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Everything posted by Yoink

  1. Id like to see every domain available in at least 1 of the promotion trees for each class. If I want to make a Protection Assassin or a Fire Frostweaver or a Plague Cleric, I should be able to.
  2. Domains are a bit too limited. Trying to come up with weird and out there builds only to find out time after time that there is no possible way to get the combinations of discs that I want. Regardless of trying to build top down or bottom up. Very frustrating.
  3. Elken racial that grants Quiver Proficiency functionally does nothing. Quiver Proficiency is pointless without also granting Exotic Arrows. I can equip a bow on my Elken but can not equip any quiver or crafted arrows.
  4. It's better than I thought it was going to be. Obviously needs a lot of tweaks but I can see it working out if you spend the effort to balance what's already there and maybe add some more. I wish the talent tree was 2x bigger with 1.5x the talent points. There should be more than 1 starting point in the talent tree. I don't like that there are no choices within the promotion part of the tree, just 4 forced points. Would like to see that opened up a bit. Let us mix things up.
  5. Mabye, but I think people would complain about teams not being exactly the same size or guilds working together, which they would. From what I've seen people want an exact 3v3 or 5v5 or what ever experience.
  6. I still think some sort of arena system or pvp que system would be good. There are lot of people that want this. I know it sounds counter productive to the main game but when you find good fights in CF it is awesome, and that happens so infrequently. I'd start off with having the queable pvp arena system have no tangible rewards. Just let us do it for fun and bragging rights. Maybe throw some cosmetic rewards at it.
  7. How? You get nothing but un-impactful stats. You will still go main stat first and then your secondary stat.
  8. ya just examples of things that would be interesting.
  9. I'd like to see the domains that we can choose in the talent tree do more than just grant access to some discs. I'd like to see them also grant some interesting or powerful things that you can not normally get. This would make the choices even harder and more meaningful. I could see scenarios where you get stuck choosing between the ability 1 domain grants vs the disc that another domain opens up. This would add another layer to the character customization / hard choices. Here are some mock up examples to get an idea of what I mean. Battle - 5% movement speed. 10% retribution. D
  10. Yes, this was changed recently for base components. When you are making the actual armor, you could have a mix of different quality squares though. Every one of those combinations 100% worked last week when I was crafting leather armor.
  11. they couldn't do the same system but they could reach a close level of character building if they wanted.
  12. Going to third the 'something is wrong with gem/mineral chance, the potion, or how it's calculated in a group.' We had Guy with the 35-40% gem chance and 3 others helping with no gem chance. We would destroy nodes in like 3 seconds and got maybe 1 gem every 10 nodes or 1 out of 30 chances. If we slowed down, only using 2 people total, it was more what you'd expect for gem drops.
  13. They need to be the same quality as well
  14. What if players standing on the circle acted like guards? If team A currently controls the fort, capture progress can not be made by an enemy team if anyone from team A is alive and on the circle. Want to show up last minute? Better be able to actually kill every defender first.
  15. I want a mini flaming jack-o'-lantern belt item. Thank you.
  16. Somebody's got a case of the Dergs
  17. Absolutely. And I've admitted before that I've yet to see any discs other than the new Banshee. I've said before that with these new trees, if character building is going to matter it will be in the discs, so they need to be awesome. I am making a prediction based on what I've seen and what I expect from Ace that this will not be the case. I really hope I'm wrong but will lobby for meaningful character building while there might still be time to get it. Hopefully, worse case, we end up with 33 viable classes.
  18. They have to be of the impression that choosing a promotion is the 'hard character building choice'. I think their ideas behind domains is that we will think, "I really want Disc X but Alpha Warrior does not get the right domain. I will now instead choose to be a Pit Fighter to pick up Disc X." This would be fine if major discs were character and build defining. From what they currently are and what we have seen/heard so far about disc in 6.2, they will not be. How this is going to play out is we will decide on a PROMOTION CLASS we want to play, and then pick the best 2 majors a
  19. I think that's the top talent they didn't show. Icon looks like it.
  20. so no imports, no exports, no passive training. Game fully resets each match. That is a moba yeah?
  21. What is the point of exports with no imports?
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