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smoo

Testers
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About smoo

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    Hatchling

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  1. Sure we can bring stacks in but it's rough on the crafters (who are also PvPers in smaller guilds). They just spend 80%+ of the last campaign stuck in the craft shack gearing everyone up. Now they have to do it again? At some point they'd like to actually play the game. Like I said I have no issue with the imports if the previous campaign wasn't what it was.
  2. Keeping in mind I died in this video and this is just like, my opinion, man. I think the ballsplosions are a terrible mechanic as they are now. You can die through walls, half the time they don't show up, and if you have a friendly druid near you it's nearly impossible to tell which are friendly. Jecht had 20,000hp in this fight and got one shot.
  3. I can't believe someone decided this was a good idea. Just look at the leaderboards. The people who actually play would far and away have lowest scores. Any group more than a single person is neutral at best, and gets more negative as the group grows. This is anti-fun.
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