talking about time gates and grind:
First off, the players were complaining about the time gate: passive training, and that it takes too long for crafters to become viable. ACE reworked the Majors, which helps reducing the time gate somewhat. That helped, but now we have other time gates generated within the last couple patches.
Exploration discs: the drop rate has been reduced, it takes more effort/time/grind to get these now. But it feels okay. They do drop from time to time. Still the grind increased.
Next step on useful crafting is getting crafting gear/vessel/minors. Minors became the new bottleneck. First off we got a dreg without any wartribe bosses at all. Now we get a dreg with mainly enbarri bosses, who can be farmed within infected. Besides that we got a very small map with only a few different wartribe bosses. The droprate is discusting. I´ve been killing a lot of chiefs now and got ~5-8 green minors and only 3 are useful. This has become a huge grind. And i killed these without any competition! As soon as we get more player and more serious guilds, they will just put a lock down on the 2-4 wartribe camps with bosses and no one else will be able to touch these. The terrible droprate plus only few possibilities to get them plus upcoming competition combined will make it impossible for casual or even hardcore small guilds to craft useful high quality vessel! The difference between guilds, who are strong enoguh (i mean numbers) to control wartribe bosses and therefore get useful vessel and the rest will be enormous. No one will be able to challenge a fight from there on against these, doesn´t matter what kind of gamer god you are.
You told us, that Crowfall will not become another grindy game. It should have been possible to get into competitive gear/equipment etc.. within a reasonable time. Its a different story for the top notch gear, I totally understand that it should take a lot of effort to get these last %. At the moment there are a couple steps within the progress of the game, which can only be obtained by grinding and being part of a dominant party. Even then...100 people farming for 2-5 being equipped?
Maybe bring back the uprgade from white disciplin on foreward. There are a couple gold sinks within the game now, so decisions have to be made anyways. Maybe only for crafting disciplins at least?
Or remove white discipline drops from the loottable in dregs and make it green and better (I have literally killed 3 chiefs in a row now and have become 0 green minors...). Elite should drop them too, so smaller guilds have a chance to obtain quality minors.
At the moment the better crafting majors become obsolete, because we cant use them to their full potentiall without minors. So we would have had the time for proper passive training anyways, if we take on the grind for coloured minors -.-
Sometimes it feels, the view of ACE is kinda narrowed/focussed down on some goals, which needs to be tested (understandable), but the complexity of the game (harvesting + crafting + pvp + winning conditions) doesn´t allow this. As a player i am experiencing the game in many ways, not only during siege time. And if only ~20% of my game time is getting attention the rest might become a pain in the ass and i loose the motivation/fun. Maybe take your time between dregs, and put in some things for everyone (at least each wartribe a camp e.g.) even though you only want to test sieges.
one of your game loving testers. (and yes the game is awesome and has become better and better, so I am confident you guys will make good decisions)