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ACE Development Partners
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Everything posted by Destrin

  1. I am also expecting that free form building won't be a thing. Although, it could be if Artcraft wanted to put the effort into giving us the building tools. I would much prefer premade building blocks (templates) that we could easily put together in Crowfall. Making some of the builds that were posted above took weeks, some upwards of two months. It's not really practical to take that long to build something in Crowfall. I just wanted to get some screens out there of what VoxelFarm can do in an existing game space. Eventually, if the game takes off, Artcraft will have the ability to add functionality to allow us to make templates if they so choose.
  2. "What can we expect from voxelfarm", not what can we expect people who act like they are 12. Also, it wouldnt be hard for the devs to destroy your phallic castle after a /report or two. Then leave you to pick up the pieces.
  3. Love all of OP ideas. I think that if a wall is made of almost any stone we should not be able to break it with swords, fireballs, arrows, etc. We should be required to have seige engines that in history we would see being used for this exact purpose. We could of course spice things up a bit and throw in some heavy hitting magic, maybe from like a summoning circle of mages, and not just one (or a bunch of single mages that are all) casting a super break stone wall spell. I would like to see some stones be harder to destroy than some other stones. And i do beleive i would like to see these harder stones scattered throughout the "tiers" and not all just stacked at the end tier. OFC I would like to see the hardest stone only spawn in the last tier or two, though.
  4. I grabbed some of these from their WIP stages. I skimmed about 450+ pages of threads to find some I liked If you could see some of these builds now in their finished state they look even better ;D
  5. I have spent some time in Landmark which uses the same voxel engine as Crowfall. I decided to post some screenshots of what we can expect player build structures could look like, and the freedom of what VoxelFarm can allow. We don't know exactly how much freedom we will be allowed when building. But this might give some of you guys an idea of what player built structures could possibly look like. Here is something I have made. 100% of EVERYTHING you see in these first few screens is made by myself. Now for some stuff from some actual talented builders: So this is only a few examples of what VoxelFarm + Forgelight can accomplish. This stuff is all 100% player built and fully destructable (if they turn PvP on), excluded some of the environment stuff that is "procedurally generated". I could sit here and post screenies all day of some of this amazing stuff people can put together. I hope we can get a good chunk of some of this functionallity.
  6. If you want to see what voxel farm is capable of definatly check out some screen shots for Landmark competition builds. It uses voxelfarm tacked on to the forgelight engine. I am gunna post some screenies at lunch time.
  7. Holy mother of god! Voxels too? Wow... Tell me when to start throwing money at the screen.
  8. Once Star Citizen started selling life time insurance on ships I was SOOO turned off that game. If Crowfall does anything along those lines i will cry.
  9. http://community.crowfall.com/index.php?/topic/2207-moved-into-another-beta-group/?p=56057 Send an email to support and they will look into it.
  10. I went from 4 to 5 as well. I have sent an email to support.
  11. March 28: player 2 is transporting wood to the location he/she wants to build fortifications. Player 3 kills player 2 and takes all his/her wood. Player 2 cries cause he/she has nothing to show for his/her $45.
  12. That was my guess as well. Would rather have a clear cut answer than just guessing i was pushed back. /sadface
  13. Well i'm glad i didnt see a jump like you did
  14. On the original email i got it says beta group 4. On my account info it says beta group 5. Which is correct and why is it different?
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