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ACE Investor & Tester
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oridi last won the day on March 20 2015

oridi had the most liked content!

About oridi

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    The Crowfall Chronicles - a backstory that turned into a novel. http://community.crowfall.com/index.php?/topic/1348-the-crowfall-chronicles-part-1-of/

    KOS list! Whoohoo I'm tough!

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    Land of Trees & Water

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  1. Hit the campaign for the first time. Leveled to 30 and then went to search for the mats needed to do better crafting. Really disappointed in the mats available in the campaign. I killed animals but got nothing I could not get in God's Reach. Wandered around and found nothing to harvest that I could not find in God's Reach. Avoided other players fairly easily though I'm sure that will change when things get more crowded. Community is actually pretty good. There were a few random spots of ridiculousness but on the whole folks are grouping up and going out to kill each other in a
  2. Hey! *waves arms wildly* Does this all still exist? I can't remember what happened to us all but it's BETA!
  3. Don't mind the wipes. I think it gives us all another chance at fine tuning builds and figuring out leveling strategies.
  4. Region: US West Coast - PST Schedule: Flexible Casual/Hardcore?: Casual killer. Hardcore healer. Stop judging me. Play-Style: Squishycore. Snackcake. Loves crafting and healing. That's right. I know I'm playing the wrong game. Come at me bro. Commitment: Oh I dunno, I guess I'm into it. Sorta want to trick out my EK so I can have the best stores in the game all gathered in one place and be able to provide uberduber gear to my guild while I rake in gold that I then throw at crafting until I'm a goddess of all things made. Kinda want to go sneak around in the cam
  5. Well, I held off hopping into the game until now as I wanted to give things a chance to settle down. I've been around since the kickstarter and spent some time being the token snackcake on the forums early on. Right now the game is not much fun - mostly because of a combo of glitches and balance issues. Here's my notes from 3 days of playing. --Crafting needs an enormous amount of work. It's seriously unbalanced and trying to get started in crafting is rough at best. Part of it is the length of time needed to harvest mats. Because Crowfall went with nodes it's time consuming to stand
  6. Hello everyone - how is the game doing? I've not checked in for years - how is gameplay? Did crafting ever go past magically appearing pick and there's a node? How is the community? A good friend reminded me about this game and how immersed I was in the possibilities back when it was just a lil kickstarter. I spent a lot of time on these boards arguing (a token squishycore amongst the elite) and writing endless stories (crowfall chronicles still holds up though it's been half a decade!) and I met some really wonderful people. How goes everyone?
  7. Well this was fun! I just remembered this and thought I'd go through and see how it holds up 5 years later.
  8. It's been a bit since I've checked the forums and I was hoping that the crafting professions would have shaped up by now. It looks like the same imbalance still exists. If you love PvP and that's all you want from Crowfall then you're all set. If you hopped on the Kickstarter and invested in the game cause you thought it was going to be a balanced experience that required both supply and demand - if you thought that Koster was going to bring some magic to the harvesting and crafting - you're outta luck. Keep this in mind devs. If there's no one that likes harvesting, folks won't
  9. Your OP was as follows: "I am tired of EK junk, until I see what purpose, if any, an EK has. I have bought just about everything from the merchandise store I have 4 accounts already I am thinking, skins and maybe access to a unique looks in the char selection screen. What ideas can you guys come up with? Get those imaginative juices flowing...." When I read the OP I thought that you were actually asking for ideas and your posts that followed supported the brainstorm ideas concept. I'm seeing now that your point was that the EK store items are pointless in your opinion. You may
  10. TBH I think that Crowfall has provided more than enough instant gratification to us whales of the CF world. Mounts, buildings, pledge bells and whistles, merchandise... there's a lot of stuff to buy already. I know that you want suggestions of what to buy so I suggest a payment plan to up your pledge level. You can pay over time and you'll get all the nifty things offered in the next level. I'd much rather they focus on getting the game created rather than focusing on creating more shiny sparklies for the store. Anything they create now is going to be mostly guesswork anyway until they ge
  11. Got the survey on one account's email and not on my other account's email. /begin conspiracy theory
  12. Billykillsemdead sneaks forward without a sound, his bow notched with a poison arrow. Will he be seen? Not likely with his stealth skills and custom crafted Boots of Shush. As he approaches the castle wall he keeps covered by the ragged brush, unseen by the sentry on the top of the wall who is busy frowning at a distant roar in the forest. The wall is rough stone, festooned with vines, animal nests, and the occasional beehive. Billy aims carefully, angled up to hit just the right spot in the sentry's throat. At the moment he releases the arrow his focus is diverted by a scurrying rodent
  13. +1 for the onesie. Waiting for the tote bags, bumper stickers and umbrellas. Just go all PBS on that merchandise...
  14. *looks at C. Silver's sig and files away the name for future use*
  15. I think I'm understanding your post - you're saying that a fun idea would be to have a campaign world where the players could choose some land from their EK's and bring it into the CW. They would risk losing the land and all that was on it but they could also win big. I salute the outside of the box thinking but tbh I think this is a terrible idea. ---The EK's are tied into the cash shop. There has been a very specific approach of selling EK items in the cash shop and there's no way to separate out paytowin from your idea. ---Controlling imports and exports from the CW is the primary way
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