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Sims

Testers
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  1. I see many here who think "those who are unhappy must be the ones that want quest, tab target or PvE/raid/Instance. It is quite opposite. Action aim target game is a lot more common than you think. Over 40 million plays Overwatch. When you create a action target game it needs to meet certain criteria. When it feels floaty, FPS drop, giant hit boxes, half the screen is covered with UI then it deserve to criticized.. UI is as important as combat because you spend more time dealing with UI than actual combat. For me the criteria of success of a game is simple. Is it your main game? Is the game so addicting that you rather call in sick and play that day? Do you look forward to coming home and play ASAP? When it comes to Crowfall the answer is no to all 3.
  2. Kira summarized the issue with this game very well. The game is in a tough spot it its current state and vision. Unfortunately a "fix" is not easy at this point.
  3. Exactly, and the main reason I have lost interest. The cons are pretty accurate in terms of game feeling bland, easy AI and clunky pace of due to UI, looting, etc. I stop making suggestions as the feedback is all these are not priority, this is alpha, game is not for everyone, etc.
  4. New World delayed till Spring 2021 https://www.pcgamer.com/new-world-amazons-upcoming-mmo-has-been-delayed-again/
  5. I don't understand the direction of the economy. A MMO with near 400,000 players signed up will not scale in its current form. A good working economy is the one with maximum player participation, easy to buy/sell and very high transaction volume. Neither of this will happen with player vendor or "private" vendor in EK. Look at all large successful games like EVE Online GW2 WoW RS and what do they have in common? A market place/auction house/grand exchange yet it doesn't take away from the social aspect of the game. It will be a shame that such rich crafting system, itemization, specialization in Crowfall doesn't get traction for making a very difficult trading system. Beside few dedicated players who has the time to shop around and crawl through 100s of vendor? Extra time for this needless trading system will cut into time people put in for farming mobs, PvP, Siege, etc. The current vendor system has its place where hardcore trader can set their trading center and pay small fee. Let player vendor allow guild setup their inter trade. However, let rest of the players choose between buy/selling item from a more general auction house/market place for a much higher fee or buy from vendor if they are doing bulk purchase. Auction house/Marketplace and player vendors doesn't need to be mutually exclusive. Its a win win to have both and they can complement each other.
  6. I understand it divides up the active player base. The intention is to move patches to live ASAP. However there is a population in live that expects stability. The 5.11 was such a big patch that they wanted to start the some testing sooner on selected areas instead of waiting for the patch to be stable to be live ready. Expect future 5.11.x patches to be in test in a much shorter period before they are deployed to live. I mostly play in Live and I would not want these changes in Live until they are proven stable in test. It is totally normal to use multiple Test servers in the software industry for different purpose. TEST = QA environment stable but bugs. Live Test = User Acceptance Testing where testing is more done as a whole "end to end" testing.
  7. There is an alternative to the standard "WASD" mapping gamer uses. You can read all about it in https://voltcave.com/esdf/ . It is great for those that are "typist". Please add "ESDF" preset along with current "WASD" preset. Good news is I played with the default mapping and it is very easy to change it from "WASD" to "ESDF" mapping. Change following binds first in order "Combo" from "E" → "R" "Retaliate" from "R" → "T" "Interact (Secondary)" → "H" "Interact Main" "F" → "G" Now bind the movement keys in order Move Forward" "W" → "E" "Move Right" "D" → "F" "Move Left" A" → "S" "Move Backwards" "S" → "D" Enjoy
  8. Would love the launcher to support multiple account so it requires less typing
  9. Known bug. You have to do full repair.
  10. I want to take on the challenge of crafting vessels. I checked few sites and videos but still no getting the whole picture. I have few friends who would help. How many accounts do I need help from? Where do we need to put our points? Information I gather so far is we will need to -Put points in crafting basics -> Necromancy -Put points toward Exploration -> Excavation -> Grave Specialization -Put points toward Exploration -> Excavation -> Mineral Gather (motherload) -How do I make spirit shovel? -What is involved in creating Ambrosia? -What other specialization will I need? Thanks in advance.
  11. I played a little during lunch time and loving many of the changes. Please keep Test up over the weekends so I can do more comprehensive play test
  12. They are back tracking on PvP after community reaction and yesterday released this to showcase game play preview (100% skill based). I am curious how tight their hit boxes going to be.
  13. Is the Crowfall development team distributed or all work from the studio in Austin? The Corona chaos is also presenting some opportunities to have larger QA engagement and play testing. In general with cancellation of larger events, sports, there are more times to burn in our hand. Many schools are closed, and some of us are told to work from home, reduced hours, etc. I hope 5.11 is deployed to test environment sooner so we can use this down time.
  14. I am overwhelm with recent trends in graphics effect in most other mmo specifically those originated in Asia (Terra, Black Desert, etc) and even retail wow . This include over exaggerated and intense flashes, sparks, particle effects to a point where it becomes very hard to follow the combat, and not to mention my eyes start hurting. Every unnecessary eye candy is traded for system performance and imo not worth it. Good thing is I don't get overwhelm with current implementation of Crowfall. I plea with the artist to improve the scenery but not to overtune the graphics effect related to char abilities. BTW I play a game called Mordhau that has very little gfx but still very enjoyable.
  15. Darkfall Rise of Agon went free2play freemium model. There has been many patches and changes include major changes to how alignment and full loot works. Patch notes and time line in https://www.riseofagon.com/game/development/patch-timeline-and-notes/
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