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MikeTheBear

Testers
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About MikeTheBear

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    Hatchling

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  1. After making the 'summoned Bank' ability only 1 time to use, the game feels much more interesting and exciting. Now pvp fights feel much more exciting and it feels that they actually mean something as you will lose your inventory if you die. Moving forward, I also suggest that 'summoned Bank' ability should be removed entirely. There are Banks on the map already and this should be enough to be able to deposit your somewhat valuable / significant loot. Otherwise, the game did not feel like a full loot pvp at all. Not even close. Fights were kinda boring and meaningless. When I played the first DERGS campaign I was able to deposit EVERYTHING to my bank at ANY time. If you leave the ability to summon your bank even 1 time, then groups of 3-5 people will have the ability to maintain summoning Bank almost all the time in addition to the banks available on the map. Not mentioning big zerg groups of players from larger guilds. The other option could be to make summoned banks available to the player who summoned it ONLY. In this case you kinda give a player ONLY 1 opportunity to bank his/her staff at a time without necessity to run to the Bank on the map. Just imagine, when your group is engaged in the fight with another group of players, some of your teammates who picked up the best loot will have to decide if they want to stay in the fight and help the group but risk that precious items (from world bosses, for example). Or if they should better disengage, run and save the loot they have but sacrifice the teammates lives... That sounds very exciting to me. Isn't it a type of the hard choice you have always talked about? P.S. Sorry, to copy this text from the TEST feedback thread but I've realized that this small change about summoned bank ability which DEVs have implemented recently has greatly and positively increased my overall experience in the game.
  2. Yeah, me too. I guess that everybody does. For example, on the recent Zybak video you can also see those weird stripes. I feel like they are caused by changing light as they appear when evening and morning come (in dawn and sunset times). And they disappear during the day/night.
  3. After making the 'summoned Bank' ability only 1 time to use, the game feels much more interesting and exciting. Now pvp fights feel much more exciting and it feels that they actually mean something as you will lose your inventory if you die. Moving forward, I also suggest that 'summoned Bank' ability should be removed entirely. There are Banks on the map already and this should be enough to be able to deposit your somewhat valuable / significant loot. Otherwise, the game did not feel like a full loot pvp at all. Not even close. Fights were kinda boring and meaningless. When I played the first DERGS campaign I was able to deposit EVERYTHING to my bank at ANY time. If you leave the ability to summon your bank even 1 time, then groups of 3-5 people will have the ability to maintain summoning Bank almost all the time in addition to the banks available on the map. Not mentioning big zerg groups of players from larger guilds. The other option could be to make summoned banks available to the player who summoned it ONLY. In this case you kinda give a player ONLY 1 opportunity to bank his/her staff at a time without necessity to run to the Bank on the map. Just imagine, when your group is engaged in the fight with another group of players, some of your teammates who picked up the best loot will have to decide if they want to stay in the fight and help the group but risk that precious items (from world bosses, for example). Or if they should better disengage, run and save the loot they have but sacrifice the teammates lives... That sounds very exciting to me. Isn't it a type of the hard choice you have always talked about?
  4. 1. Ranger Guards in the temple attack me 2. Cool-down of abilities is not shown at all https://drive.google.com/file/d/1ea1mPlBQzI6s-gWhNflmSZ2_90ASJ4G0/view?usp=sharing 3. Three yakes on a dead tree https://drive.google.com/file/d/15oroh0MS4yc5_B0Ox2UGV2j7j9HAndoe/view?usp=sharing 4. Whenever the mining/cutting tool appears it causes 0.5 second freeze 5. I got disconnected with this message: https://drive.google.com/file/d/1xTRDsWTQ1xg-o4iD1UkXppgtaoa7tmH7/view?usp=sharing
  5. McTan: very good point. I agree with the most of your feedback. I personally feel that siege time should be a bit longer or maybe twice a day. 1 hour feels a bit less satisfying. On the other hand, if you let it be longer bigger guilds can capture the whole map, I guess. But, in between of sieges Dergs feels MUCH less populated and a bit boring. Overall, I like where the game is going. The Dergs, even in current state, feels more like a real interesting game now. I left Crowfall in the end of 2018 to let it develop a bit. Now I see how far it has gone since then. So, now it is time for community to work closely with developers to help them to find bugs and to find optimal solutions for in-game mechanics. Let's make it together!
