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Posts posted by Aowin

  1. there used to be this thing in very early pre-alpha called the hunger dome, this is more like what you want and I hope they make one of the campaign worlds like it.

    If you don't know what the hunger dome was, it was a short campaign world with a border that kept shrinking to the center of the map, some chests with loot scattered around the world and lots of groups of players starting in different locations, last person to survive would be the winner, I don't know PUBG cause I never bothered playing it but it sounds exactly like that and what you want.


    The big campaign worlds are good great but sometimes you just want a short game of killing ppl without having to start up another game, so I really hope the hungerdome comes back at launch as minor campaign worlds that won't have an impact on the crafting or items obtained



    as i've said elsewhere...


    if the Player can modify ANY aspect of a Client...it will be exploited and end badly...


    every time...


    that's been my experience, and why y vote is always "hell NO"


    just my opinion here...



    Add-ons don't allow you to cheat a system or so, WoW has been using Client side Add-ons for quite some time as are some other games.


    Also add-ons don't make a game do anything for you they only enhance some UI to your personal likings,


    Mods like the ones that are being used in World of tanks tho shouldn't be allwoed cause they actualy help you play better, While in WoW, Wildstar and a few others Add-ons only allow you to costumize UI these addons are not mandatory in anyway you can play the game perfectly fine with out them on competitive level.

  3. And you forgot another option... You can unflag your EK and noone will be able to attack it. Optional PvP is the worst thing ever. Either it is PvP game or PvE... It can't be somewhere in the middle

    I don't think the EK's should be permanent PvP tho, If your guild goes ofline your entire kingdome will be destroyed by the time you come back Unless you are some kind of zerg guild who got the players to be there 24/7


    There is no fun in that and will only be drama later on the forums

  4. Considering the cost to get into alpha 1 and 2 I hope they are permanent but there is no information about this. and with week'end testing you can't realy do that must testing the alphas will then just act as Demo plays of the game

  5. Limit to 100 players sure 50 players is to little, And i do hope there will be a limit, altho it won't matter all you'll do is inconvience some ppl,

    Whats to stop 1 guild from making the same guild multiple times

    *Invictus, InvictusI, InvictusII, InvictusIII, InvictusIV, and so on*


    This has happend in alot of other games that limited it to X amount, Zerg guild will find a way to be zerg guilds I just hope there won't be to many zerg guilds or there will be no real point into going GvG worlds unless crowfall has a solution for this. (Friendly fire on every world so zerg guilds kill them selfs)

  6. Yes, it was posted during the first hunger week, but why do you link it then ask where its from?


    I meant with it that the search function doesn't even link that post when you look for it.


    Not a Brit or American so my English might not be the best sorry for any confusion

  7. I never liked in Sim City that "oh great an earthquake just destroyed everything I built up" However, I'm a big fan of dynamic events so I could envision some form of natural disaster event that didn't occur within x radius of a player controlled fortification. 


    It's one of those things I've thought about on and off since I started working on Crowfall. Still just a personal mind bubble for now, though. 


    I wouldn't mind having such risk involved near my fortress aslong as there is also a reward for the risk, Next to a volcano have higher Fertility so easier to plant herbs/grow crops(if that's a possibility in the game)


    Phase 1 is Spring.  The Campaign map is hidden by fog of war.  You are dropped (typically naked) into an unknown, deadly environment.  This world is filled with the ruins of ancient castles, abandoned mines and haunted villages – which you have to explore to scavenge for weapons, tools and the resources to start building fortifications.




    So when we spawn in a campaign there will be a fog of war,


    Will the Fog of War fill up the battlefield again when no one is near by, Or will the battlefield stay discovered and give permanent view over the locations that have been discovered and you can see every enemy approaching from miles away.


    Personally I would love to have it act like to Fog of war in AoE, Visibility till units/buildings are gone after that you can only see the shape of buildings that you discovered before the fog of war came again.

    This would give players who would like to scout a lot more to do, Would be easier to set up ambush without being detected from miles away, Or you might suddenly run into a fortress that has been build there over night.


    What do you guys think? Has there been anymore information about this that I haven't noticed yet?


    Used the search function but didn't even find the post where the quote is from with it



  9. I've got a few ideas on that. 


    1.) Player-built fast travel locations. Whether it's a sea dock, a flight tower, or a teleportation pond, let them be buildable by players, and destroyable by players. If you want to set up your destination just over the hill from the enemy encampment, you'd better be ready to defend it if your assault force hasn't shown up yet when they realize it's there.


    Great Idea but i would go even further and allow ppl to chose to destroy or capture them, If the enemy captures your Teleportation pond they can take the portal in the oposite direction possibly right into the middle of your own base.


    for flight towers / docks this shouldn't work tho but just link the tower/dock with your own towers/docks

  10. When Creating your character you'll need to select a few skills/traits what ever you want to call them,

    Some will have Beneficial stats others will make your char be weaker in another area.

    Ex:  1 will reduce your chars ranged accuracy by say 5% and that stat is worth +10points you can then chose a beneficial stat worth -10points that you think will be better for you

    They call them Creation points


    Besides that we only know that weapon skills will be capped at X amount and when you go to a promotion class you might be able to expand further upon it.

    Also got a little bit info about it here http://crowfallwiki.com/index.php/Rune%28Creation%29 but that'sa collection of  what the community knows

  11. Then limit who can invite guild members.... simple as that. Only have a select few who you know won't betray you, or be an idiot, have the right to add people. Or limit it only to you having that capability.


    Having been a GM in the past, I always limited the ppl who could invite to the guild, but why would you invite some1 and don't invite he's friends so he can play with he's friends and have fun within the guild aswell.


    The only way I see something like overthrowing a GM happen is when it is 75% of player accounts inside the guild that are against the GM before it would actually be possible to overthrow him so if you have 100Accounts (Not Characters so alts don't get counted) in your guild you'll need 75ppl to be against you and online during the voting.




    Pros about that are:


    - A Bunch of randoms can't take over your guild unless you're a total unpleasant person as a gm and got every one against you in which cases most guilds disband anyway.

    - Your Guild Banks are safe from spies and ppl who would like to scam you




    - You need to spread the word that you want to overthrow the guild *add in some RP* word might get out you are planning a coop

    - The bigger your guild the more ppl who you want on your side before you can stage /Prevent a coop

  12. There is still Lore for the game, Tbh quest give little to almost no lore. and questgivers are certainly not needed to make for good RP good RP comes from the player not the NPC.


    You're guildmaster can also act as a questgiver to you if you join some RP community.


    And with the removal of NPC vendors I would actualy see more RP going on than not.

  13. EQ Next is still being made but since SoE was bought up and lost half of the ppl working on EQ next its being made slowly and there are rummors going around that it might not be F2P anymore afterall.


    As for all the other stuff I don't think there will be That much issues atleast i can play landmark quite well and those servers are always stuffed with player made stuff

  14. Who else would love to see a playable Dragonkin race? i know i would!





    Dragonkin are horrible they look more like ugly Gargoyles or lizard ppl like that guy from Spiderman....


    They should stop messing with Dragons and give them a proper look Like the Traditional Western and Eastern dragons not these Lizard 2 legged rip-offs.


    If they add dragons they better look like dragons, I don't mind if they have some form of ability where they can Shapeshift into human form but stop assaulting them and turning them into sword wielding lizards on2 legs.


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