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Lanie

Testers
  • Content Count

    93
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Lanie last won the day on May 16 2019

Lanie had the most liked content!

About Lanie

  • Rank
    Magpie

Profile Information

  • Language
    English
  • Interests
    Sorcery, Siege, and Survival. The three great S.
  • Guild
    Pending
  • Gender
    Female
  • Location
    Canada

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167 profile views
  1. Besides, if vendors had quality, they would just apply the same system used for disciplines to vessels. A vendor can then only sell items of it's own quality or less.
  2. Bleeding the vendor is then still an upkeep cost then, just in resources with crafting. If you raise rarity in the process, that's an even crueler bleed. I think that goes counter to the proposal of the original suggester, which then destroys the purpose of the idea.
  3. I think the big reason for the current system is to make sure people don't throw stuff up and leave it there forever. Technically, that could then be used too for additional storage (just overprice to insanity, and its easy storage). But having a bunch of vendors that are weeks old that are just sitting there without cares would make the free city really crowded very quick. So unless you have an idea for limiting this activity too, we're stuck.
  4. Correction That's also the source of your confusion.
  5. So, for example, you would be fine if they doubled the cap but halved the formula calculating final damage?
  6. What I suspect is that, with the addition to the "Discipline Talent Tree", there will be a LOT more extension into disciplines, much more than currently. Major Disciplines will go from an item that gives 4 more skills to an item that gives an entire grid of talents to level up. I expect the way it will work is you will grind to the regular level 30 cap, then you can grind your current Disciplines. The quality of disciplines indicates how many talent points you can grind with it. So like, you might get only 10 points on a white Discipline, but 60 points on an orange Discipline. More so, white disciplines might not even have access to a tree at all, only giving basic cheap options with no ability to upgrade anything (0 points, no tree at all), while quality disciplines will get the entailed 'massive tree' (such as the 60 points at legendary). I also suspect that, if you have a less quality discipline, you are landed with a less quality tree, being completely unable to see anything you could gain at a higher quality. That alone should make you feel a bit better about being still left with high level customization and pursuit. However, I'm still surprised that no one is complaining that they are giving us something new to grind for. Though, I hear something like this was similar to SB, so maybe that's why there are no complaints.
  7. I wouldn't worry about that now. To enforce this, they would have to worry about all the existing vessels using the existing disciplines. That means that this sort of update would have to wipe characters to allow them to apply it (or everyone in their current quality vessels using epic quality disciplines could just continue to do so). But yeah, one day, we will all have to have that quality. Hopefully vessels are easier to take care of by then.
  8. So, sorry, add to that list an Epic Vessel. That is alone a mind-blowing addition.
  9. I think the big deal is where we got the "at a white quality". Currently, you don't see majors at anything this low in quality. You would expect that the low quality majors would give only a feeling of "this is what it does" without any actually practical benefit from it. So, for example, the Elementalist would get a "firewall" dealing around 95% less damage (so only 5% damage) than actual firewall. Basically, a bunch of majors that don't do anything worth talking about, but are enough so that you can try things out and get an idea for what they are talking about. The concern is, if they are going to start making discipline qualities, and we can start crafting disciplines, that we will have to ensure that the Disciplines are not resulting common, but are at least epic in quality to sustain the effect we are used to. This means 18 Epic Aurelium Ore, an Epic stone runestone, 2 Epic Blood, 2 Epic Silver Ore, and an Epic Parchment Paper.
  10. The "Community Manager" Tag kinda gives a lot of "Official Feeling" for this poll, as does the fancy green flag beside the post (even if it isn't the usual red flag). So, if they are just going to do things equally, why even ask?
  11. No, that's not what we're saying. Even the idea of scaling things to favour one area over another isn't being considered a happy thought.
  12. The test server is currently in maintenance mode for regular players, because the 5.9 update has reached live. There is no campaign world right now. The button normally either says "Launch World" or "Enter World" for the EK. This is because, unless you have connected in the last 10 minutes, your EK is offline. Is the button correctly going from Launch World to Enter World, or is it getting stuck at "Launch World"? ____________ Even though the original issue is solved, people with the same problems may want to consider these notes.
  13. Well, if there is no campaign world listed, that means it's doing the right thing. Because right now, there is no campaign world. You technically have to press it twice. The first time is to create the world itself (which takes a while to complete), and then the second is to enter the world. Is the button stuck on the launch or enter option?
  14. It's not my fault that none of the choices are "All of them, dang it!" That would basically be my vote. But they want to focus stuff.. sadly.
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