Disclaimer - I understand I don't know what is coming down the pipeline.
What is good in the current system-
#’s do not equal winning. Smaller groups/guilds can compete with the large guilds. It “balances” the playing field.
Variety of ‘paths to victory’. Multiple things I can go and do to feel like I'm contributing to my team.
What is bad in the current system-
Promotes/encourages having less people in your guild.
Promotes/encourages cutting people from your guild that are not your most active.
The above points should NEVER happen in an MMO.
PvP is no longer the focus of the game. We are now playing what feels like a survival game that has PvP enabled. Participating in PvP actually hinders you as you are not playing the PvE objectives that count towards victory.
Proposal- (these numbers are arbitrary)
Have 3 different tiers of guilds that are competing vs each other for the same “rewards” with a 1st 2nd 3rd in each tier. All guilds would still be in the same campaign.
Tier 1 - 1-20 guild members
Tier 2 - 21-49 guild members
Tier 3 - 50+ guild members
Tier 0 - Solo (look at that, I just added a home for people that want to play solo within the dregs rule set.
You have a 1st 2nd and 3rd place winner at each tier. Even give them the same exact rewards. The guild that wins 1st in the Tier 1 bracket gets the same rewards as the guild that wins 1st in the Tier 3 bracket.
Keep the cards as is but remove the ‘divide by members’ from the cards.
It is no longer needed as the smaller guilds are competing in their own bracket and the playing field has been balanced by placing all guilds into the appropriate bracket. It removes the gross temptation to bench your friends. The 10 man guilds are no longer directly competing with the 50 man guilds for campaign victory but we are all still in the open vs each other competing for resources, drops, locations, etc.
Even if the larger guilds can still pick on the smaller guilds, they can still win. They can still be the best of their bracket.
People have a choice of how they want to play; solo, small, medium, or large guild.
Guild Leaders do not need to feel like they need more to compete. They can choose their preferred guild size they want to compete in and just make sure they don't go over it.
Smaller guilds will still have the issue of, if a large guild wants their stuff, they are going to lose it. Currently only the large guilds are going to see the inside of a Keep or built up fort. These issue still currently exists but there are potential fixes for this.
There can be some forts, keeps, outposts, etc that are only capturable by a specific tier of guild. This would keep each tier fighting each other. This way everyone gets a slice of the pie. This can even change as the seasons progress. As you get later in the season these Tier 1 / 2 only locations could become vulnerable to everyone.
Have enough keeps/forts so that it is not feasible for the large guilds to go after everything. These are really balance issues and not directly tied to the scoring issue I'm trying to address but I am getting sidetracked.
It would be interesting to have all of this going on at once and would have some interesting political interactions between guilds in the different tiers.
You can’t expect 5 guilds of 10 players to come together to fight a single guild of 50. They don’t want to play together, otherwise, they already would be. They will just not play the game before they do that. Let them fight each other.