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Jecht

Testers
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About Jecht

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  1. Don't get your obsession with me Ble. I guess calling you out for your BS and ignorant opinions is being mouthy. Oh well got me to waste times on a random forum post over one of your stupid @'s. But just a tip since you still don't realise it, but not everyone's thought process is that of a whining loser as you seem to believe. We don't all have identical thought process's to you, so stop calling people out because you assume they think this way as well. Peace
  2. I don't believe thats a bug. Maybe unintended for archers to hit that hard, but that's a pretty common critical hit versus the unarmored guards vs the 3rd attack of the high tension compound bow although it is the high end damage even for it. Third hit tends to crit from 8000-9400 on my archer. the first two aimed shots have a way lower damage percentages which is why they are so much lower. 224 or 227% vs 400% damage.
  3. I guess that means no more master crafter race high elves then. Understandable change if that is the case, but I hope not
  4. Can no longer equip two necks on high elf after most recent patch. And your necks you had equipped give no stats until you unequip them and re-equip them.
  5. Templar's Parry ability is very unreliable at the moment as it randomly will refuse to cast. Not certain but if I had to guess it would be retaliate and the brilliance ultimate that it will refuse to cast after even after waiting many seconds. It has been buggy since the new physics was introduced where it was no longer able to be qued up after abilities.
  6. Just need to allow vendors to sell items for Dust or embers or valueless gold if you desire.
  7. I reported it but it wasn't added to the known bugs list so I have no idea.
  8. It doesn't just not show up in the UI, it straight up doesn't do anything at the moment. Yea, that is what is supposed to be affected.
  9. The minor attention to detail does not do anything. It is the only crafting minor that does not show up in the crafting UI so I decided to test it thoroughly to see if it even functions. The minor was equipped and placed in the passive slot. I crafted white picks a different risk tiers to perfect max all amazing rolls with and without attention to detail. The results for with and without attention to detail at all stages were the exact same. Disappointing to find that the minor that theoretically should be the best crafting minor doesn't even function.
  10. While harvesting, a large number of drops from nodes won't be picked up and will vanish as you run over them. Starting paying more attention to it as I only got 3 purple ore out of a 6 purple critical hit. It can largely be avoided when grouping with another player while harvesting, as they will be able to pick up and see stuff you run over and though you picked up. It's a rather old bug but it has seemed to have gotten worse.
  11. Ah I didn't really know anything about clams until last campaign. Reason we moved to order was same. We were looking for more fights and being on the lowest faction would give us more opportunities. Just didn't expect all of order to vanish shortly after joining. Lots of order had moved to chaos so we swapped from chaos to order.
  12. Your purely ego is the point, aka "know it all". It is impossible to talk to someone on even terms when they already have decided what their truth is prior to anything. It was foolish for me to join the conversation knowing the way you are on these forums in the first place. So sorry I chimed in and continue wasting my time responding further.
  13. Welp have a good one, was dumb of me to pipe in vs. the renowned know it all Jah. Have a good one.
  14. Seriously, they need to change the circle sitting to just clicking the flag to interact with it for 10 seconds or so after archers are dead or something. I'm unwilling to sit in a single one, doubt there aren't many others that feel the same way. Player vs. time ftw
  15. Because i've read your post saying that about five times already scrolling through this topic. Didn't clams migrate to you guys a few campaigns back as well (can't say for sure just heard they were order previously)? And yes a few players is massive when theirs probably only 20 active players on order or less. Hell my guild only has three players and we are the #3 guild on Order. The number two guild doesn't even have a single kill. Just saying even if its just 3/30 people, that is a massive amount percent wise. Doesn't really matter though considering our numbers regardless with amount that quit.
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