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Lanie

Testers
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Everything posted by Lanie

  1. Besides, if vendors had quality, they would just apply the same system used for disciplines to vessels. A vendor can then only sell items of it's own quality or less.
  2. Bleeding the vendor is then still an upkeep cost then, just in resources with crafting. If you raise rarity in the process, that's an even crueler bleed. I think that goes counter to the proposal of the original suggester, which then destroys the purpose of the idea.
  3. I think the big reason for the current system is to make sure people don't throw stuff up and leave it there forever. Technically, that could then be used too for additional storage (just overprice to insanity, and its easy storage). But having a bunch of vendors that are weeks old that are just sitting there without cares would make the free city really crowded very quick. So unless you have an idea for limiting this activity too, we're stuck.
  4. Correction That's also the source of your confusion.
  5. So, for example, you would be fine if they doubled the cap but halved the formula calculating final damage?
  6. What I suspect is that, with the addition to the "Discipline Talent Tree", there will be a LOT more extension into disciplines, much more than currently. Major Disciplines will go from an item that gives 4 more skills to an item that gives an entire grid of talents to level up. I expect the way it will work is you will grind to the regular level 30 cap, then you can grind your current Disciplines. The quality of disciplines indicates how many talent points you can grind with it. So like, you might get only 10 points on a white Discipline, but 60 points on an orange Discipline. More so, white disciplines might not even have access to a tree at all, only giving basic cheap options with no ability to upgrade anything (0 points, no tree at all), while quality disciplines will get the entailed 'massive tree' (such as the 60 points at legendary). I also suspect that, if you have a less quality discipline, you are landed with a less quality tree, being completely unable to see anything you could gain at a higher quality. That alone should make you feel a bit better about being still left with high level customization and pursuit. However, I'm still surprised that no one is complaining that they are giving us something new to grind for. Though, I hear something like this was similar to SB, so maybe that's why there are no complaints.
  7. I wouldn't worry about that now. To enforce this, they would have to worry about all the existing vessels using the existing disciplines. That means that this sort of update would have to wipe characters to allow them to apply it (or everyone in their current quality vessels using epic quality disciplines could just continue to do so). But yeah, one day, we will all have to have that quality. Hopefully vessels are easier to take care of by then.
  8. So, sorry, add to that list an Epic Vessel. That is alone a mind-blowing addition.
  9. I think the big deal is where we got the "at a white quality". Currently, you don't see majors at anything this low in quality. You would expect that the low quality majors would give only a feeling of "this is what it does" without any actually practical benefit from it. So, for example, the Elementalist would get a "firewall" dealing around 95% less damage (so only 5% damage) than actual firewall. Basically, a bunch of majors that don't do anything worth talking about, but are enough so that you can try things out and get an idea for what they are talking about. The concern is, if they are going to start making discipline qualities, and we can start crafting disciplines, that we will have to ensure that the Disciplines are not resulting common, but are at least epic in quality to sustain the effect we are used to. This means 18 Epic Aurelium Ore, an Epic stone runestone, 2 Epic Blood, 2 Epic Silver Ore, and an Epic Parchment Paper.
  10. The "Community Manager" Tag kinda gives a lot of "Official Feeling" for this poll, as does the fancy green flag beside the post (even if it isn't the usual red flag). So, if they are just going to do things equally, why even ask?
  11. No, that's not what we're saying. Even the idea of scaling things to favour one area over another isn't being considered a happy thought.
  12. The test server is currently in maintenance mode for regular players, because the 5.9 update has reached live. There is no campaign world right now. The button normally either says "Launch World" or "Enter World" for the EK. This is because, unless you have connected in the last 10 minutes, your EK is offline. Is the button correctly going from Launch World to Enter World, or is it getting stuck at "Launch World"? ____________ Even though the original issue is solved, people with the same problems may want to consider these notes.
  13. Well, if there is no campaign world listed, that means it's doing the right thing. Because right now, there is no campaign world. You technically have to press it twice. The first time is to create the world itself (which takes a while to complete), and then the second is to enter the world. Is the button stuck on the launch or enter option?
  14. It's not my fault that none of the choices are "All of them, dang it!" That would basically be my vote. But they want to focus stuff.. sadly.
  15. Every character from before 5.90 has an "Accent Color" set to the default white setting (which players did see before in character creation, the only option for accent was "white"). This setting impacts several hair styles and a few species (so, other than Fae, a few Centaur have been commenting on this too). The additional "white streak" in a few hairstyles itself might be unsettling for some. Because of the widespread effect, it might be difficult to do anything other than just accept the default setting. If this is a problem, visit your nearest necromancy station and start replacing. Anticipating this is the full reason I waited for the 5.9 patch before making certain characters.
  16. I think it's a matter of scale of tutorial. All points will be covered, but the tutorial will weigh more on (checks poll current stats) "Character Development" than any of the other areas. It may even take the approach of using such "Character Development" as the baseline, and introduce all of the other features from the perspective of "Character Development". This way, it ensures that the tutorial sufficiently covers the "most complicated/confusing subject" of crowfall.
  17. At this point, if you purchase any of the backers packages shown in the store right now, you play right now. https://crowfall.com/en-US/store?category=Starter Packs Doesn't matter which one.
  18. I think that's why the campaign is being delayed by 24 hours. Even if the campaign isn't a trial, they are still delaying release by that 24 hour period, just to satisfy that requirement.
  19. If you are in a paid beta group, you can play right now. There is no campaign right now, but we should get something soon. Play on God's Reach to learn for now, or help out on test to get the next patch going faster.
  20. It is a common reporting error, because 1% itself means multiply by "x 0.01". It could simply be saying that they are adding a x0.05 multiplier "(1+CurrentBonus+0.05)xRate" to the system, and someone just copied the exact number, but it could also mean that someone rendered to decimal twice, making it very very small. In either case, display error or formula error, this is very likely not intended.
  21. There is no "God's Reach" on Test, so no. This is why I was asking for clarification, to determine if we will be asked to do testing in a Reach environment (not a popular idea), or if instead we will get to migrate to 5.9 within our existing live service (as it otherwise currently is).
  22. I was going to dislike this idea (as TDM and FFA DM competitions are not in my taste), but the fact you didn't give an idea that comes from SB changed my mind. I probably wouldn't participate at all (and may not even spectate), but go ahead. Ideas from new sources would be rather refreshing right now. Although, on the regards of this idea, there is the concept that supposedly you should be able to turn your EK into a "gladiator arena". So, there is that. Just enable the PVP feature.
  23. @Pann, does this particular part (#1) occur on Test or on Live.
  24. No, I was looking at the compound effect. It still doesn't scale up well enough. For the rest, we're on the same page. Sure, making it not a passive is an idea, but I also agree that another direction would be to make it be worth a passive (or even make more than one passive). Additionally, also agreeing on the absolute lack of flavour presented by it. You could have some great team play setups of different groups of a battalion had their own 'formation' that dictated an automatic benefit presented of the entire group, that could itself be unique to that group (often complimenting the composition of the team itself). This sort of thing could be really neat, and I would really support the idea. However, that also requires more mechanisms to be developed, so I didn't start with that idea. It's also a lot harder to test with smaller population sizes. So, I wasn't going to over-complicate the solution.
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