In addition to the current methods of gaining XP, 5.110 introduces two new sources: Harvesting and Crafting.
Harvesting - Whenever you harvest a resource node, you’ll receive XP when the node is destroyed. This includes group harvesting, so long as you’re close enough to the group member doing the harvesting. The diminishing returns are the same as with NPC mob ranks.
Crafting - When crafting, XP will be awarded when you successfully craft an item. The diminishing returns for this activity are the same as with the Sacrifice System.
As before, you’ll want to move up to more challenging world areas to pursue higher-level Harvesting and Crafting endeavors to make the most of your efforts. This means traveling from the relative security of God’s Reach, with its plentiful but humble resources, to The Infected, the intermediate world where PVP is possible but looting fellow players is not, and graduating to the Campaign Worlds where the best possible resources may be attained if you’re brave enough to risk the potential of encountering enemy factions as you’re gathering.
This is a change in the right direction,more options for more personalities. Now add sacrificing old vessels upon creation of a new 1 to ease the /step up! (even though it is pretty ez to level higher vessels) its not every'1s cup of tea though.