So there is a lot of discussion/debate on how character creation should be. These will be my issues and ideas with the current system based on the assumption that things will work they way I believe they are right now. I understand that not everything has been revealed yet. This post, like all the others is probably a giant waste of time. However,
It is my understanding that these are all the levels of character customization.
Basic skills tree (applies to your crow at an account level, when on any AT)
AT skills tree ( applies to your crow when on that AT)
Starting runes (applies to your character at creation, removed from the game when the game moved to 1 crow per account?)
Vessel (an 'item' you 'equip' to your crow, entering a vessel makes your crow a champion or knight or confessor etc.)
Disciplines/runestones (in game items that apply to your vessel? Grants your character unique stats, abilities, etc)
Gear (equipped to your vessel)
Assuming the above is correct there is a fair bit of concern. There is no real character customization/identity or character permanence. Skill tree training, as is currently provides no real choice or diversity. Everyone will be mostly the same and given enough time you will have everything. Starting runes are presumably out of the game. Vessels seem fine to me so far other than the fact that you can possibly not have the one you want to play? It seems that the majority of your characters uniqueness will come from disciplines. That is mostly ok but the current thoughts floating around is that disciplines are attached/tied/slotted into your vessel. So when you lose your vessel you lose the disciplines, thus going back to a basic confessor, champion, etc. and no longer being the weird or different build you have set out to be.
I would propose the following.
I'd put a cap on how much can be trained. Come up with some sort of system to do this. X amount of skill points or X amount of hours can be used to train per AT. Make it so that the skills can be trained and then untrained to get back your points so you can try something different. Put it behind some sort of in game resource or time block if you have to so that respeccing isn't instant or without cost. Then we have a choice to make. Do I want the 10 cheap skills or do I want to go for the more costly ones? If there absolutely must be skills that you can get all of over time, maybe just the universal skills and cap the AT skills. Skills would persist between CW.
If you have to have a vessel to play then all need to be available at all times. What I would like to see is for there to be a 'base' vessel always available to you. Say you just lost all your stuff, your vessel broke or you just want to try out a druid for the first time. You should be able to hop into a blank vessel of that type. Think of what we have now in BW. This still leaves you able to have better and more powerful vessels like it is currently meant to be. Vessels would be reset going into each CW.
These can still be implemented in a one crow / vessel system. My idea for this is that they would be at the account level for each AT but not tied to the vessel. You hop in your base vessel and you have x amount of points to spend on x amount of starting runes for that AT. Since we can not make new characters if we want to try something else put in a way to remove/replace them. Again, make it so that it is costly or timely to do so. Runes would be reset going into each CW.
See above, exact same idea. I would really like to see something like this. If I want to play an int based proccing sundancing werewolf ranger, I don't want to have to go out and find, make, buy my runes (what makes my character my character, every 3 deaths.) Disciplines would be reset going into each CW
Just make sure it matters enough that we always want it to be better. I really like the way gear is right now in BW and I hope to see a lot more effects on gear.
And one more thing. Please. Lots more abilities. Add them to the base AT, put them in starting or discipline runes, add them as an unlock in the skill trees. Something. Give me the choice of 25+ abilities even if I can't use them all at once.