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Aowin

Testers
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Everything posted by Aowin

  1. I don't think stealth should be limited on a CD, I rather think it should be a permanent out of combat stealth with only the ability to go in stealth out side of combat. Most games that have stealth classes (Rogue, Assassin, Stalker) also have classes to easily counter them (Scout, Hunter) and Stealth never means *I win button* since these classes are usually extremely weak once you know they are there. As for digging tunnels I hope when you dig under a wall in such a way that it won't have any *support* anymore that it would come crumbling down.
  2. Not sure about gamigo, But frogster/gameforge have bad Customer support and make their games P2W, wich is pretty much what the entire European market has become, it would be extreemly hard to find a Customer friendly company here when they only think about their wallets.
  3. You sure have trust issues, If you don't trust a GM of a guild then simply don't build with them, there will always be unpleasant ppl but the majority of guilds are being led by some nice players. The there will probs be some kind of system that the items owned by player X will join him when he gets kicked or leaves the guild.
  4. Hope fully with the seasons they will also introduce Hunger, Fatigue and Cold into the game, a giant army needs to stay well fed or they should fail being able to capture city's/Hold their weapons
  5. Basically, the EK is your character selection screen only this time you can walk around your personal/guild castle and trade with other ppl *with optional pvp*. When you press enter game *walk trough a gate to a campaign* you'll spawn in a random location on the map *ex: Age of Empires, Civilization, Total war* at least that's what I understood from what the devs want to achieve. So what you are worried about players camping portals shouldn't be a huge issue. As for when you want Island to be the campaigns there will be the issue of where it won't be possible to end the campaign/Destroy that world to reset it and start over with or without the spoils you gotten from the previous campaign. And while not being a fan of instanced content i think this is actualy a great way to attempt it and still make it feel like open world PvP.
  6. Here http://community.crowfall.com/index.php?/topic/3283-european-publisherrelease/ they say that backers can play in the NA servers either way so I would guess there won't be region locking.
  7. The problem with this is that there are no good companys in the EU that won't make your game a money milker/pay to win game in anyway possible unless artcraft will have a say in everything and prevents this from happening which will be unlikely to get European company's to actually want to publish it they only think about their wallet not the costumer. Rather see the game published in the Eu by artcraft which will give us a lot better support, Better updating when updates need to come instead of half a year later and make the game globally the same. Localization can be done way after the game has been released and is not mandatory to have a good game. Tbh I would hate to play the game in Dutch it would sound stupid and ridicules and doesn't fit games. More Dutch/Belgian ppl that I personally know of feel the same about it, having a Dutch version of a game feels like a waste of time and money that could be spent on making the game better.
  8. Mostly for Unit frame, Actionbars and Inventory/Bank management
  9. Why not? These are normally only cosmetic UI enhancing stuff that don't give you an advantage over any one else personally I haven't found an MMO-RPG where the UI was like I personally would like it to be and what is most beneficial for me. With or without you would still be able to do the same all it does is make the game look even better. I have seen ppl be against addons for random reasons that I never really understood if they don't give you an advantage what is the problem?
  10. Will there be anything like add-ons for crowfall to have player Interfaces, Skins, Mods & other community created stuff? Would really love to see these things since they can help personalize the game a lot more and make it fit more to your own play style!
  11. TBh castle sieges wouldn't feel like sieges if they don't have the bassic siege equipment, like Battering ram, Trebuchets and Siege Towers. So i realy do hope they will add them!
  12. The problem with this is that there are no good company in the EU that won't make your game a money milker/pay to win game in anyway possible. Rather see the game published in the Eu by artcraft which will give us a lot better support, Better updating when updates need to come instead of half a year later and make the game globally the same. Localization can be done way after the game has been released and is not mandatory to have a good game.
  13. But some of the backers are limited! and thats why ppl want an answer asap
  14. Same for Belgium Love it that we aint dubbing/Localizing anymore, all I care about is a good server based in the UK where we European ppl can play on without latency issues
  15. Thank you Phiqu for clearning this up!
  16. Hello, I have been wondering for a while now if European players want to support trough the kickstarter will these items be added to the EU accounts, or will European players just have to play on the NA servers to have the full benefit of what they support for? Some of the kickstarters say they ship anywhere in the world, but if you go the the Pricing Faq it says its only for NA and there is nothing about this in the Faq of the Kickstarter would like some clarification on this if possible before I start giving money I personaly won't have anything for in return. Sorry if this has been asked before but can't seem to find any info about this!
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