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  1. The quest prompt from Guiseppe appeared in Character selection scree BEFORE entering the world. This form the live version of the game as of yesterday. If it happens again I will screenshot and document the steps to reproduce.
  2. I don't understand the direction of the economy. A MMO with near 400,000 players signed up will not scale in its current form. A good working economy is the one with maximum player participation, easy to buy/sell and very high transaction volume. Neither of this will happen with player vendor or "private" vendor in EK. Look at all large successful games like EVE Online GW2 WoW RS and what do they have in common? A market place/auction house/grand exchange yet it doesn't take away from the social aspect of the game. It will be a shame that such rich crafting system, itemization, specialization in Crowfall doesn't get traction for making a very difficult trading system. Beside few dedicated players who has the time to shop around and crawl through 100s of vendor? Extra time for this needless trading system will cut into time people put in for farming mobs, PvP, Siege, etc. The current vendor system has its place where hardcore trader can set their trading center and pay small fee. Let player vendor allow guild setup their inter trade. However, let rest of the players choose between buy/selling item from a more general auction house/market place for a much higher fee or buy from vendor if they are doing bulk purchase. Auction house/Marketplace and player vendors doesn't need to be mutually exclusive. Its a win win to have both and they can complement each other.
  3. If you are in group do you get quest credit? That can ease the launch concerns.
  4. I understand it divides up the active player base. The intention is to move patches to live ASAP. However there is a population in live that expects stability. The 5.11 was such a big patch that they wanted to start the some testing sooner on selected areas instead of waiting for the patch to be stable to be live ready. Expect future 5.11.x patches to be in test in a much shorter period before they are deployed to live. I mostly play in Live and I would not want these changes in Live until they are proven stable in test. It is totally normal to use multiple Test servers in the software industry for different purpose. TEST = QA environment stable but bugs. Live Test = User Acceptance Testing where testing is more done as a whole "end to end" testing.
  5. It is a bug. Most people will just click the green button and will not know that they should have waited for 5 min.
  6. There is an alternative to the standard "WASD" mapping gamer uses. You can read all about it in https://voltcave.com/esdf/ . It is great for those that are "typist". Please add "ESDF" preset along with current "WASD" preset. Good news is I played with the default mapping and it is very easy to change it from "WASD" to "ESDF" mapping. Change following binds first in order "Combo" from "E" → "R" "Retaliate" from "R" → "T" "Interact (Secondary)" → "H" "Interact Main" "F" → "G" Now bind the movement keys in order Move Forward" "W" → "E" "Move Right" "D" → "F" "Move Left" A" → "S" "Move Backwards" "S" → "D" Enjoy
  7. In UI design you want to reserve the same spot to display same info. This help people train their eyes. What needs to happen here is if attribute doesn't exists, they need keep it blank and not shift.
  8. The placement of attributes are not consistent. For example the Cool Down, type of spell, time indicator are in different locations. The problem seems to be that some spell doesn't have certain attributes and it cause the next attribute to shift.
  9. Game launcher not updating Game client. The bug is very frustrating because the work around for me is to do a complete repair which an takes an hour at least and not to mentioned bandwidth. consumed.
  10. Would love the launcher to support multiple account so it requires less typing
  11. Known bug. You have to do full repair.
  12. I want to take on the challenge of crafting vessels. I checked few sites and videos but still no getting the whole picture. I have few friends who would help. How many accounts do I need help from? Where do we need to put our points? Information I gather so far is we will need to -Put points in crafting basics -> Necromancy -Put points toward Exploration -> Excavation -> Grave Specialization -Put points toward Exploration -> Excavation -> Mineral Gather (motherload) -How do I make spirit shovel? -What is involved in creating Ambrosia? -What other specialization will I need? Thanks in advance.
  13. Launcher doesn't detect game client properly. It allows user to launch the old version of the game client.
  14. As noted above, in the live version the auto update doesn't work. When I update to 5.11 launcher and launch the game it detect the "game client" to be 5.10. What I had to do from launcher is "full repair' and that properly updated the game client to 5.11.
  15. Starter mobs level 1 ~ 3 are meant for training new players but they still need to hit a bit harder. I was taking no damage from them. Even in other games like WoW you can die to low level mobs in the starter area. Making mobs a bit harder is needed to make the world feel a place of danger. Impression of first 30 min of game play is very important for player retention.
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