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Everything posted by Valandril

  1. OMG... i love that.... "They are more perfect than any living thing could ever be. They must be, for The Hunger consumes all that lives." Okey, i dont need surname with this explanation XDDDDDDD
  2. I see that many people around here do not know what a role-playing game is. I leave this here, for the clueless: https://en.wikipedia.org/wiki/Role-playing_game
  3. Do you interpret your crow in any way? Or simply take resources to become stronger and be able to beat the rival in the sieges? I don't know ... but it smells a bit like Starcraft here, right? (RTS, RTS + MO = MOBA)
  4. Yeah, it's more like a MOBA. "Multiplayer online battle arena (MOBA), also known as action real-time strategy (ARTS), is a subgenre of strategy video game" Crowfall is defined as an MMORPGRTS, but I think that the RPG is left over, only MMORTS, that is ... a MOBA (I speak of the current state of the game)
  5. Only argument and main argument. Since Crowfall is an MMORPG. (Massive Multiplayer Online Role Playing Game). In the vast majority of online role play (if not all), the name of the character is displayed. Right now, Crowfall looks more like a MOBA than a MMORPG XDD
  6. Yes, but the account name must always be shown according to the developers, so that the players know who is a toxic player. If it is implemented correctly, it does not have to be so overwhelming. I say it because, that all my characters are called equal, it takes away charisma when it comes to role-playing with my friends. All my characters are called Valandril, regardless of race and gender. It's strange.
  7. This is absurd XDDDDD because the name of the account is currently displayed as a name in the game. I do not understand your point of view then. I just say add the name of the character (Currently not shown in the game) to the name that is currently displayed (account name). Simply for the fact of favoring the interpretation of the character, because Crowfall is a role-playing game.
  8. It's only a Suggest. I know that the game has another pending important updates, but this post is for share ideas with the community, it does not mean that they are going to develop it now
  9. EDIT: First of all, clarify that this post is a mere suggestion for the future of the game, not something that I suggest to see implemented at this time. ---- Greetings everyone, I open this thread, to know your opinion and contributions to the idea of incorporating a new class to Crowfall, the Fighter (tentative name :P) It would be a class oriented to the melee and mainly focused on hits and kicks, something like martial arts. The Races that can become a fighter would be: Human, Half-Elf, Half-Giant, Guinicean and Nethari. The skills, as I said above, will be focused on punches and kicks, adding disabling blows and skills to increse the dodge, atc. The main resource of The Fighter would be the energy, spending energy using special blows and gaing energy striking with basic attacks and ceratin concentration skills. It would be a class that could be focused on both strength and dexterity. The Three specializations would be: - Pugilist - Specialization focused on the Burst DPS of critics. Combat only with punches, the more energy, the greater the probaility of criticism. Striking blows that paralyze the enemy if the attack was critical. Armor: Leather / Mesh. - Acrobat - Offtank specialization, focused on dodging enemy skills and punishing classes that attack allies. High mobility, Moderate/low damage and Moderate/Hight Resistance. Armor: Leather/Mesh - Striker - Specialized in DPS oriented to kicks and the staff. The Striker would be weakest specialization but the one can do the most constant damage. The specialization has a skill called: "Pursuit", witch causes that during the 5s, the basic attacks teleport the Striker to the back of their enemy. Armor: Leather. Tell me what you think and if you would add something else. I hope you liked it. See you soon
  10. Currently, the EK are like the "Animal Crossing". Better said, Crowfall Crossing.
  11. Can anyone tell me the true utility of Stonemasonry beyond creating ingredients for jewelry and creating structures for the EK? I think it's a somewhat incomplete profession compared to others.
  12. That point is interesting. It would be great, for example, a new profession on the same line as Runecrafter, called "Cartographer". It would be responsible for creating "maps" using for example: papyrus and ink (created from flowers that can be picked up by the map) plus some hard-to-get ingredient. Also, making a "map" of an adventure zone would be less complicated than doing it in an siege zone. Once you get the "map", we could use it and mark a location. (Depending on the rarity of the map, the area will be more marked, making a more closed circle) Those maps, could be put on sale.
  13. Al margen de que al inicio del parche, los guardias de los fuertes eran estatuas de porcelana, que los elfos del bosque pueden atravesar las murallas de los fuertes con el dash y que ahora de repente hay cola para entrar en las 'sieges', dejando fuera a muchos miembros de cada facción y en consecuencia desequilibrando los asaltos a fortalezas, al margen de todo esto. Me esta gustando. No me malinterpretéis, estoy viendo mejora en el juego y sobre todo cambios que están realizando para probar diversos aspectos, como puede ser la reciente incorporación de las monturas (que según he oído ya estaban puestas en el pasado pero por errores se quitaron) que a pesar de que no se pueden ver, el 'bufo' de velocidad esta ahí. Además, comentar también el sistema de disciplinas de exploración, me pareció una gran idea separar el tema de recolección del tema de habilidad/profesiones. No se si este sistema estará más adelante, ya que todas las disciplinas que se craftean, me figuro que se conseguirán de manera diferente. En resumen, hay bastantes errores que impiden una experiencia de juego satisfactoria, pero claro, estamos hablando de una Pre-Alpha y esto es normal. No obstante, también veo progreso y eso me da ganas seguir jugando a este gran juego, que aun le queda mucho futuro por delante.
  14. Era un gran enano, te recordaremos. https://ibb.co/CzVpFcV (Only the Balance understand)
  15. Yes, I know the current use for account name, I suggest to change that for promote the roleplaying game.
  16. Yeah Some account name it does not seems an epic house name, but I think that they give to you a one change name option xd
  17. Buenas! Yo soy de Madrid, España.
  18. Nice Loading Screen Simulator 11/10
  19. Hello Bundy, I think Support power it's more important so you should max IMP stat. Healing Modifier it doesn't importat to much, because its a plus effective of the Spell. I told by my own experiencie. I trying to leveling a cleric healer and i max Healing modifier, and my heal are so poor but I trying now with a heal druid max IMP (support power) and I heal much more than my cleric. I hope my answer help u! See ya!
  20. Hi all! I hope you are enjoying Crowfall like me ! I Start this thread to share with all of you a suggestion about the name that is displayed in game. Currently, giving a name to the character that we created in Crownfall does not help much, since you end up seeing the name of the account. I heard about this recently. A friend told me that it was like a punishment measure for those toxic players, because that way you could identify the player regardless of the character that was created. However, I think there is a better way to respect this and to make the game more oriented to the role play. And that is: Familiy names! My idea is that the account name is used as the surname of our characters, as if it were a house they serve. So if a player is toxic, it will be as if "that family" had no honor. Thus the name of the characters could be seen. I give you an example: My username is Valandril (As you can see in this post) I create a Druid named: Pathelin, and in the game would be "Pathelin Valandril". I create a Templar called: Uller, and in the game would be "Uller Valandril". I hope you have understood me, despite my English quality XD. What do you think?
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