in QUESTIONS NEEDED - Zybak interview with J Todd and Blair   
    What are their plans for end game character progression? Getting to 30, upgrading vessels, and passive training seems to be all their is.
    For example Dark Age of Camelot had a system where you gained realm ranks doing PvP that earned you new abilities. And it took a really long time to reach realm rank 12. I think that system really keep a lot of players motivated to pvp and grow their character to make it more powerful and also for reputation. The early ones who reached RR12 were really proud of that achievement.
    Expanding the leader boards might help a lot to keep players interested in playing for a long time. Being number one in deaths for example might be a long term goal for someone if that was tracked as a crazy example. But someone would do it if it were so. Tracking the stats of players over years instead of just campaign to campaign could make leaderboards competitive. But include healing, player resurrections, defense of keeps/towers/ forts. Maybe even include harvesting and crafting info. 
    What will keep them playing for years on the same character?
    Also, are there any plans to increase training for actively doing things? I like the whole passive "Eve" skill training. But I also feel that if I log in on launch day and actively break ore nodes for 3 months, and some other character logs in and activates his training and then does not play for 3 months, I SHOULD be a lot better at doing it than him. With the current system that will not be so. Why not combine passive and active training? The active could be a fraction of the passive...but at least I would feel like doing things in the game would be progressing my character.
  3. Like
    Sinwise got a reaction from Atome in QUESTIONS NEEDED - Zybak interview with J Todd and Blair   
    What are their plans for end game character progression? Getting to 30, upgrading vessels, and passive training seems to be all their is.
    For example Dark Age of Camelot had a system where you gained realm ranks doing PvP that earned you new abilities. And it took a really long time to reach realm rank 12. I think that system really keep a lot of players motivated to pvp and grow their character to make it more powerful and also for reputation. The early ones who reached RR12 were really proud of that achievement.
    Expanding the leader boards might help a lot to keep players interested in playing for a long time. Being number one in deaths for example might be a long term goal for someone if that was tracked as a crazy example. But someone would do it if it were so. Tracking the stats of players over years instead of just campaign to campaign could make leaderboards competitive. But include healing, player resurrections, defense of keeps/towers/ forts. Maybe even include harvesting and crafting info. 
    What will keep them playing for years on the same character?
    Also, are there any plans to increase training for actively doing things? I like the whole passive "Eve" skill training. But I also feel that if I log in on launch day and actively break ore nodes for 3 months, and some other character logs in and activates his training and then does not play for 3 months, I SHOULD be a lot better at doing it than him. With the current system that will not be so. Why not combine passive and active training? The active could be a fraction of the passive...but at least I would feel like doing things in the game would be progressing my character.
  4. Like
    Sinwise reacted to siunotaco in Ranger : Archer Slight adjustment   
    I have been playing Archer for about two weeks now, I love the class, it feels great however the passive of standing still landing 2 shots to gain a buff seems very useless. Yes standing still in certain areas ( I.E Keeps/Forts ) doesn't seem like a bad idea. However as squishy as the archer is standing still almost always means death in a very quick time. I'm always finding myself blinking ( wood elf movement ability I think also needs a very slight CD reduction... very slight ). Which means I can almost never get my passive to start kicking in considering once your standing still and fire 2 arrows then the passive turns on, however once you move the passive is lost. 

    There lies the problem, if we cannot stand still then whats the point of that particular passive? I would suggest possibly changing that passive to something slightly more helpful to the Archer without absolutely breaking the Archer. I was thinking instead of standing still why not make the passive give a slight buff to draw time on your auto's and slight attack power. Now I'm not saying give Archers 100 attack power added per shot because I know there will be some people who take that to a new height lol. However what i'm talking about is simple. With every landed auto the Archer will get a stack of Precision Aiming. Precision aiming ( or name it to whatever you'd like lol ) would give 3% less draw time and 1.5% attack power stacking up to three times lasting 15secs. If you do not land an auto within 15secs the passive is lost, and yes which means the archer can move and shoot and gain this buff. Now stacking this buff 3 times means that at the 3rd stack the Archer would get 9% less draw time on the auto's and only 4.5% added attack power, which isn't a lot but I feel this would help the Archer more than the current passive. 

    Please let me know what you think about this!
     
  5. Like
    Sinwise reacted to KrakkenSmacken in Campaign seasons and full wipes (The Equity issue)   
    It's a fallacy to think there is anything like a "equality of the players". Good computer hardware, internet connection, time zone, proximity to the hosting centers, free time to play the game, and a host of other issues not even taking into consideration personal skill, will all be a factor. 
    The goal of CF is to make it so "Uncle Bob", or better yet "Uncle Bob's Team"  does not start with an overwhelming advantage.  
     
    Passive training takes YEARS to accumulate, players will never reach the end of what you call a "journey to power", and doing a wipe would be way worse for the games population than people dedicated enough to put in years finally losing interest.
    With the changes to the talents, and the ability to slot any profession and get the recipes, I would much rather ACE eventually make campaigns where all passive training is simply ignored, with zero imports/exports, than for them to even consider anything like a wipe.
    With that we could all see how popular the whole idea of an "equal" start is, without taking away other people's progress.
    I however suspect the interest in that world would be rather marginal.
  6. Like
    Sinwise got a reaction from aelfkins in This shouldn't be allowed   
    The problem is they need to "git gud" just to kill this one class. They wouldn't have had to for any other would they? Does that seem fair? 
    All I know is they need to change something if they don't want a huge majority of the population playing one class.
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