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1304049

Testers
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    32
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Reputation Activity

  1. Like
    1304049 reacted to Heartsteel in Removing the Badge stats when entering BETA.   
    There should be no concern over a badge keeping people from playing. That's just a sad joke. Besides, there's people already here who don't have all the badges, this shouldn't be a big deal.
    If we want to really address what's influencing population, that would be a look at current content, game phase, and game preference. Not some colorful 2% badge. I have never met a person who quit or didn't play a game because they missed out on a testing phase award.
  2. Like
    1304049 reacted to PopeUrban in Make at least one sinister looking race.   
    We got a professional over here. Watch out ACE, he coming for ya.
  3. Like
    1304049 reacted to Staff in Do not wipe test passive skills for 5.110   
    wipe but x10 if new passives added
  4. Like
    1304049 got a reaction from JamesGoblin in Dev Diary: The Power Bar   
    i love making classes choose between survival abilities and dodge. the game needs more hard choices like that imo, especially when every class already has such broad access to almost all power types.
  5. Like
    1304049 got a reaction from APE in Skill ceiling compared to other games?   
    I wouldn't say Crowfall has deep character building at the moment though it certainly has the illusion of it. There are a lot of stats but ultimately not many of them are super impactful in the build creation for a character. Its pretty straight forward for most of the classes in the game. 
    More unique stats, disciplines, advantages and disadvantages, abilities, and class reworks would go a long way to helping CF combat
  6. Like
    1304049 got a reaction from oneply in Skill ceiling compared to other games?   
    I wouldn't say Crowfall has deep character building at the moment though it certainly has the illusion of it. There are a lot of stats but ultimately not many of them are super impactful in the build creation for a character. Its pretty straight forward for most of the classes in the game. 
    More unique stats, disciplines, advantages and disadvantages, abilities, and class reworks would go a long way to helping CF combat
  7. Like
    1304049 reacted to blazzen in Dev Diary: The Power Bar   
    /wave survival tray. 
    Questions/Comments:
    How long does it take to go out of combat? How many seconds? Does it start from the time you haven't been damaged?  How many hits does it take to force someone into combat?  How does dismounting a fleeing enemy work? Will a single hit place them in combat stance thus dismounting them? Have you taken into account the impact this will have on stealthing classes who right now can force themselves in and out of combat to restealth at will? This seems like it could be a small nerf to these classes in the ability to restealth. One consideration maybe lowering the cost on the ultimate abilities which restealth them from combat stance to compensate.  I was kinda sad to see dodge pips still on the bar - I still think we would be better served with dodges costing stamina. It would help balance out the retaliate spam.  Will we be able to decapitate downed enemies from combat stance or will that be an out of combat thing only? If out of combat is it possible to interrupt it with a single hit to put someone into combat? I saw mention of class specific mechanics incorporated into this bar - does this include any changes to the Myrmidon's Berserk "Heart" meter? Players used some survival tray slots for certain buffs (Illusionist discipline Glamour Weapon is one example) to create more bar space. Have you considered increasing the default amount of bar slots (8) to compensate? Are the slotted harvesting tools considered "equipped" so not lootable? I do quite like that we won't have to run around with a giant glowing tool all the time, only when we're actually using it. Those glowing tools were essentially "kill me" beacons. How will wood elf camo and guinecean racial stealth be handled?  PATCH ON TEST IN FEB WOOOOOOT!  
  8. Like
    1304049 reacted to Ble in This game needs more "smart" heals   
    Everyone carries around a hitbox the size of a barn.  It's impossible to really tell how heals are going to interact until we have a game engine thats similar to whats going to be released.  I personally have advocated for more heal combos, making healers choose between different routes in a combo increases risk and reward.  Healers need to be more impactful than they are now.  I think "smart" heals and aoe heals are boring.  I want more ways for healers to differentiate themselves with skill of play.  As it is right now, you just need to "have a healer", its impossible to do poorly on one.
  9. Haha
    1304049 got a reaction from JamesGoblin in Hi!   
    Ah yes, it is a mystery. 1304050 does not know either.
  10. Like
    1304049 got a reaction from JamesGoblin in Hi!   
    I'm 1304049!
    How are you?
  11. Like
    1304049 got a reaction from JamesGoblin in A little constructive criticism   
    I mean you can give examples about what they should be doing or what you want them to be doing that they aren't rather than saying communication is bad with no evidence.
  12. Like
    1304049 got a reaction from JamesGoblin in A little constructive criticism   
    Uhm...no?
    I mean, what examples can you provide of ACE not interacting with the community about? 
  13. Like
    1304049 got a reaction from JamesGoblin in A little constructive criticism   
    No, OP said they do a bad job on communication with the playerbase, very different that doing a bad job with online presence. ACE has mutltiple forms of communication that are very easy to find. Like Ble said; forums, twitch streams (which get posted to YouTube as well btw and saved as twitch videos if you miss them), newsletters, the unofficial discord, and emails. That is plenty of communication.
    Talking about online presence is a totally different thing and not something ACE is focusing on until later in development.
  14. Like
    1304049 got a reaction from JamesGoblin in A little constructive criticism   
    lol
  15. Like
    1304049 got a reaction from oneply in A little constructive criticism   
    lol
  16. Like
    1304049 got a reaction from Thromdeir in So much for 24/7 testing   
    Quotes from JTodd:
    1) "It's hard for me to build anticipation because there's no time in-between. So literally you don't even have a moment to watch me with my super bowl cup... ...so it kind of depresses the value of one of them when another one is immediately starting"
    2) "We don't ever have the lick our wounds, prep for the next one, come up with a plan... ...there's no time to digest"
    3) "I have no place for players to come in and consistently guarantee what their experience is going to be... ...and I happen to log in at 2:00 today and it happens to be winter, my experience is going to be pretty crappy."
    4) "Let's say we have an update we need to make to the game which we do all the time right? We put up a new patch. Right now there is none times to put up a patch where it won't impact one of the running campaigns... ...so we have no good time right now to prop builds if we need to do something like that. So we have a solution that I think you guys will really really like, you'll have to wrap your head around it first, but when I think you do, I think you're gonna love it."
    Hmm...seems like pretty reasonable reasons to not roll straight into another campaign. It's almost like you can still play the same game, and if you're a new player as you claim you still can't even take full advantage of the higher nodes due to skill training. It's not about burn out, I never even said anything about burnout. It's simply for the reasons they said.
    The ember/dust issue is temporary and not part of my arguments. I already said I agree with that. It is a PvP game...that's why there are 2 PvP zones. The other zones are TRAINING AREAS so new players don't get wiped by roaming vets. Loot and farming issues are a completely different issue. If you want to PvP between CW's, go to the PvP zones. That's where you get the PvP you want. I'm playing a PvP game, i'm not "miffed" at the introduction of safe open world zones in meaningless (reward and victory wise) content areas...it makes sense to me for a number of reasons.
    And if you can't watch the livestream, guess what? There are VOD's of it you can easily watch. If you complain about something without taking the right steps to educate yourself first, your problem not anyone else's.
    I'm fine with feedback, it's a good thing. Complaining without educating is someone I am against. The devs have reasons for not having a CW up currently, that's just the reality. You can do everything you can do inside a CW inside God's Reach aside from high rank farming.
  17. Haha
    1304049 reacted to mandalore in Harvested Resources Not Being Picked Up   
    It’s from 2 months ago.  Why necro it?
  18. Haha
    1304049 reacted to srathor in The way of the CAREBEAR   
    This is a far cry from the days of Rank 5 nodes were the highest on the map, and that time there were 2 oak trees on the entire map. 