  6. Guild criteria: Region: NA, EST & WEST (I live in the middle) Atmosphere: Laid back but serious when needed, helpful, competitive (PVP focus) Casual / Hardcore?: Semi-hardcore or Hardcore Size: Medium / Large Play Style: I have 3 accounts. 2 of them will be Necromancer, Jeweler, Alchemist and resource gatherers. 1 is completely for PVP and competitive play: sieges, territory wars, achieving WIN goals. Commitment: 4 hours per day Monday - Friday (evenings), 6-10 hours per day on weekends (about 30+ hours a week in total) Miscellaneous: Crowfall is my only game focus as I played it for 10 months already and I know that it's what I'm looking for. Experience: WOW, Lineage II, Dota 2 (semi-pro), ESO (for 2 years we've been dominating PVP zones with ZaDrots guild, I was a king of Cyrodiil twice), Albion online. Voice chat services: Discord, Teamspeak, basically anything. I don't talk a lot but willing to be in voice for activities that require communication. Have experience in leading raids too. Found a guild. thanks!
  7. Any news about the update? It's been a week already. We are getting nervous. Does the performance isdue means that you need to start Crowfall development from the scratch again because of the base game code error? Or is there a chance you could fix it in the next 3-5 months and deliver this update by the end of this year 2020, before all the humanity will die from coronavirus COVID19? There are sooo many questions at this point... OMG. Please, give us some answers, gods of Crowfall!
  8. Thanks for keeping us updated. We appreciate your communication and sincerity with us.
  9. But we, people, have nothing to do while we are also sitting home. Bring that 5.110 game version to the test server, we will help you out with finding bugs. I voted against it in a previous thread but now I'm 100% in! We'll work for you for free as testers. Just give it to us! Give us our precious! 😆
  10. I feel the same way. The font is difficult to ready. That is a bit confusing for the game with complicated fighting mechanics, all these options and hard choices, and complicated crafting system where you need to read and comprehend a lot. P.S. I like to research all these difficult and complicated things, don't get me wrong. But the font should definitely be changed as it creates hurdles with reading it and increases time and efforts to comprehend information.
  11. Does anybody know if it is possible to be a member of several guilds at the same time? It's good to simultaniosly be in a Trading / Merchant guild, Crafting guild, PVP guild and the like. For example, this system is in Elder Scrolls online. Will it be the same in Crowfall? Or you can be a member of different guilds with multiple accounts only?
  12. Hi there! I'm currently looking for a PVP focused guild to jump into the game right after 5.110 update. After reading your guild info, I realized that my play style fits your guild's profile/needs specifically. I am a competitive player and focused on PVP and WIN conditions. Here is my detailed profile: Guild criteria: Region: NA, EST & WEST (I live in the middle) Atmosphere: Laid back but serious when needed, helpful, competitive (PVP focus) Casual / Hardcore?: S emi-hardcore, somewhere between the two. Size: Medium / Large Play Style: I have 3 accounts. 2 of them will be Necromancer, Jeweler, Alchemist and resource gatherers. 1 is completely for PVP and competitive play: sieges, territory wars, achieving WIN goals. Commitment: 4 hours per day Monday - Friday (evenings), 6-10 hours per day on weekends (about 30+ hours a week in total) Miscellaneous: Crowfall is my only game focus as I played it for 10 months already and I know that it's what I'm looking for. Experience: WOW, Lineage II, Dota 2 (semi-pro), ESO (for 2 years we've been dominating PVP zones with ZaDrots guild, I was a king of Cyrodiil twice), Albion online. Voice chat services: Discord, Teamspeak, basically anything. I don't talk a lot but willing to be in voice for activities that require communication. Have experience in leading raids too.
  13. Guild criteria: Region: NA, EST & WEST (I live in the middle) Atmosphere: Laid back but serious when needed, helpful, competitive (PVP focus) Casual / Hardcore?: S emi-hardcore, somewhere between the two. Size: Medium / Large Play Style: I have 3 accounts. 2 of them will be Necromancer, Jeweler, Alchemist and resource gatherers. 1 is completely for PVP and competitive play: sieges, territory wars, achieving WIN goals. Commitment: 4 hours per day Monday - Friday (evenings), 6-10 hours per day on weekends (about 30+ hours a week in total) Miscellaneous: Crowfall is my only game focus as I played it for 10 months already and I know that it's what I'm looking for. Experience: WOW, Lineage II, Dota 2 (semi-pro), ESO (for 2 years we've been dominating PVP zones with ZaDrots guild, I was a king of Cyrodiil twice), Albion online. Voice chat services: Discord, Teamspeak, basically anything. I don't talk a lot but willing to be in voice for activities that require communication. Have experience in leading raids too.
  14. Where can you get those tokens? I've got a lot of staff for my EK because I bought early access couple years ago, as well. But I can't place anything because I have 0 tokens. So how can you get those?
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