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Posts posted by MrMugglez

  1. rvnOjNE.png

    This is the size of my Crowfall client (happens for both Live and Test). Dunno how it happens, sometimes it goes away. This time it's not, I've tried restarting, repairing, uninstalling + reinstalling. It won't go away. Are there files hidden somewhere on my computer giving it stupid values to open in?

    Also I can actually hear the menu music that plays when it finishes opening, so it has finished launching.

    EDIT: Had to delete the Settings.cfg and UserInterface.cfg to fix it.

  2. Just wanted to say this has been a really interesting read, and I've learned a lot from this. As an inexperienced player, I have to agree with @Deioth's points on the new player experience.

    It's been great reading the responses from the more veteran players, to know that passive training and high quality gear isn't as crucial as it may seem at first.

    The real problem here, that should be reiterated, is that to the new player it DOES seem crucial.

    Thinking about this in the long term, one could argue that these problems could be ironed out with knowledge stemming from a more solid tutorial phase, and community guides and tutorials for how to play (which don't really exist considering how frequently the game changes).

    This however, shouldn't mean we neglect the psychology of a big chunk of new players who will never even get that far. I can easily see players, after realizing their progress is time-gated, losing interest in the game. Not to mention this kind of contradict's the hard-core nature of this game, but that is a different discussion which I'm going to mention, and then run.

    6 hours ago, Deioth said:

    But, we expect an uphill battle we can actually climb, and the current iteration of crafting and harvesting all stemming heavily from the current iteration of skill training has ensured that we're climbing not a hill but an oil slicked cliff. 

    Though, if I were to improve upon this metaphor it more feels like I'm being hoisted up said cliff by a pulley system controlled by the devs, and I don't actually do any climbing (yes, this is not the case as what has already been mentioned, but again, the feels man, the feels).

    I do welcome some passive training, but it can easily feel like a child at a carnival where you want to ride the big ride, except that guy is there blocking your path, telling you: you need to be this old to ride (versus the common height requirement). Also, this is an opinionated point, but I don't believe ANYONE wants this to adopt mobile game mechanics to the current level.

    Conclusion, I do agree (or accept) there are some great points made by both sides, but I have to lean on the side that the system needs to change. I like a lot of the suggestions mentioned to combat the passive training problem, though I don't FULLY agree with all of them. I'm not going to write a book on my own thoughts at the moment. I trust Artcraft's direction so far, and I know they want to make the best possible game (it's in their own best interest as well, and they have been super receptive to the community so far).

    So I'll leave at at that. This is a problem. Hopefully it will be further revised.

  3. A part of me is thinking it would be cool to have racial cosmetic skins which would make a race appear different (Like a Guinecean as a Mouse, or a Elken as a Moose), maybe to some extent that would be cool.

    What I'm REALLY hoping for is unlockable races. Ever since they hinted at the fact that War Tribe races could be "recruited" or "allied", my immediate thought was: "omg, we could harvest their body parts, and craft them into playable vessels" (a dark thought, yes I know). I pray to the true gods ery day that this or something like this can happen.

  4. Minor so far, but it still bothers me that excess xp from sacrificing items is lost, after a level. 

    ex. I need 500xp to level, I sacrifice a couple items that give me around 600xp getting me to the next level with 0xp left over. Instead of getting me to the next level with 100xp from excess/remaining xp. The remaining xp should be put towards the following level not lost completely.

  5. This is my understanding of this (and this might be something in the works but) 


    Shouldn't Sprint Efficiency be +.75 not -.75
    Also I feel like if I am losing any stats even if there isn't a change they should appear (I'm losing 750 health, but it isn't telling me that).

    Is it intended that all exp that goes over the needed exp to level up, from sacrificing, gets lost? 

    and the sacrificing window automatically closes? (which is annoying at the moment since you would need to close and open multiple time since you need to calculate your exp correctly so you aren't losing any)

  6. Sorry if this is a repeat question. 

    I've been trying to figure out when the Race and Class; Primary and secondary skill tracks will appear. Currently I don't see them. would be cool if they were there and just grayed out to show they are unavailable. I can't tell if it's bugged for me or if I need to unlock them somehow.

  7. [BUG]Guinecean can't stealth from Melee stance

    Maybe this is intended, but I found it strange that I can only go into stealth stance while in harvesting stance, not while in Melee stance (I understand if I can't stealth while IN combat, but toggling stances out of combat seems strange).

    Also I'm curious as to why Guinecean's don't have a ranged tray. If I'm a Duelest does a pistol not count as ranged? 

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