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Everything posted by Dawnstrider

  1. I noticed a lot of people having that same problem too. It is difficult but I did appreciate the challenge as I have been slogging away arrows at mobs in the live build for awhile. I'm hoping that before it is finalized ArtCraft will put cds on their abilities so it is not so bad. I was shooting from the range cap and was still watching the Urgu fly at me like the monkeys from the Wizard of Oz. The main issue I faced was with R8's through 10. They seem to do enough damage to counter most strategies by a solo player in normal quality advanced gear. So it is especially difficult to pick them off even one by one.
  2. Do yourself a favor and download the TEST build as well. The new creature AI is pretty awesome and it actually provides a good challenge for ranged characters. I favor using Rapid Shot when something is low life as a fully charged shot would take more time then just spamming that for a few seconds. A lot of other players are saying that is is one of the better Ranger abilities. But Ranger is in a very weak spot right now. I play with the Archer skill tree which is apparently in an even weaker spot. I would expect updates to the class. Some updates have already been added in the TEST build which fix some of the issues providing for a little bit more of a fluid style for the Ranger, at least, in my experience. As far as accuracy goes, I have not had a problem with it so far. I would try tweaking some game settings. I usually fire from the Range Cap and hit consistently against moving targets.
  3. Ohhh looks fun, I am actually going to join Order next campaign from Balance. I do not care too much about getting campaign rewards. So I would rather just help out people who want to play Order as a main faction so they see it as a viable play option.
  4. I would really like the idea of play-based skills as well. This could work within the current system too. If you harvest ore you would gain points in mining, if you use the blacksmith discipline you get points for it, etc. Though the current system does have a lot of benefits as well. Even people who do not have a lot of time can advance even when they are not able to play. The main issue is not being able to catch up with people that have been playing longer. I think there was post about this though. Something about them putting a system to do just that in later. Ultimately, I think a combination of the two would probably work out for the best. You would gain points when you play based on what you actually do in the game, then you gain passive points as well to spend on whatever you want. I do not really like the idea of limiting players by using the VIP function, it should be a boost, not a must have addition to the game. Which it would be if you locked out whole skill trees behind a pay-wall. It is a very dangerous game for to play especially with this whole micro-transaction controversy. As for wanting to the quit the whole game over it, I would definitely wait it out. Go play on the TEST server to test out classes and look at new features. Some of the stuff they have is pretty amazing. If you need help with certain aspects of the game there are tons of people willing to help. Like me
  5. Hello I'm Dawnstrider, a new NA player. I'm looking for a guild of nice players to enjoy the game with. Faction Preference:Not especially tied down to any one faction. My first choice in the current campaign was Balance. Playstyle: Between hardcore and casual In-Game Interests: Crafting, Making Friends, Building Kingdoms, PVE, PVP Incompatibilities: Griefers, Elitists, People that can't have fun or are otherwise mean to other players. Favorite Race: Guinecean Favorite Class: Currently Duelist, though I do want to try everything before I land on one. I am really interested in building Eternal Kingdoms, and of course PVP. The PVE elements of the game are pretty exciting to me as well though. As a gamer, I am somewhere between hardcore and casual. I like to do well but I am not going to sacrifice having fun to get there. I really enjoy the social aspects of MMOs and would really like to build an awesome Eternal Kingdom with my new friends. I would also like to have a group that is not afraid to run head first into the campaigns. I do not enjoy griefing other players at all. I will take significant measures to attempt to punish griefers if I can. Not through reporting or any other measure like that. But through hunting them down with a large group of friends most of the time. After all, this is a pvp game so it is part of the game, just one I do not personally agree with. I would want any guild I join to be as dedicated to helping new players as much as we are helping grow our guild.
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