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Spunky

Testers
  • Content Count

    33
  • Joined

  • Last visited

About Spunky

  • Rank
    Nestling

Profile Information

  • Language
    English
  • Interests
    being a dad .gaming construction

Recent Profile Visitors

112 profile views
  1. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
  2. That will def change the game for the better. the old version was restricting them way to much.
  3. just how out of touch he is .since I didn't even type that upper portion .lawl
  4. can I have some of what ur smokin mand? geeze
  5. In addition to the current methods of gaining XP, 5.110 introduces two new sources: Harvesting and Crafting. Harvesting - Whenever you harvest a resource node, you’ll receive XP when the node is destroyed. This includes group harvesting, so long as you’re close enough to the group member doing the harvesting. The diminishing returns are the same as with NPC mob ranks. Crafting - When crafting, XP will be awarded when you successfully craft an item. The diminishing returns for this activity are the same as with the Sacrifice System. As before, you’ll want to move up to more challenging world areas to pursue higher-level Harvesting and Crafting endeavors to make the most of your efforts. This means traveling from the relative security of God’s Reach, with its plentiful but humble resources, to The Infected, the intermediate world where PVP is possible but looting fellow players is not, and graduating to the Campaign Worlds where the best possible resources may be attained if you’re brave enough to risk the potential of encountering enemy factions as you’re gathering. This is a change in the right direction,more options for more personalities. Now add sacrificing old vessels upon creation of a new 1 to ease the /step up! (even though it is pretty ez to level higher vessels) its not every'1s cup of tea though.
  6. Delete everything .reinstall run as Admin
  7. Spunky

    Coming back

    https://crowfall.com/en-US/how-to-play
  8. get rid of the carebear safe zone/farmers all together.
  9. just add them to future camps with different colors, really not that hard since every1 crys about everything on this forum.
  10. and the choice of combat/not combat. that comes with it .terrible since u no longer have a choice.
  11. dumbing down the game before it comes out ./wrists
  12. ugg way to break the feel this game had. no more solo farming and hopeing to live and rip stealth class's they already had a hard time getting out.
  13. everything but the survival tray looks good .not being able to get out of combat /chop heads mount is all gonna be a p.i.t.a .
  14. well that's a lot better! ty
  15. if this game doesn't move forward fast its gonna be gg. I love this game and it has so much potential but I hate to say it but new world is in closed beta already and launches soon they're wont be a player base left to play this if that happens imo . but who knows maybe the game is further along then we know cuz ya know we don't get told poorly made socks so /shrug
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