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Wilbur

Testers
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Everything posted by Wilbur

  1. u already posted this in https://community.crowfall.com/topic/26658-kdss-video-story/?do=findComment&comment=448361 this comment.
  2. ...Like William Wallace, will you be demanding that Braveheart is hung, drawn and quartered for this cringy effort?
  3. Can you please stop this cancerous side-scrolling posting please, its so annoying.
  4. Anti-Zerg mechanics have been discussed for Guild vs Guild, such as limiting the rewards and therefore resulting in a reason to limit your numbers, however in faction vs faction its simply to easy to stack an opposing faction with sockpuppets and gamify the ruleset. We need to wait and see what ACE decide to do.
  5. I can see what he's getting at, however the problem is there is no good way to balance by numbers, its way to easy for a smart opponent to gamify. If you don't accept that things will be unfair then you simple do not really understand the nature of sandbox MMOs.
  6. So, I can speak from personal experience here that your assertion is simply incorrect. A few campaigns ago on the EU server, Vanguard were consistently outnumbered, this forced us to do a few things in order to become competitive and win campaigns: Make Allies - we made friends with guilds who could fight with us, this reduced the oppositions numerical advantage. Employ a strategy that would nullify our opponents numerical advantage - Take fights we knew we could win(despite being outnumbered), harass and win points when we knew they could not contest, last-capping forts, circle-standing outposts, etc. Work on our tactics and synergy - Make yourself more militarily effective. Reduce our oppositions number - We recruited some of their members. We had a lot of fun, it made us *more* competitive and in the end, we are a much more solid guild for doing it. Being outnumbered or outgunned can be frustrating for some and seen as a challenge for others, what is important is having the mentality and the foresight to improve and work the situation to your advantage. Relying on game-devs to do that for you cheapens the experience in my opinion.
  7. Yeah, this happened to me last night.
  8. @KDSProm any chance you'll be open-sourcing the GMS?
  9. This is pretty dumb, Crowfall isn't a MOBA so why try and treat it as such? Ways to win a sandbox MMO: Get more friends. Camp your opposition. Economically starve your opposition. Infiltrate your opposition. Bore your opponent to death/quitting (See the Fabian strategy as is currently being employed on the EU server). These have been firmly established tactics for the last 15 or so years in sandboxes, so why try and redefine what that is?
  10. The Idea is that can't slot all of the abilities, it forces you to make certain choices and concessions with your builds. In the next patch all passives will automatically be applied.
  11. Those random skills sprinkled into other majors as well as the ones you mentioned above, when combined with some of the classes that made it quite high on the Vanguard tier list have fulfilled the debuffing/buffing roles very effectively. Knockdown CC effects are also very strong in the current meta.
  12. So you can see what resources you've mined/skinned/etc Otherwise you'd have to check your inventory window everytime.
  13. I mean, thats your opinion dude, we've been running exactly this type of mixed groups for at least the last two campaigns to great success. Yes, its a testing phase, not a polished game, the meta changes frequently enough with fixes/changes so that you can always be testing and figuring out what works/stacks/is crap.
  14. Check the sheet, you can clearly see that Pit Fighter is the master race. Specifically Centuar.
  15. There appear to be issues with necromancy additives drops rates from the R10 Bosses (Kings and Chiefs). This data was gathered by 4g_BlackCanario who has diligently been farming them for the last few days and compiled by me. The Mob types killed were: Embarri Cleric Kings/Chiefs Fae Assassin Kings/Chiefs Embarri Champion Kings/Chiefs Satyr Knight Kings/Chiefs Can you please verify that this is intended as previously the chiefs would also drop legendary additives. https://docs.google.com/spreadsheets/d/e/2PACX-1vQuJomrxP9BnuIXRCwxPNKthPocCVvnbTGH9JEbq8myjMY9MED7G4JSjPxl9GSv-SEP5rPK1rmNzgqN/pubhtml# It is also worth noting that during this murder spree, no hammers dropped and only 3 Necromancy goggles. BlackCanario has informed me that despite us only having statistics for 17 Kings, he killed an additional 20 that didn't drop any legendary additives, unfortunately he didn't screenshot the loot for these 20 prior to us starting collection. So the actual number of Kings is 37 and 2 legendary additives dropped. If needed we can provide images of the loot drops that were compiled. Thank you.
  16. Haha, you should have heard our Comms. "So, errr, did anyone make trebs?" "Trebs?" "Errr..." "..." "Ok, has anyone got any catapults?" "..." "...I have a ballista." Eventually someone turned up with a treb or two.
  17. Champion can also double leap which is great for going coast to coast on sieges. Can also use it to enter the keep when walls are built up, etc.
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