    Hell I think scorn only had rank 4's tops.  Oh and ore only stacked to 16 doobers a stack. 

    And Hills were uphill, both damn ways. 

    I need a cane so I can start shaking it. 

    There was no beachhead. Facerip murdered you before you finished loading in. Then mocked you. And camped you after looting all your poorly made socks.
  19. Thanks
    1304049 got a reaction from Lightsig in DoTs - Damage Over Time   
    I mean, it doesn't. Each condition effect applies it's own intensity independently from the others, with no added effects for certain stack "power" or quantity. GW2 just has no stack caps (well it's like 1500 caps) and each application adds onto previous applications from a single player. Other players adding onto the stack in no way changes anything aside from just increasing the number of individual stacks on a target, which means nothing. Players are just able to do their full damage without worrying about other players.
    I really don't see how it would kill someone without people being able to react. we have resistances to all DoT damage types, more than a few cleanses and damage type immures, plus ult powers. The only possible way that it would get out of hand is with a group fully built out to stack DoT's on someone, but guess what...just run like 2 field surgeons and you counter that group. Nothing about CF DoT damage changes with my suggestion except just unlocking stacks so you can have more than one DoT applier in a group. 
    But w/e
  20. Sad
    1304049 got a reaction from JamesGoblin in The way of the CAREBEAR   
    Hmm another thread complaining about this. 
    First, the ember/dust farming is almost definitely going to be changed since the whole community is pretty agreed on it. Not a very valid argument at the moment imo that God's Reach is bad.
    Second, the reason we dont have a campaign up is not because of your favorite word. JTodd gave multiple reasons in the live stream and news post. Educate yourself before complaining. 
    Not to mention you can literally walk 2 zones over and be in a PvP zone. 
    These posts are getting ridiculous imo. 
     
