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About Hekateris

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  • Interests
    Gaming (obviously), Poetry, PvP, Writing, Hiking, Role Playing, Food, etc.
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    Sacramento, CA
  1. Yeah, I am having the exact same issue, even after accepting the new agreements and running as administrator. Any help with this issue would be appreciated.
  2. I totally agree with you on this. I don't think it is fair to incentivize players to stand still in a meta where doing so almost certainly means insta-death. My first toon was an archer, but it was really difficult to optimize the build because of the passive you mentioned. I leveled up another character and went the Warden route, but honestly the gameplay hasn't felt half as compelling to me as Archer. I still die if anyone jumps on me, except now I just don't do as much damage otherwise. I like your idea about the stacking auto-enhancement passive, although I think there is room for the window to be lowered to around ~10s. 15s seems excessive in both large and small engagements. I think another way to balance a change such as this would be to stipulate that Archers cannot enter stealth or something along those lines. Anyways, I agree and hope that ACE would consider changing the passive as it renders the tree essentially off-limits to most players.
  3. While it is obvious that you guys didn't use any crowd control, the number of players there does point out somewhat of an imbalance. If it were a ranger or druid, they would have been deleted instantly. I've noticed this a lot so far in my PvP gameplay of Crowfall rangers. Essentially, if you get CC'ed/rooted/stopped for any reason, you're pretty much dead instantaneously. It seems somewhat unbalanced in that the squishier classes are constantly having to dodge CC in order to stay alive and get their damage off while the melee classes can withstand CC, heal themselves and still deal a ton of damage.
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