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Aeriav

Testers
  • Content Count

    20
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About Aeriav

  • Rank
    Hatchling

Profile Information

  • Language
    English
  • Guild
    KDS

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  1. Hey there @SharkBeast 🖐️ It's great to have you here. If you didn't do that yet join the CF community discord channel, there are a lot of helpful people that will answer your questions
  2. Just to clarify - almost noone plays on infected, and Joveth is (or rather will be) mainly used to level up your vessels, try the things out. The main action and at the same time destination is campaign server with full pvp.
  3. Aeriav

    VIP

    I don't know what "double currency cap for transmutation crystals and exclusive assess to unique store deals" means but 10% increase to Gold, exp, crafting inspiration and trait research sounds a bit p2w to me
  4. Aeriav

    VIP

    None of the things you mentioned are P2W as they don't give any advantage in actual gameplay. They are convenient and makes your life easier but it's not like you will have a better start over someone else nor will they give you any unfair bonuses that matter during gameplay. I perceive all these bonuses that @Arkade listed as a good start for a VIP but them alone might not convince me to pay more than 10 bucks a month. I can imagine these features to be a nice addition as well: Nice emotes that only VIP members would have access to. They could include vessel animations or some other implementetion Creating group chats for players not only in their party Long-term VIP players (e.g. with VIP already active for at least 3 or 6 months) could also have an option to make a zone/faction announcements that would be displayed in top-center part of screen every 1 hours (time can be adjusted)
  5. To be honest there could be no Q&A this month and it wouldn't change much but let's not just complain and see the bright sight - maybe in Feb we'll see the new patch on servers.
  6. Tbh I don't think arenas, especially duels or 2v2 would be in any way good in CF. We have many classes with all of them fulfilling a different role. Most of them are meant to be played in groups during sieges and balanced in that way. Adding balancing to duels so champion has the same chance against duelist, cleric or archer seems a bit difficult and missing the point in that type of game. On the other hand I would be happy to see the pvp competitions if they would be done right.
  7. I think our PCs might not handle this with the current optimization
  8. I love the relaxing part of the game which is solo gathering. Hauling resources and giving it to the guild feeling that it makes an impact on guild's progression is really rewarding to me and the way the gathering works now with it's mini-game aiming for circles and then running through all the resources on the floor to pick it is a great stress realiever to me. On the other side the big-scale pvp with fighting for forts and keeps is awesome when you're fighting with your guild members to achieve something. I also feel like that and hope it's going to change in future.
  9. Yes, what I meant would be some new/alternative talents on their place. That sounds quite cool and seems at least like partial solution I agree that another look on talents would be pretty nice in future.
  10. I wondered if I should to create 2 separate topics for the discussion regarding disciplines and talents. 1. Why was there decision made to make disciplines a part of a talent tree? I understand the vision that discipline slots unlock thorough the progression to level 30 but it could be done simply on specific levels, e.g. 1st major on level 10, 2nd major on level 20. Why would it be better to take some of the talent points just so everyone need to take these talents? In my opinion talent tress are a tool that is made to enable everybody to customize their vessels/characters so there's simply no point in making discipline slots a part of this system as everyone will have to take it anyway (what is your opinion on that?). And here we come to the 2nd topic: 2. Aren't talent trees too simple and linear? As I see talent trees right now their only purpose is to choose the sub class like the sanctifier from the main confessor class. On the road to this there's next to none diversity and everyone playing specific subclass with the exactly same talents, maybe with the variety of about 2-3 talent points. I understand that there will always be a meta and "best" builds but still shouldn't it be a way for customisation along the disciplines which currently just cripples the talent trees taking space for interesting talent variety? I'm looking forward to hearing from you and reading about your vision and ideas on it
  11. That's a good question and I agree with it. I think the world, the environment and the pvp are/were the selling point of the game but pve seems to slowly come to the first plan. As @mystafyi wrote the reason behind it might be the technical issues of the game. But if now is not the time to solve them then when? I also perceive it that way. I'm a bit afraid that the pvp won't be as rewarding as it could be. Sieges and fights for forts are really fun as a concept and mechanic but the fight and the pvp itself could see much improvement. CC do not feel to be impactful and sometimes killing someone in a bit bigger fights like 10vs10 or more is quite hard with all these tanky specs and healers. Don't get me wrong, I'm not complaining that we can't kill a tank with a healer backing him up, the point is that bigger fights seems to not be very dynamic and as a range dps which I prefer to play the damage feels quite non-impactful in group combats. (Maybe it's because I'm relatively new player and don't have that much experience in combat but so will be 330k+ players that will be invited later) Maybe I'm a bit out of the loop but I think there's no longer any bonus to training from the VIP? To clarify - I'm not complaining about the current state of the game, I rather am afraid how it will look like in the future and asking some questions about the mechanics that might be improved and what changes we may expect because I'm really looking forward to the success of CF and I can't wait to get into the game again
  12. Tbh I really enjoy gathering as it is right now. There's something satisfying in breaking down the ore veins and then pick up all the materials at once.
  13. Maybe he is kind of spammer or whatever but let's be honest - he's right. The animations and combat feeling is not the strong part of CF at the moment and let's hope it will be addressed at some point.
  14. @Hasil I played some time ago on the campaign last time and from what I remember the latency was no longer a problem but FPS are still rather low.
  15. Q: Are you happy with the current feeling of combat? If no, what and when do you want to change?
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