  21. Haha
    1304049 reacted to Jjohnsin in The way of the CAREBEAR   
    uhhh...wtf did i just read
  22. Like
    1304049 got a reaction from mandalore in The way of the CAREBEAR   
    Hmm another thread complaining about this. 
    First, the ember/dust farming is almost definitely going to be changed since the whole community is pretty agreed on it. Not a very valid argument at the moment imo that God's Reach is bad.
    Second, the reason we dont have a campaign up is not because of your favorite word. JTodd gave multiple reasons in the live stream and news post. Educate yourself before complaining. 
    Not to mention you can literally walk 2 zones over and be in a PvP zone. 
    These posts are getting ridiculous imo. 
     
  23. Like
    1304049 got a reaction from KrakkenSmacken in The way of the CAREBEAR   
    Hmm another thread complaining about this. 
    First, the ember/dust farming is almost definitely going to be changed since the whole community is pretty agreed on it. Not a very valid argument at the moment imo that God's Reach is bad.
    Second, the reason we dont have a campaign up is not because of your favorite word. JTodd gave multiple reasons in the live stream and news post. Educate yourself before complaining. 
    Not to mention you can literally walk 2 zones over and be in a PvP zone. 
    These posts are getting ridiculous imo. 
     
  24. Like
    1304049 got a reaction from Kraahk in The way of the CAREBEAR   
    Hmm another thread complaining about this. 
    First, the ember/dust farming is almost definitely going to be changed since the whole community is pretty agreed on it. Not a very valid argument at the moment imo that God's Reach is bad.
    Second, the reason we dont have a campaign up is not because of your favorite word. JTodd gave multiple reasons in the live stream and news post. Educate yourself before complaining. 
    Not to mention you can literally walk 2 zones over and be in a PvP zone. 
    These posts are getting ridiculous imo. 
     
  25. Like
    1304049 reacted to Kraahk in The way of the CAREBEAR   
    Nothing in this statement is true, except of the "I", because that seems to be all what this is about: You! (Fair enough, though)
    One of the latest news articles stated well enough why God's Reach was implemented and how it is meant to work in the bigger scheme.
    During testing, there may be short times when no other campaigns are available. Like the last full pvp campaign ended on thursday and the next full pvp campaign will start on tuesday. In these times you can still pvp. Either in your EK, but also in the God's Reach campaign. To make it more easy for you: Go here

    These are full pvp zones, including forts and keeps and sieges.
     
    So, what are you complaining about? About not having full access to a campaign with more than 2 pvp zones for whole 4 days ... in a game at pre-alpha stage? Seriously?
     
    I love feedback, i love criticism. When it is sound or funny ... at least somehow. But your's doesn't seem to be ... anyhow. Let me be frank with you. What you showed here sounds, for me, like the usual carebear-complainer rambles that has been seen from time to time within the last four years: "I don't get enough victims, so this game is poorly made sockse! I want them now, I want them weak, I want to feel good without any effort ... and you owe me to get there. Not now, but yesterday!" (By the way: Up to now it never worked out well. Just saying.)
    That is not how it works. In each area of Crowfall, you will have to do something to get where you want to be. In your case, in this stage of development, right now, until tuesday, this would be to go to the siege islands.
    I know, it's a tall order. But sometimes we need to make sacrifices.
     
    Speaking of sacrifices, I am willing to take into future consideration that you might have intended to make your original post be funny (and maybe i just didn't understand it). Or that your anger was genuine, but you just didn't see that there were pvp islands on God's Reach. Or maybe you just had a bad day and exeggerated a bit. Or maybe you just wanted to show off a bit to, so you would find people matching your individual playstyle faster and easier.
    But, if you really meant it just the way you wrote it, man, i would recommend to reconsider the way you look at some things. I do it all the day. And sometimes it's not the worst idea.
     
    Anyways,
    have fun, good luck
    Kraahk
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