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About theomancer

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    Played EverQuest (Tallon Zek PvP), Asheron's Call (Darktide), Shadowbane, Guild Wars 2 (Jade Quarry), Planetside 2 (Waterson/Emerald), League of Legends (Gold Season 2), and DayZ (Hardcore 1PP).
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    New Haven, Connecticut
  1. I was part of the Ice Alliance as well!! So awesome to see other people remember all this. Fun!!
  2. Any Crowfall players enthusiastic about getting into Albion Online?
  3. It could go in the "other games" forum, true. But it's not meant to be a generic discussion about another game, like: "Anyone else play Starcraft? Cool!" It's very specifically talking about the meta-dynamics and gameplay of Crowfall itself, very specifically. So it could go here in that way, too. But regardless, the point isn't so much "look at the art!" as "look at the gameplay theme similarities!" How cool would it be to have a whole Crowfall-themed server filled with Crowfall backers and such? etc.
  4. I love the new home page redesign that the Crowfall team has put together. While I was going through the page carefully, and looking at all the main defining and exciting features we're looking forward to, I noticed some similarities to another contemporary title. Harvesting resources, building your own castle, sieging enemy castles, crafting your armaments, territory control, different rulesets for different server shards... Not to mention the diplomacy, alliances, backstabbing, and server political intrigue. While Crowfall executes all of these meta-themes in the MMORPG genre, there's an
  5. Qbs, it sounds like you're probably still unfamiliar with the scope of what exactly Das Tal is. The similarities between Das Tal and Crowfall are actually stunningly similar, hence dbltnk's question above to compare them. Both games are PvP sandboxes, both games are about resource warfare alongside PvP warfare, etc. But the similarities even extend to things like both games having time-boxed servers, which introduces actual victory conditions, etc. So dbltnk's question is a perfectly legitimate one. The analogy of comparing Diablo3 to Starcraft isn't quite right, because those games are apples
  6. Just wanted to chime in to agree -- Das Tal is absolutely fun as hell. And they have a fantastic community-centered dev team who love to really get in the trenches with players, and get feedback. The game obviously is still in development, to flesh out the ideas and get the broader meta-stuff going -- but the absolute core combat gameplay is just awesome.
  7. theomancer


    +1 for DayZ. No other game can get your heart pounding and adrenaline pumping to such intense levels, it's insane.
  8. theomancer


    This is not the definition of pay2win. There are almost literally zero games where there is an item in the game that grants power, that can *only* be achieved through a real-money-transaction (RMT). That would be stupid, and nobody would play it. The whole reason the free2play model works is because buying items with RMT doesn't usually feel too unbalanced for non-playing players. PC Gamer wrote a great article about this, contrasting good microtransaction games (League of Legends, Planetside 2, etc.) from the ones that functionally become pay2win (ArcheAge, etc.). Instead of asking, "Are ther
  9. theomancer


    Anyone play? I used to play it way, way, way back when it was still a browser-based game in closed Beta, before it came to Steam. It looks unbelievably streamlined now, completely and utterly overhauled -- and extremely nice looking. I'm thinking it might be fun to try to get into it again. Any Crowfall folks have or play Rust at all?
  10. theomancer


    I would love to play this game, but the pretty strong unanimous opinion seems to be that the microtransactions are pretty super pay2win feeling. Thoughts?
  11. I have to agree. Crowfall generated insane hype way before the Kickstarter even started, so when they FINALLY launched the kickstarter, the media campaign was in full frenzy mode, and everyone blew the lid off the funding goals. I also completely agree about the funding. I think they need to do $15 or $20 for the box, and then do microtransactions on skins, emotes, dances, etc. Shame, though. The game really is freaking fun as all get out. I found myself playing for hours and hours and hours. And then finding myself wanting to come back for more, afterward! >_<
  12. The kickstarter was only for speeding up the art assets, not the game development itself -- which is also why it was such a small financial goal. So it's not the end of the world, really! Just a speedbump on art now.
  13. Hehe, yup. My IRL brother and I made a tiny guild, "Zombie Ninja Pirates," and we've been on the leaderboard in 3rd/4th place all morning (for resources and "efficiency") -- but I had to go to work. >_< There's this dude named "Bint" who is insanely good, and last Sunday he was able to 1v3 us easy. This time around it looks like he's named himself "MoistBint" or something. Guild is "Kisses and Hugs." Keep an eye out for him. ;-P
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