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  1. This is more of a final product wishful thinking sort of thing. As playing the alpha, this is what i can see the game becoming at the end.
  2. I recently got this, and i must say. wow. but after playing the campaign i was thinking about the game at work. and then all of a sudden i got hit with something. This game, so far, is what a lot of us wanted, but in a very small restricted package. Imagine this. first, take the world of crowfall, but add one more faction. then take the world map, and multiply it by about..lets say 25 to start. now. make a campaign last about 11 months with 1 month down time, OR. dont have campaigns at all. [you see where im going with this..] For as long as i have played MMO rpgs, i have ALWAYS wanted a fantasy style mmo like EVE online. Crowfall, whether you like it or not, IS a very small, dumbed down version of EVE online. You have factions, player build structures, Player made stores, huge crafting trees, steep learning curve. Even has timed skills for professions. Im sure A LOT of people would love to see this game resemble EVE in a way that its just..a bigger game. more areas on the maps, more player built things in the world and not just in EKs. I want you to imagine again, you have joined a guild, and its about 8 months into the campaign. Your guild leader plans out to build siege weapons to attack a rival guild. these plans take a month to be carried out gathering racecourses to build trebuchets, rolling towers etc. the day comes for the attack. you go on the battlefield to seize a castle. Why? because this area holds valuable sources of iron. and getting imports of iron is just too expensive. you press the attack with another 50 guild mates. as you charge arrows reign down, and fireballs crash down from the sky. The trebuchet breaks down the walls and the army floods in. the battle is long, in total it takes hours. The battle rages on even after you log off for the night. You keep in touch on your guilds discord. YOU are invested in this battle, and it means something to YOU. The next night, you get home from work, the battle is still going on but both sides sense it will end soon. The castle is badly damaged, but the guild has been preparing the month before and has resources ready for repairs once it is claimed. Even though you have resources, it will still take a week or so to fully repair the keep and add new defenses. The amount of iron this kingdom tile holds is one of the most rich. Finally, after almost 2 days of battling. The enemy retreats, and accept their loss. You and your guild have claimed new land. This tile on the map changes to your factions color, showing the world you own that property. you set up repairs, guild member begin to mine the ore, traders get the ore and fill up the inventory on their carriages. Traders travel long distances to export the iron. Its a dangerous journey with the risk of being robbed or murdered for the loot. But the payout at the end of a successful trade is in the tens of thousands of gold. Allowing you to prepare for the next invasion. after the campaign is complete. There is a month of peace. you still own all the land you acquired. it does not reset. the world is SO big, there is no need to reset after a campaign. in the month of peace. there is no open PVP. but there is, however, a world tournament. The fastest horse rider? the strongest fighter? the final week of peace there is a huge festival. Where guild can sell the goods they have made. whether its food, items, potions or whatever. Mini games like snowball fights or "the floor is lava" can be played. Players who specialize in music play tunes. and last but not least. Ale is drank. but..alas...the festival is coming to a close, and a new campaign will begin... will you trade, rob, fight, run a shop, hunt, craft, gather, scout, spy.... or will you conquer? This..this is what crowfall could be.
  3. Hey, got this game last week and played it quite a bit. I tried almost every class at least to level 10, and stuck with 3 of my favorites. The game is fun so far but has a few issues that I would love to see changed. And hopefully other players agree. Durability - I don't mind tools breaking, but weapons and armor durability should only go down when you die, in a more traditional MMO type, with the ability to repair you gear through vendor, or yourself. IF you can do this already i haven't found the person that can repair or know how to do it myself. There is no reason whatsoever for durability to go down from just equipping it. UI - this is the biggest issue i have. the UI is clean, it's nice to look at, it's easy to figure it out and see whats going on. However, it NEEDS to be split up, it NEEDS to be able to be opened while moving. What i mean is, Hit C to open character menu, I for inventory, K for skill ETC ETC. but open that window only. There is no need for the entire game menu to open every time you want to do something, making you stop all movement. I would live to auto run, and sort through my inventory etc. Gathering/loot- when hitting a rock or a tree or whatever to get MATS, it is fairly annoying when the piece flies off and some unpleasant person runs up and takes it from you. same goes for loot, all loot is open, and I wish it was locked. first come first serve just generates trolls, and a good example is a guy i met in the wild, said he was super low level and didn't know what to do. I invited him to a party and we just went mob hunting and tool some outposts. well he was super fast at looting and I saw items and gold disappear when i tried to loot. I hope that at some point loot gets locked to the character that initiates the attack first. along with skinning. And for resource gathering i REALLY REALLY would love to see the broken pieces fly into your character, or just end up in your inventory with a notification of what you got. Skills and Trays - never change these. They are perfect and will forever insure that no 2 characters have the exact same build. Tutorials - Needs better in game tutorials. not videos, although helpful in some ways. Enable mouse - Would love to see a keybind to enable the mouse cursor in game, to be able to hover over skills and players. holding F by a player kind of sucks, i would rather right click with a list of options i can click on. However, I personally am a big fan of tab targeting MMOs, and this is just wishful thinking. But Star Trek online has a really good option between action, and tab targeting. I would LOVE this to be added at some point, With an auto basic attack. I understand this is useless in PvP, so the ability or a hotkey to switch back and forth would be awesome. TAb targeting for PVE, action for PVP. again. this is my personal wish, and i am not complaining about the combat system. Gold - Take gold out of sacrifices, let us sell items to stores. so far gold seems kind of rare, and this game is tailored around crafting right. But for 1500 gold i can just buy a stack of anything. This makes me feel like gathering is just an early game thing, and late game you will just be able to buy the MATS you need, and go gather the stuff you cant find in stores. Crafting - please...let us craft in stacks. I dont mean gear, but cooking food, billets, leather etc. the basic stuff you need in order to make better stuff. Just add more time to the counter. If this is something you unlock later or something or is a skill, then let me know and disregard this part. Thats about it. so far I really enjoy this game, except the Chaos faction just sits and doesn't do anything lol. This MMO is so unique and different, it only needs minor tweaks and probably balancing. Definitely in the UI. This is the first game i feel happy to have been a supporter of. no regrets and i cant wait to see the final product.
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