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Valandril

Testers
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    11
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Everything posted by Valandril

  1. Currently, the EK are like the "Animal Crossing". Better said, Crowfall Crossing.
  2. Can anyone tell me the true utility of Stonemasonry beyond creating ingredients for jewelry and creating structures for the EK? I think it's a somewhat incomplete profession compared to others.
  3. That point is interesting. It would be great, for example, a new profession on the same line as Runecrafter, called "Cartographer". It would be responsible for creating "maps" using for example: papyrus and ink (created from flowers that can be picked up by the map) plus some hard-to-get ingredient. Also, making a "map" of an adventure zone would be less complicated than doing it in an siege zone. Once you get the "map", we could use it and mark a location. (Depending on the rarity of the map, the area will be more marked, making a more closed circle) Those maps, could be put on sale.
  4. Al margen de que al inicio del parche, los guardias de los fuertes eran estatuas de porcelana, que los elfos del bosque pueden atravesar las murallas de los fuertes con el dash y que ahora de repente hay cola para entrar en las 'sieges', dejando fuera a muchos miembros de cada facción y en consecuencia desequilibrando los asaltos a fortalezas, al margen de todo esto. Me esta gustando. No me malinterpretéis, estoy viendo mejora en el juego y sobre todo cambios que están realizando para probar diversos aspectos, como puede ser la reciente incorporación de las monturas (que según he oído ya estaban puestas en el pasado pero por errores se quitaron) que a pesar de que no se pueden ver, el 'bufo' de velocidad esta ahí. Además, comentar también el sistema de disciplinas de exploración, me pareció una gran idea separar el tema de recolección del tema de habilidad/profesiones. No se si este sistema estará más adelante, ya que todas las disciplinas que se craftean, me figuro que se conseguirán de manera diferente. En resumen, hay bastantes errores que impiden una experiencia de juego satisfactoria, pero claro, estamos hablando de una Pre-Alpha y esto es normal. No obstante, también veo progreso y eso me da ganas seguir jugando a este gran juego, que aun le queda mucho futuro por delante.
  5. Era un gran enano, te recordaremos. https://ibb.co/CzVpFcV (Only the Balance understand)
  6. Yes, I know the current use for account name, I suggest to change that for promote the roleplaying game.
  7. Yeah Some account name it does not seems an epic house name, but I think that they give to you a one change name option xd
  8. Buenas! Yo soy de Madrid, España.
  9. Nice Loading Screen Simulator 11/10
  10. Hello Bundy, I think Support power it's more important so you should max IMP stat. Healing Modifier it doesn't importat to much, because its a plus effective of the Spell. I told by my own experiencie. I trying to leveling a cleric healer and i max Healing modifier, and my heal are so poor but I trying now with a heal druid max IMP (support power) and I heal much more than my cleric. I hope my answer help u! See ya!
  11. Hi all! I hope you are enjoying Crowfall like me ! I Start this thread to share with all of you a suggestion about the name that is displayed in game. Currently, giving a name to the character that we created in Crownfall does not help much, since you end up seeing the name of the account. I heard about this recently. A friend told me that it was like a punishment measure for those toxic players, because that way you could identify the player regardless of the character that was created. However, I think there is a better way to respect this and to make the game more oriented to the role play. And that is: Familiy names! My idea is that the account name is used as the surname of our characters, as if it were a house they serve. So if a player is toxic, it will be as if "that family" had no honor. Thus the name of the characters could be seen. I give you an example: My username is Valandril (As you can see in this post) I create a Druid named: Pathelin, and in the game would be "Pathelin Valandril". I create a Templar called: Uller, and in the game would be "Uller Valandril". I hope you have understood me, despite my English quality XD. What do you think?
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